JUNE/JULY 1992
MVass'we
! Alt the maps for
i-CD monster H ,
PACKED PAGES OF HINTS, TIPS, MAPS, CHEATS
AND SOLUTIONS FOR All THE BIGGEST GAMES
ON SEGA AND NINTENDO CONSOLES!
770965 758001
PHONE: (0225) 765086
FAX: (0225) 777869
LAUNCH EDITOR
Richard Monteiro
GAMES EDITOR
Damian “rosy as a baby’s” Butt
STAFF WRITER
Dean “wizard of Ozrik” Mortlock
ADVERTISING & SALES
Andrew “not enough time...” Smales
Diana “teeheehee” Monteiro
CONTRIBUTORS
Michio “so will I” Ando (translation)
Les “ley” Ellis (editorial)
Dominic “so” Handy (word chopper)
Dave “kid” Perry (page eraser)
Janies “rave on” Scullion (editorial)
PRODUCTION MANAGER
Di “m” Tavener
SUBS/MAIL ORDER
Melanie Turner
€)( 0225 ) 765086
PRINTED BY
BPCC Magazines (Milton Keynes) Ltd
DISTRIBUTED BY
Seymour International Press Distributors
Windsor House
1270 London Road
Norbury
London
SW16 4DH
DISCLAIMER
Console XS is a fully independent publication.
The views expressed herein are not necessarily
those of Sega-Enterprises, Sega Europe, Bandai
or Nintendo.
(C) 1992 Paragon Publishing Ltd.
No lifting please - we’re all straight down here, but
we krjow a few men who ain't up there!
Competitions: no employee®*^.Paragon
Publishing Ltd, no-one connected with the
compos in any way, no deals! Bribes vihll be taken
into consideration though.
News ....••..••...•......•..4
Previews ••.•••.••••••....8
Software Compo ....12
Subscription Offer ..14
Game Solutions...... 17
Win a Coin-op ........86
Hint & Tips_91
WinaSNES_111
Software Compo ..114
Busters................! 15
Software A-Z .......126
XS Savers............ 160
Next Month_162
BUCK ROGERS ....18
The full solution over 10 pages!
MARIO WORLD...28
Part one of the Super NES monster.
CASTLEVANIA IV .38
The full solution on 11 pages - just!
Vdventures of Link (NES).93
’ Adventures of Lolo 2 (NES).97
leste (Mega Drive).125
dex Kidd (Master System).94
Arnold Palmer (Mega Drive).120
Bad Dudes (NES).119
Battletoads (NES).116
Bio-Ship Paladin (Mega Drive).125
Blaster Master (NES).104
Bonanza Bros (Master System).123
Calibre.50 (Mega Drive).125
Captain Planet (NES).122
Castlevania (Game Boy).122
Dangerous Seed (Mega Drive).125
Dark Castle (Mega Drive).125
Desert Strike (Mega Drive).125
Devil Crash (Mega Drive).119
Double Dragon 2 (NES).118
Dragon’s Lair (NES).98
Duck Tales (Game Boy/NES).92
Dynamite Duke (Mega Drive).122
EA Hockey (Mega Drive).96
Earnest Evans (Mega-CD).116
El Viento (Mega Drive).122
ESWAT (Mega Drive).123
F22 Interceptor (Mega Drive)..92
F-1 Circus (Mega Drive).117
Faery Tale Adventure (Mega Drive) ....124
Fantasia (Mega Drive).122
Fantasy Zone (Game Gear).97
Fatal Rewind (Mega Drive).125
Final Fight (Super NES). 125
Flicky (Mega Drive).125
Fortress of Fear (Game Boy).119
Gaiares (Mega Drive).125
Ghosts ’n’ Goblins (NES).120
Go! Go! Tank (Game Boy).123
Golden Axe II (Mega Drive).117
Golvellius (Master System).96
Gradius (NES).118
Gradius III (Super NES).120
Granada X (Mega Drive).125
Gremlins 2 (NES).96
Gunsmoke (NES).117
Heavy Nova (Mega-CD).117
Hellfire (Mega Drive).119
The Immortal (Mega Drive).96
Jackie Chan’s Kung-Fu (NES).119
James Pond (Mega Drive).92
James Pond II (Mega Drive).118
John Madden ’92 (Mega Drive).104
Kabuki Quantum Fighter (NES).119
Kid Chameleon (Mega Drive).125
King’s Bounty (Mega Drive)...120
Last Ninja (NES)....125
Legend of Zelda (NES).100
Life Force (NES).118
Little Maruko (Mega Drive).118
Ml Abrams Battle Tank (Mega Drive).120
Maniac Mansion (NES).125
DESERT STRIKE ...50
All the strategies, all the solutions.
TURTLES 2
The NES arcade game
First ever
Game Boy title!
Marble Madness (Mega Drive).125
Mario Bros (NES).102
Mario Bros 2 (NES).102
Mario Bros 3 (NES).102
Master of Weapon (Mega Drive).125
Mega Man (NES).104
Mega Man 2 (NES).104
Mercenary Force (Game Boy).119
Mercs (Mega Drive).122
Midnight Resistance (Mega Drive).125
Mission Impossible (NES).96
Nemesis (Game Boy).118
The Ninja (Master System).97
Nostalgia 1907 (Mega-CD).116
Out Run (Mega Drive).124
PGA Tour Golf (Mega Drive).97
Pilot Wings (Super NES).123
Pit-Fighter (Mega Drive).124
Punch Out! (NES).123
Q-Bert (Game Boy).116
R-Type (Game Boy).118
Rainbow Islands (NES).119
Revenge of Shinobi (Mega Drive).101
Rings of Power (Mega Drive).106
Road Rash (Mega Drive).93
Robocop (NES).119
Rockman 4 (NES).116
Rolling Thunder 2 (Mega Drive).125
SD Valis (Mega Drive). 117
Shadow of the Beast (Mega Drive).125
Slider (Game Gear).120
Snake, Rattle and Roll (NES).92
Sol-Feace (Mega-CD). 117
Solar Jetman (NES).120
Sonic the Hedgehog (Mega Drive).125
Space Harrier (Game Gear).116
Space Invaders ’90 (Mega Drive).120
Speedball 2 (Mega Drive).104
Steel Empire (Mega Drive).125
Stormlord (Mage Drive).125
Streets of Rage (Mega Drive).124
Super Fantasy Zone (Mega Drive).117
Super Fire Wrestling (Super NES).116
Task Force Harrier Ex (Mega Drive)....118
Teenage Mutant Hero Turtles (NES) ..119
Teenage Mutant Hero Turtles II (NES)119
Thunderforce III (Mega Drive).125
Thunderfox (Mega Drive).125
Toejam & Earl (Mega Drive).101
Toki (Mega Drive).125
Totally Rad (NES).125
Turrican (Mega Drive).122
Two Crude Dudes (Mega Drive).104
Valis III (Mega Drive).124
Wani Wani World (Mega Drive).125
Wardner Special (Mega Drive).125
Where is Sandiego? (Mega Drive).125
Wonderboy III (Mega Drive).125
Xenon II (Master System).104
Zany Golf (Mega Drive).125
BUSTIN' BUSINESS
Welcome to Console XS, Britain’s first dedicated tips
and solutions magazine for ail Sega and Nintendo
machines. Never before will you have seen such an
astounding concentration of original hints, tips and
cheats assembled in a single magazine. Not only
will you find the latest original game busters in
Console XS, but also fully mapped, fully explained
solutions spanning numerous pages to the
biggest games. This month’s enticing selection
includes Buck Rogers and Desert Strike on the
Mega Drive, Super Mario World and Castlevania
IV on the Super NES, Shadow of the Beast and
Flintstones on the Master System, and Turtles
II and Super Mario Bros 3 on the NES.
through the 160 packed pages at what XS has
30 pages of solid, no nonsense, original tips and cheats
complete with pictorial proof that the busters actually work. Then there are the solu¬
tions; thousands of words transcribed into perfectly produced and seamless map
complete with the essential information. No waffle, no padding - just fact.
If you’ve any comments on this issue, good or bad, please write in. Similarly, if
you’re stuck in a game - no matter how old, how bad, or how complex - write in and
we’ll print the solution in the next issue. The address to write to is Console XS,
Paragon Publishing, 7a Wicker Hill, Trowbridge, Wiltshire BA14 8JS.
Enjoy this launch issue of Console XS - we hope it will help you crack the seem¬
ingly impossible guardian or solve the riddle to the last level. On Console XS we
realise the importance of cheats that actually work and maps that are printed cor¬
rectly. We know you feel the same, and we know Console XS is what you’ve been
waiting for.
r Damian f Jidl
THE CONSOLE XS TERMINATORS mm
DAMIAN BUTT
Fave games: Super Mario World (Super NES), EA Hockey (MD)
Fave T-Shirt: The Beautiful South, 0898.
As an ex-reviewer of SegaPro, Damian is no stranger to playing
and completing games. However, SegaPro is tame compared to
the gruelling 45-hour days spent cracking games at Console XS.
Outside of work Damian enjoys thrashing his car all over the coun¬
try, listening to The The, The South and The Housemartins and
playing pool at his local (dingy) snooker hall. He’s a real interest¬
ing chap (honest). The XS anchor man will also read anything by
Frank Miller and Alan moore and watches Aliens excessively.
DEAN MORTLOCK
Fave games: F-Zero (Super NES), EA Hockey (MD)
Fave T-Shirt: Winnie the Pooh
Dean spends most of his time these days playing on his Vic 20 and
looking for a new place to live after he was evicted (any offers
gratefully appreciated). Previously Dean ran his own bar in Frome,
but sadly it had to close after he drank all the profits. Dean listens
to all sorts of weird stuff such as Pil, Jimi Hendrix and most
strange of all, Ozric Tentacles. Dean also spends his time getting
beaten at EA Hockey (35-6) and chatting up anything with longer
hair than his own.
RICHARD MONTEIRO
Fave games: Super Tennis (Super NES), EA Hockey (MD)
Fave T-Shirt: Sega Tour ’90.
Rich will no doubt collapse into an exhausted heap as soon as this
issue is completed and will not re-appear for another two months.
Cries of “Where does this map go!” and “Get me a scan of this!”
were all that came from this frustrated artist as he slaved over the
pages you are looking at right now. Besides listening to anything
from Garland Jeffreys to Nirvana, Richard tries to drive as fast as
the music he listens to - unfortunately in a Robin Reliant he
doesn’t succeed too often.
CODENAME: GENIE
With Datel’s Action Replay, and more
recently the Action Replay Pro, cur¬
rently wowing Mega Drive owners
throughout the land with their amaz¬
ing feats of cracking games with
secret codes, Code Masters are
preparing themselves for the UK
release of the Game Genie.
The NES version will be the first to
appear, in July, with the Mega Drive
version coming in October. Both will
come with a thick book of codes on
previously released games. The NES
unit is gold and about half the size of
a normal cart. The Mega Drive
device looks just like a normal
Japanese cart. Both, of course, have
through ports and slip in between
the game cart and the machine.
Code Masters’ Marketing
Manager, Richard Eddy, revealed
that the Game Boy Game Genie is in
its final stages of development, and
they are looking at a release in
February 1993. Finally, this time next
year there will be a Super NES ver¬
sion. Is no machine is safe from the
lads at Code Masters?
Datel’s Action Replay for the Mega Drive was
launched to great acclaim at the tail end of
last year. Just recently a new version, Pro
Action Replay, has hit town. The new model -
although cosmetically similar to the original -
offers intelligent code search. In short, you
can let the device hunt out its own codes.
Whereas you had to rely on Datel supplying
you the codes for the original Action Replay,
the Pro version is self-sufficient.
Pro Action Replay works by comparing
location in memory with a number pre-determined by you. For
instance, if you know you start a game with five lives, you can inform
Action Replay of this and - when you lose a life - tell it to look for all
occurrences in which the memory location has decreased by one. Pro
Action replay will probably throw dozens of codes at you the first time,
but if you continue the process you should be able to find the single
code which gives you unlimited lives. Incidentally, you’ll find the very
latest Replay codes published in Console XS every month.
Pro Action Replay costs £49.99 and is available from Datel on 0782
744707. Datel are currently working on a Super NES version which
we’ve been promised for review next issue. Game Boy and Game
Gear versions are, according to Datel, a possibility.
p-i
Console s MAY 1992
You’ve got the Mega Drive, you’ve
got the essential copy of EA Hockey
and you’ve even acquired a Mega-
CD, but now your problems start for
Sega and JVC have jointly
announced the Wonder Mega - a
CD-ROM and Mega Drive in one
unit. Speculation has been rife as to
the machine’s capabilities, but details
have been finally made clear.
The hyper new machine is finished
in charcoal grey and has a flip-top
CD lid and a slot for Mega Drive
games. There are two versions cur¬
rently on offer in Japan, one market¬
ed by Sega, the other by JVC.
The Sega version has a black
power switch and costs around £320
in Japan (and around £430 on
import). The JVC machine has a
white power button and comes with
a karaoke and games disc with Quiz
Scramble, Paddle Fighter ; Pyramid
Magic and the ultra-sophisticated
Flicky. These games will not be sold
separately.
Both units run on a conventional
Sega power supply and have inputs
and outputs for audio, and three
types of video output.
With the units receiving envious
looks from all console owners, it’s
sad that JVC’s version is already in
jeopardy, with rumour that JVC may
be ditching the machine in favour of
producing their own machine in con¬
junction with Electronic Arts’s devel¬
opment arm.
Both systems have already been
launched in Japan and imports are
scarce. Don’t forget, Sega have
warned that software produced for
Europe will only be compatible with
CD-ROMs intended for Europe. The
same applies for all Japanese and
American units.
Sega Europe have still not
revealed any information about the
Wonder Mega’s UK release, but
sometime in 1993 looks like a safe
bet.
OF LIFE
The Super Nintendo Entertainment
System was finally launched in the
UK on April 23. Priced at £149.99,
it’s going to be slicing up the 16-bit
market that Sega’s Mega Drive is
busy consolidating.
Although Bandai, Nintendo’s UK
distributor, came across initial prob¬
lems getting the machine into all the
main shops, you should now be able
to get the Super NES at all major
retail chains, including giants like
Dixons, Currys, WH Smith and John
Menzies.
With a projected target of 650,00
units in the first year, the Nintendo
mega machine promises to be the
hottest selling console the UK has
ever seen. Initially, the Super NES
will be packaged with two joypads,
although this will eventually be
reduced to one. Both versions will, of
course, come with the fabulous
Super Mario World game (exposed
in this issue). Games released at the
same time as the machine should be
the brilliant F-Zero, Super Soccer,
Super Tennis, Super FI-Type and
Pilotwings.
Bad news for players with an eye
on import games - they will not work.
Just like the NES, Nintendo have
made it so that only official UK
the UK SNES.
SNESESSITY
MAY 1992 Console
INTERCEPT - Knock out the enemy missiles
against a gorgeous parallax background.
Varying depths and distances increase the chal¬
lenge and anti-missile attacks combined with
bonus games will get you busting that fire button.
Look out for Mario cropping up during the later
stages.
ENGAGE - Hi-tech fighters attack in wave after
wave of fast and frenetic action. The targets get
progressively faster and move in zig-zag pat¬
terns to confuse vou. More complicated that
Intercept but no less fun.
CONFRONT - The touahest of the three. Flying
saucers attack in their droves, ammo is short and
your reflexes will have to be razor sharp to make
it through.
The good news is that there is no
screen flash when you fire due to the
new system of a infra-red photo
detector which draws characters
onscreen when it senses a hit.
Aesthetically, the Super Scope beats
all others hands down; even James
Bond would look smooth with this
one. The sights unclip to fit both
sides, so either left or right handed
people can enjoy. A spokesman for
the Scope in America states that the
sights are accurate down to pixel
level.
The Super Scope will be priced at
£79.99, which seems steep as it’s
only $60 in the States. The package
The Super Scope
comprises the gun, an infra-red unit
to fix into the front of the SNES, and
a single 8Mbit cart containing six
games, Engage, Intercept, Confront,
Blastris A, Blastris B and Mole Patrol
(see box for details).
The Super Scope will be available
officially in August, but importers are
already bringing over American units
for around £60. Remember, this unit
will only work on US and Japanese
machines.
If you can wait, though, the Super
Scope will be packaged with the
Super NES for Christmas at £169.99,
which makes it excellent value for
money.
Mention light guns to most console
owners and they will scream and jam
their head through the cartridge slot.
True, most games using light guns
have been dodgy to say the least.
But the days of flimsy looking plastic
pistols with triggers that always jam
are over - Nintendo have hit town!
The Super Scope for the Super
NES is unlike any other console
accessory seen before - it’s mas¬
sive! Resembling a bazooka and fin¬
ished in a smooth battleship grey,
the unit is 23 inches long and
designed to rest on either shoulder
while you squint down the sight and
rapidly press the trigger.
There are three buttons on the
top: the fire button, rapid fire for trig¬
ger-happy Rambos, and the pause
which can be used in conjunction
with other buttons to reset and cali¬
brate the sights.
BLASTRIS A - Horizontal Tetris with bold multi¬
coloured blocks; use the Scope to blast the blocks
into shape. Totally addictive and a mind blowing
concept that actually improves on the original
formula.
The Super Scope uses a
revolutionary new system
to detect light pulses on
the screen. This infra red
unit improves accuracy
ana has a six metre
range for long distance
shoot outs. Contrary to
what you might think the
beam cannot easily be
deflected and positioning
it on the top of the TV
gave us perfect responses
every time. The unit runs
from the power in the
Super NES but the gun
intself takes six standard
batteries.
MOLE PATROL - Cute goofy moles can be shot
between the eyes and a rapid fire frenzy is the
order of the day. Spare the pinks and destroy the
blues, watch out for hyper speed after the prac¬
tice levels. The best of tne lot.
wtnm
Console S MAY 1992
r
MEQADRIVE
& SUPER MES
m MIN MiEtelll'U MW tMitlllM ns L'lili KCK Flit
ton mhmi stmt n Miniwnoi
Just imagine, infinite lives, unlimited energy, unlimited power
or extra fuel/ammo. Become invincible with the Action Replay
Cartridge for your MEGADRIVE™ or SUPER NES™ Console
■ Action Replay is a powerful cartridge
featuring its own on-board LSI chip
specially designed to allow the user to
effectively "re-program" their cartridges
so they can play their favourite games
to destruction!
■ SUPER NES™ version of Action Replay
also allows you to use American & Japanese
cartridges on your UK console... that's dozens
of titles available NOW!
■ MEGADRIVE™ version of Action Replay
also works as Japanese adaptor, allowing you
to play import cartridges on your UK console.
| With its unique built-in "GAME
TRAINER", you can actually find and
] create your own cheats for Infinite
' Lives, Power, Energy, Levels, etc. etc.
| With its advanced ASIC hardware design,
the Action Replay cartridge can react to
new games as they appear. No need for
future updates.... this is the only cartridge
you will ever need.
I Now you can play your games to
levels that you did not know even
existed. This is the cartridge the
experts use... the average cheat
i takes only minutes.
■ No user knowledge is required at all • If
you can play the game you already* know
how to use Action Replay^^il Input Is vial
the joystick/pad - it couldn't be simpler!
ACTION REPLAY IS WOT DESIGNED,
MANUFACTURED, DISTRIBUTED OR
ENDORSED BY EITHER NINTENDO
OR SEGA ENTERPRISES LTD.
FANCY YOURSELF AS A GAME HACKER?
The Action Replay is the essential companion for
EVERY Console owner.how can you afford
not to have it".GAME PRO magazine
DATEL LONDON SHOP
HOW TO GE T YOU Ft ORDER FAST!
TELEPHONE [24Hrs] «r/82W7-,. CREDIT CARD ORDERS
ORDERS NORMALLY DISPATCHED WITHIN 48 Hrs. ALL CHEQUES/POSTAL ORDERS MADE PAYABLE TO...
■Electronics
GOVAN ROAD, FENTON INDUSTRIAL ESTATE, FENTON, STOKE-ON-TRENT,
ST4 2RS, ENGLAND. FAX 0782 744292 TECHNICAL/CUSTOMER SERVICE 0782 744324
222, TOTTENHAM COURT RD.
LONDON, W1. TEL:071 5806460
BATTLETOADS
overboard and actually killed your
girlfriend, rather than just being good
sports and kidnapping her.
Understandably you are angry and
wreak havoc on the crime lord’s
organisation before taking on the bad
dude himself. The action can be for
two players simultaneously which
makes it more appealing. Definitely
for fans of the genre only as it looks
to be much the same as the first two.
NES, Game Boy
TradeWest • £tba
It may be a while off but Battletoads
will finally grace the NES later this
year. Battletoads looks to be one of
the best NES games ever seen (and
we’ve seen a few) with stunningly
detailed graphics that make this
conversion hotter than a very hot
thing indeed. The idea is to
terminate everything in sight through
different worlds and then fight the
guardian. You can use a variety of
vehicles to help you, such as the
massive space cruiser and an
armoured buggy, but in the end it is
your laser accuracy that wins the
game.
DOUBLE DRAGON III
NES
Acclaim • £tba
Double Dragon III is a predictable
clone from the original arcade hit
and sequel to Double Dragon II. This
time the bad guys have really gone
FINAL FANTASY III
Super NES
Nintendo • £40
Final Fantasy III is an 8Mbit battery
back-up RPG of epic proportions.
The game boasts full stereo sound
and some very impressive graphics
which all have a medieval feel to
them. The landscape to explore is
absolutely massive and there are
countless locations to visit, such as
the dark forbidding castles and
hermits who can provide lots of
information. It looks to be a huge
challenge for any players burning the
midnight oil but arcadesters should
steer clear.
GRADIUS III
Super NES
Nintendo • £40
Like R-Type, Gradius III is a
horizontally scrolling shoot-’em-up
with some stunning graphics and
some unbelievably cool rotational
effects that will shock even the most
experienced pilots. There are fire and
ice worlds, hundreds of alien scum to
annihilate and an impressive array of
the top super weapons to do the job.
This shoot-’em-up will be arriving in
August.
HOME ALONE
Game Boy
Nintendo • £tba
The hit film of last year has
predictably made its way to the
Game Boy and it’s actually quite
good, for a film licence. The game is
viewed from the side and Kevin
McAllister must rush around all of the
rooms collecting the valuables and
throwing them down into the cellar
through the washing chute. The two
villains are busy looking for things to
steal and Kevin can have great fun
shooting them with his catapault and
water pistol, or dropping clocks and
plants on their heads from
cupboards. Clearing a certain
number of possessions means Kevin
can move to different areas of the
house and the object is to fend off
the bungling thieves till the cops
arrive. The graphics are well drawn
and there is a terrific full screen
picture of Kevin at the start looking
surprised. Home Alone is released
this May.
HOOK
NES, Game Boy
Nintendo • £tba
Forget hype, forget massive box
office records, let’s just look at the
game without bias. Hook is an eight¬
way scrolling horizontal format
platform game with many levels
which will take a great deal of time to
perfect. Jungles, islands and
underground mines provide the
backdrop for this Spielberg
adventure which has great graphics
F-ZERO
Super NES
Nintendo • £40
F-Zero is a promising game that has all the speed and
adrenalin inducing mayhem of the coin-op. The aim is
simple, race and win - oh, and smash off as many other
competitors as possible. You can control a selection of
sleek and subtly coloured sports cars, each with obvious
advantages and faults in certain situations. The Ferris
5000, for example, can accelerate quickly but is slow on
tight turns. Each track is very samey, but the graphics
move at a heck of a pace and the speed is recreated
extremely well. A pits area can resupply you with the
energy needed to withstand collisions but too many stops
and Speedy Gonsales will have won the trophy.
Somewhere on the track is a speed jump that if mastered
and hit correctly will catapult your XR3i nutter wagon over
the track barriers and hopefully to the other side of the
track to take the lead.
Mi
Console MAY 1992
SUPER OFF ROAD
Game Boy
TradeWest # £tba
With the MD version making waves at the moment, it is heartening to see
the Game Boy not neglected when it comes to good conversions. Super
Off Road is a race around many different circuits by four 4x4 trucks.
The courses are all pitted and covered in mud to test the vehicles to the
max, and water is to be avoided as it slows them down substantially. Short
cuts and underhand dodges make the competition fast and furious, and the
nitros are used to get that extra spurt of speed at the finish line. Each
victory earns more money which can be put to improving your truck in the
tyres, engine, acceleration, nitros, brakes and suspension departments.
It looks like a hot conversion, but it remains to be see if the sprites are too
small on the hand-held to be playable. Super Off Road will be arriving at
the tail end of the summer.
and given a new lick of paint. The
most interesting feature of this coin¬
op classic is the simultaneous link up
option so that you and a friend can
play together, misleading the ghosts
and sharing power pills. The action is
faster than the GG version but the
playability does suffer from having a
monochrome screen which
somehow makes it lose the chirpy
fun that was present in the original.
Still, it’s out now and ready to be
slapped into you hand-held.
and some amazing animation on the
central character. Enemies include
gorillas, pirates and, of course, Hook
who you must defeat at the end of
the game. Hook can be snapped up
in June so look out for the exclusive
Console XS solution soon.
LEMMINGS
Super NES
Nintendo • £40
Also coming soon to a SNES near
you, Lemmings , the conversion of
the crazy mindbender from the PC.
Company directors all over the world
have been secretly playing this on
their computers for ages, and
console owners are being taken by
storm by the little suicidal Sids.
Countless screens and enormous
challenge are sure to make this a hit
and you can be certain that Console
XS will completely solve the game for
any frustrated players in future
issues.
SUPER SOCCER
Super NES
Nintendo • £40
Any preconceptions about Super
Soccer go out the window when you
realise that the programmers have
not opted for a well-worn
perspective. Both the World Cup
Italia ‘90 horizontal and the Kick Off
overhead formats have been
dropped in favour of 3-D. To make
the most the SNES’s rotation and
sprite-scaling capabilities, the action
is viewed from above and behind
with the pitch scrolling back and forth
as you run around it. The options are
extremely comprehensive and
graphically there is no comparison
with other soccer sims. Fouls, free
kicks, penalties and even a
triumphant goal scoring dance are
just a few of the features included.
Leagues are very important (as
Manchester United and Torquay
found out) and Super Soccer has
them all. Compete in international
friendlies, World Cups and European
playoffs to heighten the on-pitch
atmosphere. From our first goes at,
Super Soccer we can assure you
destined for the XS treatment soon.
The object is to create the perfect
city, free of earthquakes and other
natural disasters that will kill off your
population. The style of play is very
similar to Populous and the number
of options and levels mean this is no
one-night wonder.
ROBOCOP II
NES, Game Boy
Ocean • £tba
One of the big titles to start saving for
is going to be, RoboCop II arriving in
June. Following the exploits of officer
Murphy transformed into RoboCop,
the object is to stop the drug barons
taking over Detroit and dealing with
the experimental ED 209 robot with
the mind of a crazed drug dealer.
You have a variety of power ups to
your normal blaster and there are
plenty of targets ranging from street
punks, drug dealers and troops.
SUPER R-TYPE
Super NES
Nintendo • £40
The conversion of R-Type may have
been as predictable as a Labour
defeat, but expectations are high
even with those damning reviews of
the import version. Polished graphics
and superb sound will undoubtedly
PAC-MAN
Game Boy
Namco • £tba
Yes, that’s right, the official Pac-Man
is available now on the Game Boy if
pill popping is your speciality. There
are endless mazes to negotiate and
the old enemies have been revived
Super NES
Nintendo • £40
Finally there is Sim City, a complex
world building scenario game that is
sell this old classic, but will it hold its
own against the new wave of shoot-
’em-ups that we’re told will take full
advantage of the SNES’s powers?
that you have never played console
soccer till you have experienced
SNES Super Soccer. What are you
waiting for? Get out there and score.
MAY 1992 Console
ALIEN 3
Mega Drive, Master System, Game Gear
Flying Edge • £tba
Flying Edge’s most ambitious and largest licence so far is Alien 3 on all
Sega formats. Set to be the biggest grossing film of the year, Alien 3 will be
the darkest game of the year. The graphics are on a par with The
Terminator and share the same murky atmosphere, as well as incredible
detail on the main character, Ripley. Our first few goes left us in no doubt
that this is destined to be an all-time great. Some of the animation on the
Aliens, and especially Ripley when she explores the air ducts, has broken
new ground on the MD.
You control the warrant officer throughout the horrifying film tie-in, which
takes place on an isolated monastery where the Aliens have taken over
and cocooned most of the monks.There are many levels to the monastery,
including the operations and medical facilities, and some large storage
bays all interlinked by air ducts which make the perfect habitat for the
Aliens. You can choose from using a very satisfying assault rifle that jolts
the arm when fired continually, the obligatory flame-thrower and even a
rocket launcher, which is very useful for clearing tunnels of any surprises.
From our sneak preview, we can assure any MD owners that Alien 3 will be
something very special and we look forward to a complete solution on all
formats later this year. Alien 3 on the MD will be salivating in November,
MS is pencilled for October and GG aliens will get the chance for a blood-
fest at Christmas. How festive.
ANOTHER WORLD
Mega Drive
Virgin • £tba
Amiga owners may well already
know all about this little gem of a
game. You play a scientist whose
experiments with tachyon particles
led him to be disintegrated and
reformed in an alternate world. The
game is a horizontal flip screener
with puzzles to be solved in many of
the locations. The game may have
you taking specific objects to rooms
or people or performing missions for
the inhabitants of the world. It is
doubtful that the MD will have
anything like the amazing intro
sequence seen on the Amiga but
early shots of the graphics reveal that
the general standard of the sprites is
very high. We hope to give you the
exclusive solution as soon as it
comes out.
AQUABATICS
Mega Drive
Electronic Arts • £tba
There is also news that EA’s most
popular hero James Pond will be
making two come-backs this year.
Our flippered philanthropist will be
training hard for the offishal
Aquabatic Games this Autumn in
James Pond III: Aquabatics.
The game revolves around many
different sporting events such as
100M dash across a water-borne
obstacle course, and the highly
addictive trampoline event with is
similar in style to California Games’s
footbagging. After an intense training
SUMMER
session at the FI5H Squidlympics,
James will be fighting evil polluters as
Splash Gordon for Christmas in a
game that promises to be even
bigger than RoboCod.
ARCADE SMASH
HITS
Master System
Virgin • £tba
Arcade Smash Hits consists of three
games, Centipede, Break-Out and
Missile Command, and although the
games may be a bit long in the tooth,
three games on one cart is good
value. Centipede is the classic shoot-
the-segment game with various bits
of foliage dotted all over the screen to
confuse and deflect your lasers. You
also get spiders for special bonuses
and, of course, with all the early coin¬
ops, what it lacks in graphics it more
than makes up for in speed and
gameplay. Break-Out is the original
bat ‘n” ball game that spawned one
of the all-time greats, Arkanoid and
Revenge of Doh. Who can forget
Missile Command? The object is to
destroy missiles raining down on your
five cities with controlled explosions
from your three laser posts. Space
invaders and jet planes add to the
mayhem and it all becomes a mass
of lines and colourful explosions. The
original had a trackball to control the
sights, but MS owners will have to
make do with the joypad - never
mind. Smash Hits should be with you
within the next few months, but if you
cannot wait that long, then look to the
competition page for a chance to win
the original Golden Axe coin-op.
O ' OO"0(t
■ <* '*">”(>(>
<>
(> ’<>(>"{>(>
AYRTON SENNA'S
SUPER MONACO GP
Game Gear, Mega Drive
Sega • £tba
Ayrton Senna’s Super Monaco GP II
will be wrenching into second gear,
pulling out and screeching past into
the charts in June. There are more
options, better graphics and some
truly tortuous tracks to test even the
most adrenalin pumped F-1 driver.
The basic improvements are
obvious; a more detailed cockpit
provides you with all the essential
race info and the new pits section,
extra tracks and even more
challenging opponents make this a
sequel that will definitely beat the
original hands down. But then, that’s
not hard, is it?
GODS
Mega Drive
Virgin • £tba
Another classic Amiga game is
being converted to the Mega Drive,
this time Virgin have gone for the
very popular God simulators and are
doing a conversion of Mega lo
Mania. The game carries on with the
Console MAY 1992
RELEASES
Populous style of game without
being a clone, and with
Powermonger from EA, it looks like
the competition in this genre is
hotting up.
POWERMONGER
Mega Drive
Electronic Arts • £39.99
Powermonger from EA resembles
Populous in many ways, but there
are far more options and things to do
that just play god. The object is to
conquer as many worlds as possible
by taking over the inhabitants of the
land and converting them to your
way of thinking. Strategy is
paramount and it is important to keep
your armies well fed and provided
for. It is no good marching ten
thousand men into heavy snow on a
campaign and then discovering that
they have no food - that is unless
you are Genghis Khan.
Powermonger includes changing
seasons that affect the flora and
fauna, and food needs to be planted
and grown throughout the year. Your
men can advance in intellect and
invent things such as better
weapons. Evolution is very much the
sub plot of the game but in the end, it
is aggression that wins the war.
Powermongers can look forward to a
good day’s pillaging this August.
SMASH TV
Mega Drive, Game Gear
Flying Edge • £tba
For even more violent and mindless
tastes, Flying Edge have just the
thing. Smash TV is a conversion of
the coin-op smash sensation in
which you are a contestant in the
most deadly gameshow on Earth.
Prizes such as the ultra useful
toaster and other kitchen
applicancies can be won by literally
staying alive against countless odds.
On later levels, the action intensifies
with combat droids and spinning
instruments of death to increase the
mortality rate. All the time you are
watched and jeered by the hostile
crowd and the over-zealous
presenter. In the arcades, the
machine was revolutionary because
it had one stick to control the
movement and a separate one for
your gun.
THUNDER FORCE IV
Mega Drive
Technosoft • £tba
The sequel to the smash hit shoot-
’em-up Thunder Force III,
imaginatively titled Thunder Force IV,
will soon be hitting the importers.
The game is very similar in style to
its predecessor, with super-fast
horizontally scrolling levels, but it will
be interesting to see if the speed and
challenge can be improved upon.
The graphics look extremely
impressive and hopes are high.
Thunder Force IV will be available
from your trusted importer in July.
TIN TIN ON THE
MOON
Mega Drive, Master System
Virgin • £tba
Another long-awaited console
release is the Master System version
of the classic Belgian cartoon
character Tin Tin in Tin Tin on the
Moon.
All the info we have at present is that
all the regular characters will be
involved, including the Thompson
Twins, and our favourite Captain
Haddock. The teen detective must
perform many improbable tasks,
such as rescuing Snowy and
avoiding Moon creatures? We’ve
been told to expect a release very
soon. So as soon as we know, you’ll
know.
TWISTED FLIPPER
Mega Drive
Electronic Arts • £tba
Not content with resting on their
laurels after Desert Strike, EA are
putting the finishing touches to
Twisted Flipper which is a rock ‘n’ roll
pinball game with some incredible
effects and bio mechanical graphics
available in September. The word is
that Rob Hubbard, musical genius,
has spent months composing
hundreds of tunes and anthems for
this one game alone. There will be
hundreds of special and secret
bonuses and more chances to drop
your balls than ever before.
JAMES BOND
Mega Drive, Master System, Game Gear
Domark • £tba
Ian Flemming fanatics get ready, Domark are producing
what they hope will be the definitive James Bond game.
This time the evil genius is Enrst Blofeldt who has
kidnapped professor Michael Jones and his daughter
Susan to produce for him a cloning machine to bring back
all of Bond’s old friends, such as the Voodoo Doctor, Odd
Job and, of course, Jaws. A small island in the Caribbean
is the location for this orgy of violence consisting of four
levels, a tanker, a jungle, volcanic caverns and a space
shuttle. To aid Bond in his epic quest, Q has mafiaged to
leave a number of briefcases around full of secret
weapons. We have not seen any graphics as yet, but you
can be sure that there will be loads of beautiful and semi-
naked women draped all over Bond. The MD and MS
version will be arriving in October, and GG Bonds will be
available in December.
MAY 1992 Console
OFFICIAL
GAJV ■
OV TMI
Unbelievable, but true! You could walk away
with six months worth of Super NES software
by entering the simple competition below. It’s
not just any old games up for grabs, but the
very latest official UK releases. In a typical
month you can expect three or four new
games, so in six months you could have a
whopping collection of over 20 carts! At
around £40 a cart, that’s a total of £800 of soft¬
ware you could win. Now that can’t be bad!
Whmimf |
My answers to the SNES Software ■
Stash competition are as follows:
Question 1
A □
B □
C □ I
Question 2 |
A □
B □
C □
Question 3
A □
B □
C □
Name.I
Address.I
Phone number.
Tick the appropriate boxes on this coupon and
send it (or a photocopy) to SNES Software
Stash, Console XS, 7a Wicker Hill, Trowbridge,
Wiltshire BA14 8JS. All entries must be in by
June 30th.
Calls cost 36p a minute cheap rate and 48p a
minute at all other times. Please get permission
from the person who pays the phone bill before
calling.
To stand any chance of
winning this superb soft¬
ware stash, dial 0891
662563 and listen to three
easy multiple choice ques¬
tions on the recorded mes¬
sage. Fill in the coupon to
the left (or use a photo¬
copy if you don’t
wish to cut up
Console XS) with
what you think are
the correct answers.
Alternatively, submit
your answers on a
postcard or the back
of a stuck-down enve¬
lope. Send your entry
to the address provided in
the coupon. The first cor¬
rect entry pulled out of the
box at the end of June
wins the lot! Good luck!
COHSOU CONMMCTWMt
21 Reens Crescent, Heamoor, Penzance, Cornwall, TR18 3HW
TEL/FAX
0736 50130
WE STOCK: /7IEGIV DRIVE super Famicom
NEO-GEO
HARDWARE/SOFTWARE NEW & USED
PLEASE RING FOR A FULL LIST OF PRODUCTS & SERVICES
GAME EXCHANGE
TURN YOUR OLD GAMES INTO CASH BY EXCHANGING THEM
WITH US. VERY REASONABLE RATES & SAME DAY DESPATCH.
SWOP YOUR USED MACHINE & SOFTWARE FOR A DIFFERENT
MACHINE OR CASH. RING OR SEND A LIST FOR A FREE QUOTE
USED GAMES FOR SALE
HUNDREDS OF USED GAMES AVAILABLE FOR MEGADRIVE, S FAMICOM,
PC ENGINE, NEO GEO, PROBABLY THE LARGEST SELECTION AROUND.
Last Resort.£129.95
Mutation Nation . £109.95
Fatal Fury . £114.95
Soccer Brawl . £114.95
Alpha Mission 2 . £89.95
2020 Baseball . £89.95
Baseball Stars . £89.95
NEO*GEO UK
PAL/SCART
JOYSTICK, PSU + ALL LEADS
£ 259.95
1 YEAR UK GUARANTEE
PART EXCHANGE
★ WELCOME ★
King of the Monsters..£89.95
Burning Fight . £89.95
Cyber Lip . £69.95
Top Player Golf . £69.95
League Bowling . £69.95
Memory Cards . £19.95
- Full Price Lists Available -
★ JOIN OUR NEO'GEO USERS CLUB ★
DELIVERY
SOFTWARE £1 (NEO• GEO £2.50) HARDWARE £10 (24 HOUR)
TRADE ENQUIRIES
WELCOME
TEL: 081-668 6312
REPAIRS
FROM
CONVERSIONS TO:
PAL 1
SCART
Master System
£10.00
£20.00
'.£15:00
Mega Drive
£15.00
£20.00 ■
£15.00
Mega CD-Rom
£25.00
N/A
vN/A
Game.Gear
£10.00
N/A
'N/A
NES.& Copies.
£10.00
£30.00
1 N/A
Super famicom/NES
£15.00
£35.00
/£20.00
Gameboy
£10.00
N/A
j N/A
FAX: 081-763 0252
REPAIRS
FROM
CONVERSIONS TO:
PAL 1
SCART
PC Engine
£15.00
£35.00
£20.00
PC Super Grafix/Duo
£20.00
£35.00
£25.00
PC CD-Rom MK1 & 2
£25.00 .
N/A
N/A
PC GT
£25.00
N/A
N/A
Neo-Geo
£20.00
£20.00
£15.00
Atari 2600/7800
£10.00
£20.00
N/A
Atari Lynx I/ll
£15.00
N/A •
N/A
For repairs on other consoles or computers please telephone for free quote.
All accessories repaired, joysticks, controllers etc.
NOW AVAILABLE FOR THE SUPER
FAMICOM/SUPER NINTENDO
The T.D.S. Games Convertor,
Now only £8.95 inc P&P
ALL SCART LEADS FOR THE
FOLLOWING MACHINES
NOW ONLY £6.95
Master System, Megadrive,
Neo Geo & NES
Please note: The prices
Please make all cheques and POs payable to: T.D.S. Trading
DON'T RUN THE RISK OF MISSING
AN ISSUE OF CONSOLE XS
By handing this coupon to your local newsagent, you can reserve
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§€-.
DEAR NEWSAGENT!
Please reserve me a copy of Console XS each month.
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Note to newsagents. Console XS is distributed by Seymour International Press Distributors (Tel- 081 679 1899). It is
published the fourth Thursday of the month pnor to cover date, priced £2.95.
★ MEGA DRIVE ★ MEGA DRIVE ★ MEGA DRIVE ★
MEGA DRIVE INC GAME.£130
MEGA DRIVE INC THREE GAMES.£185
(ANY GAME UP TO THE VALUE OF .£32)
MEGA DRIVE GAMES
JAP UK
ALIEN STORM.£25 £32
BARE KNUCKLE.£33 £34
BONANZA BROS.£22 £31
BURNING FORCE.£20
CALIFORNIA GAMES.- £35
CRACKDOWN.£18 £30
DEVIL CRASH.£35
DOUBLE DRAGON II.£23
DESERT STRIKE.- £40
EA HOCKEY.- £35
F22 INTERCEPTOR.- £36
GOLDEN AXE.£28 £33
GOLDEN AXE II.£31 £33
GYNOUG.£28
HELLFIRE.£24
JOHN MADDEN 92.- £35
MERCS.£27 £31
MAGICAL HAT.£21
MICKEY MOUSE.£28 £33
OUTRUN.£30
JAP
PITFIGHTER.-
PGA GOLF.-
QUACKSHOT.£29
ROAD RASH.-
ROBOCOD.-
PAPERBOY.-
STRIDER.£28
SONIC HEDGEHOG.£28
TWO CRUDE DUDES.-
TECMO WORLD CUP.£31
TOKI.£28
TOE JAM 8i EARL.-
SUPER OFF ROAD.-
ROADBLASTERS.-
GRANADA X.£19
MARVEL LAND.£28
SUPER AIRWOLF.£20
THE IMMORTAL.-
UNDEADLINE.£33
ZERO WING.£32
ATARI LYNX
UK
£38
£36
£36
£35
£35
£34
£33
£32
£38
£35
£30
£36
£36
LYNX II.£80 NINJA GAIDEN.£27
LYNX II + GAME.£105 SCRAPYARD DOG.£27
BILL & TEDS.£27 ROADBLASTERS.£27
A P.B.£27 MORE GAMES IN STOCK - CALL FOR PRICES
GAME BOY
GAMEBOY (UK) INC TETRIS.£67.00
BLADES OF STEEL.£22.00
BEETLEJUICE.£23.00
CHOPLIFTER II.£22.50
SUPER KICK OFF.£23.00
WWF.£23.00
TINY TOON.£23.00
SIMPSONS.£23.00
FIGHTING SIMULATOR.£33.00
STAR TREK.£22.50
MEGA MAN 2.£23.00
DOUBLE DRAGON II.£22.00
JORDAN VS BIRD.£23.00
MORE GAMES IN STOCK -
PLEASE CALL FOR PRICES
FAMICOM
SUPER NES (US).£195
PITFIGHTER (US).£44
LEMMINGS (US)..£45
CONTRA.£47
FI EXHAUST HEAT.£47
ROCKETEER.£44
RAIDEN TRAD.£35
SUPER TENNIS.£41
F-ZERO.£39
THUNDERSPIRITS.£38
SUPER OFF ROAD (US).£45
WWF (US).£47
SMASH TV (US).£46
ADDAMS FAMILY (US).£44
GHOULS N GHOSTS.£44
CASTLEVANIA IV (US).£43
US/JAP/UK ADAPTOR.£19
MORE GAMES IN STOCK - CALL FOR PRICES
GAME GEAR
GAMEGEAR INC GAME.£105.00
GAMEGEAR INC COLUMNS.£99.00
MASTER GEAR.£23.00
TV TUNER.£70.00
MAGNIFIER.£15.00
SONIC (JAP).£24.00
SKWEEK.£23.00
NINJA GAIDEN.£25.00
GALAGA 91 .£23.00
FANTASY ZONE.£22.50
G-LOC..£23.00
OUTRUN.£22.00
MORE GAMES IN STOCK-
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FOR REGULAR CUSTOMERS.
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i
JUNE/JULY 1992
£2.35
' s oW«on
m »**£.
9 770965 758001
g^GAMfS BUSTED AND
Console XS is Britain's
only monthly
magazine dedicated to
showing you the
techniques and tactics
necessary to win at all
the top games. It's an
unmissable
information-filled read
featuring complete
solutions, hints and
ips, and game-busting
Drive, Master System,
Game Gear, Super
NES, NES ana Game
Boy. Furthermore, it's
over 150 power-
packed pages and
regularly contains over
250 games busted and
beaten. There's nothing
like it... and nothing
comes close.
■JoO
strategies - ^ ma P«.««Ifie
■,
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AND SOLUTIONS FOR ALL THE BIGGEST GAMES
ON SEGA AND NINTENDO CONSOLES!
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SOLUTION
INDEX
Buck Rogers
Mega Drive.
18
Castlevania IV
Super NES.
38
Desert Strike
Mega Drive.
50
Earnest Evans
Mega-CD.
64
Flintstones
Master System.
88
Shadow of the Beast
Master System.
80
Super Mario Bros 3
NES.
70
Super Mario Land
Game Boy.
54
Super Mario World
Super NES.
28
Turtles II
NES.
58
Massive ten-page
solution to
Electronic Arts’
monster roleplaying
adventure. All the
maps, all the
strategies, all the
information you’ll
need to complete
this extravaganza.
An incredible 11
power packed
pages showing you
the techniques and
tactics necessary to
finish Konami’s
huge platform
adventure. As well
as the solution you’ll
find all the level
codes.
ICK UP A POTION I
The best ever
version of this visual
treat gets the full
treatment from the
Console XS pros.
All six stages
mapped and
explained in depth.
Never put another
foot wrong.
The first part to this
enormous two-part
solution to
Nintendo’s biggest
Mario game yet.
Discover all the
secret rooms and
levels, and the
methods for gaining
huge amounts of
lives and power-ups.
MAY 1992 ConsoleJCS
17
Electronic Arts’ latest and greatest RPG is
ideal for novice role players and
arcadesters alike who aren’t usually tempt¬
ed by this sort of game. The sheer playabili¬
ty and easy icon control method set it above
the rest. As you can see from the multitude
of maps, it will take a while to complete.
That said, you can never be completely
stumped as there are always tips and life¬
saving characters around the corner.
The general misconception is that you
play Buck - in fact, you command a crack
squad of marines against the greatest con¬
spiracy of all time. Have no fear though, ^
Buck and Wilma (rumours are that they are
secretly engaged) do appear later on.
Tweeky, however, is nowhere to be seen.
The top tipsters at Console XS have put
their accumulated knowledge together to
bring you the most comprehensive and
down right stunning solution of all time.
Nothing less could befit such an epic game.
No reams of text to get lost in or mindless
waffle; just pure pictorial pleasure and
accurate on-the-spot advice. What you have
in your hands is history folks, the first ever
fully-mapped, fully-hacked game solution.
Pilgrims, we are in uncharted lands...
Commander Turabian (left) is the head of the NEO forces protecting Earth.
He is your mentor and will instruct you on each mission. The Salvation
Starport is your base of operation for each sortie. Basically, each space
station you encounter on the various outposts and planets follow the same
format. Naturally, they contain different rooms.
On offer to your team at the various starports are the library, bar, gym,
medical centre and weapons shop. The gym can be used to train charac¬
ters (just like the HQ on Salvation).
There are many missions to complete and submissions can take up all of
your time. Remember, the Doomsday Device is aimed at Earth and power¬
ing up so try not to get distracted by other goings-on. Any significant delay
will mean instant disintegration for all Earthlings.
The Earth base command cen¬
tre is where you begin (it could
also be where-you end if you
fall foul of the RAM ambush set
here). Don't revisit this room;
take one step inside and over
10 armoured troops will be
waiting, weapons drawn,
shields up.
As you enter the main gate you
come across two dead NEO
guards shot in the back. If you
move up two snipers will
appear and shoot. If you are
feeling righteous, you can bring
justice to these back stabbers,
alternatively just walk on by.
Last stand, must have been a
hulleva fight. A squad of
troops found out how vulnera¬
ble this room is from the air the
hard way. You find their
remains smeared all over the
walls. Yeuk! It's a good idea
not to stray too far out here as
the heat from the explosions
will only drive you back. Head
for the main gate.
The objective for this mission is
to stop the infiltrators and
reconnect the NEO base's
defence system. First of all,
'rush' the technician at the con¬
trols, then select your strongest
fighter to dive on the grenade
ne throws. If all goes to plan
you will live to see the RAM
ships destroyed and go straight
to the Salvation Starport.
The only real test on this level is
whether you can kill the troops
guarding the technician. There are
seven of the enemy and the key is
seven of the enemy and the key is
to spread out and avoid their
grenades. The enemy will try to
blind you then cut you down, so
try to surround ana outwit them.
Use the grenades you found in the
church (below) to make quick
work of the leader.
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What’s he doing
skulking in there
iwmmm, anywway?
„ ’I'Mp tel 1 •. 1 > . ■ ' ' >|.
What a senseless waste of
human life! The waiting
room is full of bodies and
the walls are pock marked
with lasers holes. There is
nothing more to see.
jinn
A chapel provides sanctuary
from the invasion force but not
for long. A lone NEO com¬
mander holds out here, but he
is weak and will not last long
\mmmm
11
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Console MAY 1992
ROGUES GALLERY
Your guide on what you encounter
and where. The guide includes
information on whether they are
poisonous, any special attacks, a
danger rating D1 (harmless) to D5
(deadly). Your main foes in Buck
Rogers are the RAM troops and the
genetically engineered ECGs.
Level 1
Terrine Warrior, D2
RAM assault troops; they
carry normal weapons
and flash grenades.
Level 2
Small EC Gennie, D2
They come thick and fast,
but aren’t intelligent. They
can spread the virus.
Large EC Gennie, D4
Heavily armoured with a
poisonous bite and long
reach. Avoid!
To: Marines aboard NEO Tug.
From: Commander Turabian, Salvation.
Details of your first mission for Neo to follow.
Explore floating junk in Earths inner orbit and investigate
any unusual activity. Debris are the result of space dump¬
ing since the twentieth century and may be toxic or highly
volatile. Proceed with caution. Good luck Marines.
After a few days your team encounters a battered ship
with no signs of life. You creep inside the airlock to find a
Marie Celeste, a ghost ship bearing the scars of an intense
battle. It would appear a great tragedy took place. It's all
over now... or is it?
is the
override
for the air
supply ducts. To
flooa the ship with
argon gas, you must
reconnect the severed
wires. Use your Rogue to
do the work under the guid¬
ance of Scott. Dos. ECGs will
try to rush you, but make a
stand and wait for the console
to be connected. If all goes to
plan the ECGs will drop lifeless
to the ground. However, just as
you gain your experience
points, the self-destruct is
primed; get to the bridge ASAP.
The ladders are the safest way to trav¬
el through the decks of the ship. In
instances such as the self-destruct, you
must be able to climb quickly to reach
a certain deck in time. You will only be
able to travel to certain decks if you
have completed objectives elsewhere.
The store room located at the
bottom right of the map con¬
tains many canisters of
argon gas used for the
extermination of
ECGs. Scott.Dos
will inform you
when you've
enough.
Suited EC Gennie, D5
Encountered right at the
end. They are very tough
with Martian lasers.
RAM HD Robot, D3
Impervious to rocket pis¬
tols. Has a deadly laser
turret; comes in twos.
RAM LD Droid, D2
Smaller quarantine droid
with burst laser. Weak
l _I and very slow.
I SURPRISE ATTACK!
! On the very first level you are pitted I
I against RAM guerrillas for the first I
I time (see Rogues Gallery) - they
don't tell you about this at the
academy. Your objective is to reach I
I the automatic defence controls deep
the complex (left) which have
I been sabotaged. The first order of
the day is to equip yourself with as
I much armour and weaponry as |
possible. RAM troops carry stan¬
dard lasers and body armour, so I
use the spoils of war to improve
your chances. Grenades are essen¬
tial: search every room until you
find them. Finally, get to the controls
' and stop the RAM invasion, all Earth
j depends on you...
Objective 2. The glass
domed hydroponics centre
holds the dangerous Stage
4 ECGs. Learn and observe
them here for 2,500 experi¬
ence points.
Objective 1. The dead
body of Dr Williams floats
here. Walk around the
room anticlockwise to hear
the tape in the correct
order. You'll learn of the
accidental escape of the
deadly ECG virus.
The airlock (below) is where
you first enter the ship known
later as the Maelstrom Rider.
As the door opens you hear
your own Tug destroyed by
defensive fire. A ghostly
image (left) conveys some of
the horrors ahead.
1 %
T
r
i
i
Objective 13.
The pump room is
where the air ducts
are to be found. Use'
. the Argon gas here.
ELECTRONIC ARTS £49.99 RPG
IU (1 ( ROGER
MAY 1992 Console
From Salvation Starport
Two suited up ECGs emerge
from theairlock. They are very
tough hombres so surround
them and take them out. Make
sure your team is strong.
Get to this
console to
stop the self-
destruct
sequence.
Quickly shoot this ECG
who tries to set a demo
charge .to destroy the
ship; he will explode and
the mission will be over.
Objective 10. It is essential that
you link up with Scott.DoS, the
digital personality. He will help
you throughout this mission and
all the rest. Simply Connett the
fused consoles. Go immediately
to Med lab for the plan.
Don f t bother trying to de¬
activate the security robots,
you will only invite trouble.
Objective 7. Get to the Med Lab
ASAP to heal any infected team
members. Syptoms are
headaches; rashes and itches. Use
the name found in objectives 1
and 5 for a successfuf operation -
it is usually 'Williams'.
Objective 8.
There are
some useful
pieces of
information
on both sides
of this room.
Objective 11. this com¬
puter provides Scott. Dos
with the plan to extermi¬
nate the ECGs using the
harmless Argon gas.
Objective 9. The console
indicates a large con¬
centration of ECGs on
level 6 - don't go there.
Fight the large ECG thpt
appears (above}.
Objective 6.
The last stand of
the crew; blood
globules float all
around.
Objective 6, Here is a
diary with more
-information, which
may be of use. •
Objective '5. The dead adorn
this room. One dead human
clutches the ship's log with a
name and the basis of ajjlan
to destroy the ECGs.
You discover a folder
that helps to explain
some of the horrors
that went on here.
ssiiissiaiBisnssimgt
Some burly
guards direct you
to the brierina
room to
The communica¬
tion room con¬
stantly emits an
SOS.
To: Marines aboard Maelstrom Rider.
From: Commander Turabian, Salvation.
Congratulations on your mission with the ECG
threat. The ship you captured was bound for an
asteroid base on Ceres. Investigate this base
with regard to the Gennies and RAM Doomsday
Device. Exercise extreme caution. Good luck
marines.
As you climb into the hollowed-out asteroid you
realise that a mass evacuation is in progress.
Children are trapped on the lower levels. With
dread you realise that a new strain of ECG has
been developed and accidentally released.
Hyper gennies! Rescue the children and plunder
the computers for new leads. Remember, those
alien things are out there in their hundreds. Find
a security card and gain access to the network
then return to Salvation for an assessment. Go
now, before it's too late.
Notebook with the
code 'DNA'.
The children are
barricaded here,
so visit this room
first of all. Use a
demo charge to
free them and then
head for the east
elevator to make
your escape.
Console MAY 1992
Reassure this
woman about her
children and she
will be pacified.
The demo expert
gives you some
charges and de¬
poisons to combat
the danger.
Take the chil¬
dren to this
rescue ship at
the end of the
mission.
The nerve centre of the evacuation. Here are
many VDUs showing the take over by the gen¬
nies - many are dark. The adjoining rooms are
also filled with VDUs and may provide some
useful information. Look out for space rats
which are deserting the asteroid, they are weak
but attack in numbers when you pry into the
corners. Rocket guns prove most effective.
Use this Medical facili¬
ty to heal the team at
crucial moments.
You find a cart
with useful
items such as Take the kids to
goggles and this room and
de-poisons. you will meet
Jimmy's grandfa¬
ther and gain
some experience
points.
Ceres m Level
Boxes with
shipping to
You find some
notes on the
hyper series of
gennies.
Here are the
blue prints for
the Doomsday
Device laser.
The remains of a rescue team is splat¬
tered all over the walls. Obviously the
state-of-the-art weapons they were
carrying were of no use. You find
some more demo charges and the
odd limb or two lying on the floor.
If you have the kids with you during
battles with the gennies, you go up in
their estimations. You may find them
living you more information and use-
' jects.
A lab. Kill
the gennies
for a person¬
al ID card
used on the
ground level.
The molds for
the rejected
lenses lie
here. They are
manufactured
at Venus.
The source of the acci-
A room full of
empty cannisters
reminds you of
mission two.
MAY 1992 Console
This is the board¬
ing tube to Buck's
ship, exit here
when Buck gives
the all clear.
The galley. Plant
the explosives
here to leave the
ship defenceless. +
Reprogram this
medical comput¬
er; it can only be
used once.
The medical sup¬
ply centre holds
some de-poisons.
Buck has hidden
some of your
equipment here.
Smash all these
consoles to render
the pirate ship
powerless. Then
go to the bridge.
Fight these guards
after blowing up
the galley, they
are weak and dis¬
organised.
To be excepted by
the tribe, Atha
makes you fight an
old combat droid.
Fight the evil pirate
Talon here if you
dare. His Freddie
claws will slice and
dice you.
Use a rogue to
unlock Talon's door.
If you let Buck do it
you lose the experi¬
ence points.
The armoury; you
face many troops
but find a rocket
launcher and
many usual items.
at
stmmmmwwmum
Many pirates wait
here - you will
need the rocket
launcher to survive.
'
Use this low gravi¬
ty shaft to visit the
other levels.
This is the cell
from which Buck
rescues you. Don't
bother trying to
escape.
•
Tuskon gathers the
tribe. Here you must
fight the troops with
their help.
PIRATE AMBUSH
As you return from Ceres having unsuccessfully
:i!i«ated the evacuation and plundered the
memory banks, a huge pirate cruiser attacks
and orders you to "Surrender or die". A full
scale space battle in your ship's condition
would be fatal, and even attacking the
boarding party would be a fruitless
exercise. Grudgingly, you surren¬
der. Talon, the pirate commander,
is a huge razor-wielding maniac.
It is pointless fighting him, so you
resign yourself to some hard time
when suddenly Buck (the main
man) Rogers comes to your res¬
cue. It doesn't take a genius to
realise that the ship must be crip¬
pled for you to escape. The plan is
crazy - nay, ludicrous - Dut it might just
work.
THE RED PLANET
Mars is your destination for mission five and the
forbidding Gravidus Mons Base is the target.
Before long you realise that the scorched surface
of Mars has been the testing ground for an
incredible new laser. Burnt villaaes are all
around; one still holds out against the invaders,
sheltered from the laser by tne mountains. RAM
troops are pouring into the area to sterilise the
last of the unique Mars species, the Desert
Runner. To defeat the hordes will take the co¬
operation of the tribe, but you must gain their
trust.
JKavidusmons
^vith the battle for the village won, the base
from which the laser came must be destroyed.
Your bravery during the battle convinces the
Desert Runners to help you, so you meet at the
blue rock and decide to lead a covert infiltration
party in throuah the sewers to open the main
gates. With the defenses down, the whole
Desert Runner army can completely wreck the
base and you can aeal ^
totype. No problem.
il with the Doomsday pro-
Console MAY 1992
The explosive
to set tne trap
for the RAM
forces are hid¬
den in this hut.
The homing
radio needed to
lure the RAM
guards into the
nut is here (it's
hidden under a
dead warrior).
Your guide on what you encounter and where. The
guide includes information on whether the characters
you meet are poisonous, whether they have any spe¬
cial attacks, and a danger rating from D1 (harmless)
to D5 (deadly). Your main foes in Buck Rogers are the
RAM troops and the genetically engineered ECGs -
most other things are cosmetic.
Hyper Crab, D3
Heavily armoured advanced combat gennie
spawned as an experiment on Ceres. Not
lean, but very mean.
The central hut is
where all the
meetings take
place.
Hyper Scorp, D4
Fast and equipped with a deadly poison
these genetic scorpions are very dangerous
in large numbers.
Hyper Snake, D2
Weak but extremely fast. They have no spe¬
cial attacks, but can be dangerous when
with other gennies.
equipment; 4
ECMs and
heavy armour.
The main laser
room; destroy the
device with this
control panel.
RAM Technician, D2
Found all over the top of the base (usually
the main guard unit). They carry grenades
and ordinary lasers.
Standing above
you is the proto-
Doomsday laser.
Space Rat, D1
Found on the top level of the Ceres base.
They attack in numbers, but have hardly any
strength. Immune to rocket pistols.
Use this handy inter¬
com to evacuate the
Desert Runners from
the base
The Desert
Runners pour
in through
these gates
which lead to
the next level.
Plug in this
intercom and
spread panic
throughout the
enemy troops.
Level 4
P Combat Droid, D5
Not very mobile, but heavily armoured and
partial to lobbing endless grenades. Ensure
you get rid of these droids first in combat.
Pirate Leader, D4
Tough mothers with powerful lasers and an
They use
uncanny eye for accuracy,
grenades for finishing off their prey.
room.
Fight guard gen¬
nies here for
important informa¬
tion about Venus.
Pirate Warrior, D2
Not even remotely tough; they are easily
dealt with - particularly when a grenade is
thrown in their direction.
The elevator must
be fixed by Atha
and her team
when you let
Use a program¬
mer to fix this
medical centre.,
it's very useful
after a battle.
Guardroom (full of
guards unless you
free the apes).
Some Desert Apes
hold a twitching
RAM corpse.
Level 5
Desert Ape, D3
Desert Apes have large tusks to gorge their
prey and are a formidable size, but not very
dangerous.They can move great distances.
Guardroom
(full unless you
free the Desert
Apes).
Hexadillo, D3
No special attacks, but an almost impreg¬
nable hide and bone shield make them diffi¬
cult to kill. Your best bet is rocket pistols.
This room is full of
Desert Apes in
cages. Tuskon will
pacify them so let
them loose using
this console and
panic the guards
in the rooms
Exit to level two
Sand Squid, D4
Poisonous sand squirmer with a strong bite.
You only encounter these creatures when
you hit the wilderness, so don’t wander.
Smashed
MAY 1992 Console
Lab two.
Broken bits of
glass and beakers
litter the floor.
Main lab; a simi¬
lar display of
wreckage, some¬
one obviously left
in a hurry.
Following London's
directions you find a
retinal loclipick used
to penetrate RAM
security measures.
The main gate - you
can enter through
here or through the
ruins. Your escape,
however, must be
made here.
rjiiiiaiiiH
e, a scene ol
devastation.
Use this elevator to
get around. You have
four floors to explore,
but this lift could do
with maintenance.
Barracks. Guards
lunge towards you
- however, they are
only RAM warriors,
no problemo!
More RAM bar¬
racks. Don't both¬
er visiting, there is
nothing of use.
Barracks. There is a
good chance they
will be full, so don't
bother investigating
needlessly.
This squad room is terminal
»ad news; you are surround¬
ed by RAM guards, it's best
to attack straight away and
gain the edge. You face
x>ut ten guards so use those
rocket launchers.
The tunnel from
the ruins ends here
in the RAM base.
Enter here and no-
one knows you're
in the building.
$HfB 013135.
Lowlander scientists
are held here, they
urge vou to find
London, their leader
and teach you the
rhythmic code to
summon him on level
four.
V‘V\ \\\
V \' r V V V
%K ^801 013313301 roaililffl 011313301 01311
Computer room
two. You may find
some guards, but
the screens are
useless.
It's a standoff. The best tac¬
tic is to fight straight away
as the enemy are very
weak. Scot.Dos gets vital
info from the mainframe
about a Mercury base.
llilHM133i» H r?
The secret tunnel in
the acidium can only
be used by the low-
landers, but you
must find it for them.
You find London here if you
visited the prisoners on level
three. If you still have Kane
with you, you'll get more
Exp points and London is
willing to help. London gives
you the location of a retinal
lockpick on level one.
U01 (9111931133333
sgasssaj
^liySillS^ISlIiH
Console MAY 1992
This is the locked
door to the medical
centre; you need a
key and the combi-
Here are the much
needed medical
supplies to help the
wounded
Lowlanders
medical
keys from
the guard.
To: Marines on surface of Venus.
From: Commander Turbian, Salvation.
Congratulations, last missions was a total suc¬
cess, but your work will not be complete until
the Doomsday Device is destroyed. Find out
anything you can on Venus, we know the lens'
were manufactured there, and we desperately
need the location of the Doomsday Base.
THE GREAT BETRAYAL
The first part of your mission is to negotiate the
treacherous surface of Venus. Shortly after arriv¬
ing, Lowlanders approach cautiously. You try to
convince them that you fight for the same end,
but RAM troops attack from nowhere and both
races must fight side by side to win. Convinced
of your loyalty, Leanaer; the chief, joins the
party. Help any Lowlander survivors if possible;
this may deplete your strength and you will
surely need it for the desolated village.
LOWLANDER VILLAGE
The air stinks of betrayal, RAM has butchered
the entire population after having constructed
the lens for the Doomsday Device. You vow to
help them by ridding Venus of RAM, but sup¬
plies must be ferried to the wounded and a
secret way into the base must be found. A front
assault on the main gate would be suicide.
What you need is the help of the indigenous
creatures known as Acid Frogs that inhabit the
acids lakes of Venus. You can befriend the frogs,
but they only respect strong leaders. Be cardful
of the burning acid though as hit points are pre¬
cious in this mission.
RAM VENUS BASE
The base is practically deserted, only a skeleton
crew remain to hamper your efforts. Droids are
dangerous but uncommon. You mainly face
RAM warriors with standard lasers. Discover
anything about the Doomsday Device and res¬
cue any Lowlanders... haven't they suffered
enough? You sense that you are very dose to
the RAM threat and you task is almost over.
Worked up into a frenzy,
the Acid Frogs held here
are ready to stampede.
And if you release them,
they ao with disastrous
consequences for the
RAM assassins are lurk¬
ing all over the village.
This area is swarm¬
ing with hornets
unless you release the
Frogs. It also contains
demo charges.
A Lowlander heroically
guards his dying family
- he gives you impor¬
tant info on the base.
Injured female.
Bring medical sup¬
plies for a reward
and some info on
the mission.
Let the baby
Kane join tfie
party, he is
weak but valu¬
able later on.
Even though RAM has already
trashed the Lowlander village, the
generals in their infinite wisdom
have left isolated groups of highly
trained and armoured assassins
to finish you off wherever possi¬
ble. They use Venusian lasers,
heavy armour and chaff
grenades extensively to thwart
any party set on the idea of blow¬
ing tnem up with rockets. The only
effective tactic is to surround them
and use rocket pistols (preferably
Mercurian).
This is a den of
Ursadders that
attack when
approached.
MAY 1992 Console
Iq
5 the
laser.
A security foi
waits here, fight
them for a rock¬
et launcher.
Use this pod to
escape as it is
one of the few
that works.
Use a climber to
shut off the count¬
down in the
power room.
You can try to
demo out if
you wish, but it
is dangerous.
Escape pod
control - Scot.
Dos will acti¬
vate it.
Go up to the
laser control
centre.
Battling these
troops is like a
broken pencil,
pointless.
The elevator
works until
you cut the
power.
Sun King's
wardrobe
full of period
costumes.
The Sun
King's bed¬
room with
en suite
dungeon.
The Sun King
speaks French.
Answer 'qui, qui,
qui' for help. Hold
all three medal¬
lions to see him.
A massive jew¬
elled statue
ireets you on
is level, a sign
of prosperity?
A servants
will talk to
you here.
Look out for
The Core, this
is the Sun
King's
domain. Enter
with caution.
Well, marines, you've made it
this far... now you have to
destroy the Doomsday laser
itself. A poisoned alliance with
the Sun King will get you
through the lasers in the tower,
but you must deactivate the
power and stop the countdown.
Once the station is defenceless
you must set the explosives and
escape. From orbit you sit back
and watch the Doomsday
device explode forever. When
you return to Salvation you
receive a commendation, a lciss
from Wilma and a hearty 'well
done' from Buck himself.
# chess with this
old man for some
information; he
+ always wins.
M i s $ i o
The core; to
Sun King you
find three medal
lions on the next
three levels.
Armed robots
ambush here.
it 7-4
Mission
Use the rogue to f
deactivate the
s
o
7-5
7 - 8
booby trap and
get the gold
The silver stat¬
ue dominates
this room.
Keep search¬
ing this closet
for the silver
medallion.
Grab the ^
medallion
from the
hoover droid.
The core - c
here but be
warned, yoi
not return.
If you meet any
guards, fast talk your
way out of trouble -
the leader will walk
away confused.
These doors lock
behind you, so
make sure you
have everything
you need.
Use your rogue
to befriend the
parrot and
gain vital infor¬
mation.
Papers here
show a trap
waiting for you
in the stock
exchange.
Wilma
Deering takes
your passes
and urges you
on when you
get here.
Heavily
armoured secu¬
rity doors; it is
futile to attack
them.
Security gate. Fight
the guards for a
plasma launcher.
The stock exchange.
The guards believe you
to be terrorists and
attack. There are a
great many, so avoid
this room like the
plague.
Console MAY 1992
The Doomsday laser is situ¬
ated here, go to the control
room to set the destruct
sequence.
A large force
waits nere, kill
them and others
arrive. Set the
charges and it's
time to get out.
The retinal
lock pick
from Venus
is used here.
Just before embarking for
Mariposa three, you receive a
message that Atha, the Desert
Runner you rescued on Mars, has
been kidnapped by RAM and
demand you to surrender
yourselves to them on an asteroid.
The rock is swarming with combat
robots and troops, so only the
toughest marines will survive.
Make your way to the top left
corner of the complex to find the
Commander throwing Atha to a
Desert Ape. Fight his droid and
watch Atha dispose of the
commander.
Before the Mars mission, Turbian will ask you to rescue top NEO spy Jason Du pore from a high security
Radium mine prison on Thule. You can still complete the game without him, but his information is very useful.
The mine has a high radiation count, so you must be quick. Jason is in the first cell to the right, but you must
first deactivate the lasers via the console just before the cells. Be warned, the robots are very hostile.
Once you've escaped from
Talon's ship, you can visit his
base and find the sordid remains
of his double cross. Loyal
servants have been infected with
the ECG virus and the creatures
are rife around the base. The far
rooms (left) contain some new
strains so kill them quickly. When
you have all you need, set the
explosives with a 20 second fuse.
MAY 1992 Console
mm
The most satisfying part of the
game comes from grabbing a
shell and flinging it at a long
line of defenceless koopas.
Bowl them all over for an
extra life.
Jump up to this block
and a vine will climb up
into the sky. Above are
some coins. It is so ordi¬
nary that it's hardly
worth going for.
Jump on the platforms and
they will spin on a central
axis. You cannot be harmed
unless you jump off. If you go
to the relevant switch palaces,
the blocks below will be filled.
Jump underneath the
blocks to dust this koopa.
This technique is also
effective against charging
chucks and the sumo
brothers. Remember to
check all blocks for vines
and bonuses.
Speedy jumps are all that
can save you from these
mad shell-less koopas. If
you see one with a flash¬
ing cape, jump on it for a
feather.
Console MAY 1992
Without doubt the greatest ever platform
game yet devised. Super Mario World is
the only game worthy to accompany the
new Super NES machine. 96 levels of
Mario mayhem with more puzzles and
secret rooms than was ever thought possi¬
ble. Hordes of enemies from Koopas to
Porcu Puffers and a fresh challenge in
every land. Mario World really is the king
of the genre. The size of the levels vary,
but there is always a ghost house
(crammed with illusions) and a castle at
the end where you will have to defeat a
member of the dastardly Koopa family.
Starting with Iggy Koopa on Yoshi’s
island and completing the game by axing
Bowser Koopa. As with all the Mario
series, there are more secret rooms than
obvious ones. In a massive two-part solu¬
tion you will discover all the hidden rooms
and levels and learn all the tricks and tac¬
tics necessary to get you from start to end
of this phenomenal game. The action
starts here and continues for ten pages.
NINTENDO FREE WITH SUPER NES PLATFORM ADVENTURE
_
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MAY 1992 ConsoleXS
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Pressing fire when on one of
these panels will cause
Mario to flip around to the
To access the Green Switch
>urth block to the left to reveal a
vine and some coins. •“
Get the feather from one of
the koopas with a shimmer¬
ing cape and you can jump
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If you go through this pipe you will play
the 1 -up game to regain some lost lives.
l nil 1 get the various bonuses
to whirl the top block (below)
other side of the mesh.
rl from this block if you're
or fling the shell at it and
Watch you don't go into a
low on power-ups.
climb tne vine that grows. #
koopa though.
30
Console&S MAY 1992
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If you have wings then it is
possible to reach the key
through flight. Otherwise you
will have to collect these
bonuses and exit the stage.
If you find the Green
Palace (see Donut Plains 2)
you will be able to run up
this wall and collect a key
to the secret level (left).
You'll have to time /our
jump perfectly if you are
to land on the flying
blocks and get across the
great big chasm.
Morton's Castle is a bit tricky if you
hate moving floors. The first section (right)
has an escalator which will pull you into the
ball and chains. If you avoid the falling gar¬
goyles you must then traverse the constantly
moving blocks in section three.
If you wandered how to get
up here, get a cape and do
a running jump. Press
down the speed button to
get an extra spurt. You will
fly up here with ease.
To stun the sleep¬
ing piranhas,
run underneath
and hit the
blocks. Inside is
a power-up and
some coins. This
trick works for
all other fish
near blocks.
This pipe leads to the
secret room (left)
where you must collect
the pill and float up to
the various platforms
above. Halfway up is
another pill and at the
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Grab the switch block and
carry it to this line of blocks.
If you use it, the blocks will
turn to coins and you can hit
the end block for the key to
the Donut Secret House.
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Hidden here is a power up,if you are a
big Mario then you can simply spin
through the blocks, otherwise you must
pick up a shell and hurl it at the blocks,
then get out of the way.
The top arrow shows the loca¬
tion of very useful extra lives.
The best method to avoid the
koopas on the bottom level is to
grab a shell, release it and run
fast in their direction. The lower
arrow shows a power up.
Find the red switch palace
and you can climb up to the
last block which is a vine.
Climb up and put the key into
the keyhole and you will ao to
Vanilla Secret 1 (overleaf).
Get up above the brown blocks and carry
the switch block over the squares to the left,
activate the switch and jump down the sec¬
ond hole and stick the key into the keyhole
There is an extra life in the
fop block here. It takes prac¬
tice but you have to leap up
onto the first two blocks then
hit the third and get back
onto the raft where the life
will drop down to you.
If you can stop the shell from
bouncing between the pipes
(just move off the screen) you
can use it to open the middle
block and get Yoshi who is
very useful later on.
Just in case you were sweatin
voi
bit with all mose whiz bangs fly¬
ing around, here is a power up to
save you from at least one hit.
The springy poles are your
salvation on this tricky level.
Bullet Bills will appear all
over the shop and take your
lives. Keep jumping and
learn the Bullets' patterns.
You can get a power
up here and if you are
nimble enough, a visit
underneath the next
platform will reward
you with many coins.
Console IS MAY 1992
As you make the final
leap, you should get this
special coin to boost your
chances of getting an
extra life. You will have to
jump right from the edge
Get this block and you will always
receive an invulnerability star. Keep the
speed button held down and run straight
through all the koopas on this layer or
HD
- .—
I' L ;
Be careful not to hit this
The guardians of this level
are three charging Chucks
who will take some dodging
to avoid. Luckily there is a
bonus block just before to
restore your super powers.
After breaking the halfway
point, let the charging
chuck smash through the
blocks and escape through
the gap. Use koopa shells
to destroy them.
shell as it will shoot off
down the tunnel and
rebound off the blue
block to hit you. Take the
top route for safety.
Blarggs will appear first
as a set of eyes, then
for a couple of seconds
before attacking with a
rr%nr Trim/ nm oncv/ fn
The raft will fall off the cliff, so
get ready to leap onto the
ledge and wait for the skull raft
to pass beneath you before get¬
ting the special coin.
MAY 1992 Console
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The most favoured method of getting
through this stage is to get Yosni at
the start, then keep eating all the
koopas before they reach you.
.
>latforms to
Use the dolphins as i
escape the Porcu Putter
the bonuses.
-—i-
Use the springy poles and
vines to climb up this stage,
the green pipe on the left
hand side near the top is the
route to the Star Road, but
more about that next issue.
MAY 1992 ConsoleXS
Nests ot poisonous
snakes cling to the
ceilings. When you
walk underneath,
thev fall to the
ground and crawl
after you. Let loose
with your whip to
deal with them.
Look out for movements in
the grass ahead and whip
anything that lunges for
you. If you get caught by
the hands, move back¬
wards and forwards or
use the circle whip move
to free yourself.
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These boards flip flop if
you jump onto them. If
you tread across them
tlv, you'll be safe. Also
look for the watch which
is located nearby: it does
a good job of freezing the
attacking Medusa heads.
Over 100 years have passed
since Dracula last terrorised
Transylvania. Again the ghouls are abroad
and night is shattered by the howling
wolves. With whip in hand, you - as Simon
Belmont - begin a journey into darkness,
terror and unspeakable evil. Thus begins
the blood-chilling saga. The desperate cru¬
sade begins in the outer grounds of the
castle and progresses through a haunted
cemetery, on to a gruesome swamp, then
through a subterranean river and ultimately
to the grim castle itself. There are 11
stages in all: five outside Dracula’s castle
and six inside. It’s an enormous quest
packed with sub levels. Konami’s first
Super NES release is nothing short of a
classic. Scenes that wouldn’t be out of
place in even the most horrific horror
movie coupled with a gripping and testing
challenge make Castlevania IVa strug¬
gle for even the hardiest adventurer.
Never before have so many malevolent
undead zombies, ghouls and vampires
gathered in such a highly-charged place.
The result is an orgy of violence, and a real
test of nerve and mettle. A monster lurks at
every corner; a lethal traps reside silently
beneath the most unexpected places. An
abundance of magical weapons are up for
grabs, although only the most vigilante will
be able to take full advantage...
KONAMI
■
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l Some blocks crumble
1 if you stand on them
1 too long, so get mov-
1 ing ana don't stop to
1 pick up any bonuses
4 in this area.
1 Don't worry, the draw-
1 bridge doesn't start to rise
1 until you're standing on it;
1 there's no need to rush
1 and inadvertently fall into
# the water.
Step through the gate and
walk on the inside of the
fence. It's necessary to do
this if you're to get past
the pits that lie ahead and
to collect the numerous /
bonuses that exist on the S'
other side, w
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Console MAY 1992
Whip the candle by
the stairs and take
the potion. You'll
become invisible to
the enemy for a
short time. Quickly
get to the bottom of
the level and battle
the skeletons.
times you may want to
ss through stairs rather
than walk up them.
Simply jump onto the
stairs ana you'll fall
straight through - just
make sure there's solid
und beneath the stairs.
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Go to the password entry screen
and enter the password as shown
in the screen above to get to the
start of stage 2. Ensure your name
is quan for the code to work.
Tjjnjendj^
A semi-hidden
room packed
with pick-ups.
Get your whip
out and crack
those candles to
get lots of hearts
and other items.
Zombies surge forth
from the ground and
will do you great dam¬
age if you don't whip
them quickly.
KONAM!'
MAY 1992 Console
MIIMN
I he high bridge can only be
reached by leaping onto the verti¬
cally moving platform. Do this only
after you have defeated the raven.
Let the platform take you to it's
highest point before jumping.
The beginning of stage 2-2. You
pass through a subterranean
river to meet the guardian
Medusa (who appears on this
stage rather than stage 2-3).
Collect the heart and you'll
have an extra shot with
your special weapon
(whether it's a potion, axe
or glave).
Crack your whip
around here and you'
receive a coin to add
to your coffers.
Take care when leaping from
platform to platform; it's a long
way down and you've only just
started your quest. •
Ot an even
greater danger
are the spikes that
grow out of the
pits in the stream.
You can easily
jump over them
when the current
flows from left to
right. When the
flow is reversed,
however, the cur¬
rent may pull you
into the spikes.
Red spiked plants grow
along the ceiling of this sec¬
tion - one touch and your
life meter will be drained.
Don't jump during fighting
sequences, otherwise you'll
be skewered.
Just one small step to freedom
(or rather the end of this stage
A misplaced step at this
instance would be disastrous.
There are plenty of hearts
in this section of the game
so snap them up as you'll
need them later.
There's absolutely noth¬
ing remarkable about
this rock jutting out from
the side of the wall, so
don't waste any time
looking at it as you wade
bv - there are plenty of
other distraction to keep
your mind focused.
Standing on e middle ledge gives you
the best shot at the dragon heads.
Jump up to avoid the fireballs
launched bv the bottom dragon. One
dragon head disappears when half the
enemy life meter has been drained.
Attack the remaining dragon from the
left edge of the middle platform.
You must scale this cliff in
leaps and bounds by
using your whip to swing
across chasms.
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There's no boss awaiting
you at the end of this
stage, so the heart you col¬
lect here can be kept until
the next stage. Watch out
for the flying hand which
will steal your hearts if
■# you're not careful.
Look out for the piranha
fish with an unnatural taste
for your flesh which leap
from the water's depths.
Just keep whipping wildly.
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The spikes in this cavern
section are unforgiving.
Step on one and you'll
lose a life. Jump carefully
from ledge to ledge to
avoid being skewered..
Whip the blocks here and you will
eventually break through to a hidden
treasure room. Numerous such rooms
exist in Castlevania. If in doubt, give it
a clout with your whip.
Burgers and crosses
abound in this location,
so get your whip out.
Normally the current
flows from left to right,
but every 20 seconds or
so it switches. Since the
current can pull you
toward the enemies and
traps, you must be aware
of the water's direction.
The bridge it full of
power-up items.
Ana, unsurprisingly,
it's also infested with
enemies very keen
on your demise.
Move quickly - for¬
get the bonuses.
Medusa will turn you
into stone with her
vicious spells. To avoid
being petrified, kneel
whenever a spell comes
your way. Also kneel to
combat Medusa and
her army of snakes.
Don't pass the pork chop
located at the start of the
bridge; you'll have doubt¬
less taken several hits
crossing the bridge and
Medusa is coming up fast. •
And here's the end
of stage 3-3. Easy
compared to what's
overleaf.
Wield your whip vig¬
orously in this area
and you'll be award¬
ed a bonus coin.
Thankfully the effects of gravity do
not enhance the changing cur¬
rent; you aren't pulled any harder
when the stream's flow changes
• direction on slopes.
So much for the lonely
cave. In the next stages
you'll climb a steep cliff
with cascading water¬
falls, embark on a brisk
jaunt across a moat filled
with merciless mermen,
and finally scale a tower
to tackle the twin-headed
Hit this block to get a rac¬
coon suit. Make sure you
hit on the right hand side
- it's easier to get the suit
that way.
As in previous Castlevania games, you
can obtain multiple shots by destroying
ten enemies in a row using special
weapons. If you change weapons part of
the way through, you've got to start from
scratch again. Once you've defeated the
ten enemies, the multiple shot block will
appear in the next candle that's struck
Huge stones hang pre¬
cariously from the ceil¬
ing until you approach
When you're close (or
underneath), they'll fall
and damage you. It's
best to get close and
then wait until all the
stones have fallen
before proceeding.
OEDDD
PASSWORD
Go to the password entry screen
and enter the password as shown
in the screen above to get to the
start of stage 3. Ensure your name
is quan otherwise the code won’t
work.
MAY 1992 Console
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THE OUTER KEEP
Dracula’s domain includes many castles.
Stage 4 leads through the towers and terrors
of the outer keep. In stage 4-1 your jumping
skills will be tested by loose floorboards and
skeletons who reach at you from cracks in
the wall. The deadly Puweyxil, a skull with
an incredibly slippery serpentine tongue,
must be defeated before moving on to 4-2.
Further into the keep you’ll face a rotating
room, spinning corridor, a maze of moving
blocks and ultimately Koranot (an enormous
creature of solid stone). To defeat Puweyxil,
attack him from the left side of the room with
your whip and axe. When the creature is
damaged, bricks fall from the - continue with
your attack. Koranot’s heavy steps cause
bricks to fall from the ceiling. Move close in
and attack with the whip when he throws
stones. Koranot will shrink with each hit until
he becomes dust.
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The spikes overhead are
deadly, so don't go on any
wild jumping sprees - even
if you are grappled by
some qhoul from below.
Walk carefully and quickly over this
section - it moves unexpectedly
and, if you're caught unawares, will
lead you to a spiky death.
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You're in the lower tower and
all hell literally breaks loose.
The bricks move violently up
and down. Your timing must be
perfect or you'll be crushed.
Don't jump up to
whip this candle;
The whole of this
section moves. Take
care and time your
you II damage your¬
self on the spikes.
Instead, get under¬
neath it and flick the
whip upwards.
Onwards and upwards to
the horrors and havens of
stage 5-1. Stage 5 is a
race through the outer
courtyard of Dracula's
castle. Move rapidly
before your time runs out.
Console MAY 1992
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MAY 1992 Console
Although these platforms look
innocent enough, the moment
you step on one you're guar¬
anteed an evil presence will
try to knock you from your
perch. Proceed with caution.
f The end of stage 5-1 has a nasty
surprise in the form of a Harpie.
This winged fiend will drop its
equally formidable passenger when
it gets close. Whip first, run later.
It's a long and winding path to the
end of stage 5-1, but persever¬
ance, a nimble step and a deft
flick of your wrist are all that's
needed to get you through.
If you wait around to long
on the steps an invisible icy
claw will take you to an
early grave. Keep moving,
keep living.
Go to the password entry screen and enter the password as shown in the screens above to get
to the start of stage 4, 5 and 6 respectively. Ensure your name is quan otherwise the codes
won’t work.
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evil companion on this stage.
Don't give the death-bringing duo
a chance to strike - use your
whip fast and run. At the end of
this stage you'll be at the
entrance to Dracula's castle. Your
quest has only just begun.
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The start of level 6-
3 doesn't hold any
major surprises;
it's only when you
get to the end of
the stage that
things perk up.
There are countless threats in the stage - spi¬
ders, spikes, bottomless pits and an assortment
of ghouls and ghosts. This is, after all, the dun¬
geon. And at the end of it you'll have to do bat¬
tle with the guardian known simply as the mon¬
ster. He's easy enough to defeat: dodge his fire
bombs and talce him out with your whip.
You glimpse a pair of
tly dancers in tne dis-
At regular intervals on
this stage hands will jut
out from the wall. If
you're in the vicinity
they'll hold you rigid
allowing other ghouls to
bump into you. Time
your trips past the hands.
ghostly dancers in the dis¬
tance - a mirage conjured
up by the heat-oppressed
mind or a grim taster of
what's to come? Whatever
the answer, you won't be
harmed by anything you
see just here.
Power-ups aplenty over¬
head. A single crack of
your whip should pro¬
vide you with numerous
useful items. Don't take
too long though as the
enemy is out in force.
You've got to destroy
all the coffins in turn
before you're
allowed to progress
any further.
Whip the unfortu¬
nate lady's head
and you'll receive
a heart power-up.
Keep your head
down when in
the area as the
swinging spikes
This is a particularly
tricky part to get
through as dagger-like
spikes fall from tne ceil¬
ing whenever you
approach. It's best to
wait until the soikes fall
Spiders come at you
from the ceiling. You
can either dodge
them or kill them
with your whip. It's
better to destroy
them as they spit
tiny spiders.
44
Console MAY 1992
iw**»»*
Inside Dracula's castle you'll find elegant halls, fine
draperies, chandeliers and gleaming banisters. You'll
also encounter a host of ghostly creatures from the
ghouls and knights in the lower halls to the chilling
dance partners - Pauls Abghoul and Fred Askare - at
the ena of the stage. But that's not all - jump up and
whip the floor underneath you (as indicated by the
arrow) to smash the bricks and you'll reveal an
entrance to a treasure room (shown left) If you look
carefully near the end of the stage, you'll find a very
handy 1 -up hidden in a wall.
You know when you've been tangoed. There
are two ghoulish dancers (Pauls Abghoul
and Fred Askare) at the end of stage six
who are only too keen to see you join the
ball. The dancers move at random making
them very difficult to attack. Simply stay at
whip's length and strike whenever possible.
When they rush you, jump over them.
Catch a ride on these books
to bridge the chasms that
exist between platforms. Keep
out of the wav of ghouls as
you'll only fall to your death.
Apart from making
your life a misery,
these poltergeists
cause books on the
shelves to rattle
and topple over as
they fly past.
Beware the book¬
shelf. You might
find yourself under
attack from a
library of angry
books. Duck and
whip to get by
these menaces.
Use caution when
travelling through
this area as a
nasty knock from
some frenzied
spectre will send
you over the edge.
MAY 1992 Console
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The last section of the dun¬
geons features a grue¬
some collection of crea¬
tures and traps. Your
nightmare doesn't stop at
the end of the level either.
LEVEL PASSWORDS
Plants spit out
poison - not, of
course, if you
whip them.
Don't take too
long descending
stairs as they're
mostly all of the
collapsible type.
Moving spikes
abound.They
all follow a set
pattern, so take
time to learn
them before
leaping.
Level 7 Level 8
Go to the password entry screen at the beginning
of the game and enter any of the passwords as
shown in the screens here to get to the stage of
your choice. Ensure you do not enter a name as
the codes won’t work otherwise.
Level B
The clock tower holds all
manner of surprises - not
least this mummy which
must be defeated if you
wish to progress onto the
final stage. The mummy
hurls things at you, but
these are easily dodged.
Level 9
Level A
Final Encounter
this
On
have
you
make
extensive
of y
whip
our
from
swing
platform
a noth
rings
embedded in use¬
ful areas of the
castle's wall.
Cogs litter the bell tower. While they can't crush
you, they constantly rotate which means you
must plan your route in advance else you'll find
yourself shunted in the wrong direction.
When you get
onto this rotating
cog, make sure
you duck low as
the spikes over¬
head will tear
your head off.
Use your whip to grab
onto this moving belt, but
hold on tight as it's a
long drop to hell. Take
extra care when jumping
off the rotating belt
because there's a skele¬
ton on the platform to the
right who will try to kick
you into the abyss.
Console MAY 1992
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If your fingers can
stand the pain, jump
up and down on a
treasure chest 255
times and the chest will
magically transform
into a pork chop.
It's tempting to hand
around and get these
power-ups - don't! You'll
end up falling from the
disappearing ledges.
These levels disap¬
pear shortly after you
step on them, so
make your dash to
safety rapidly. It's a
long way to nowhere, it
The zapf bat at the end
of stage 9 is encrusted
with jewels. If you hit it,
scales fall away from it
in a deadly rain. You
must move auickly, espe¬
cially when the bat trans¬
forms into three smaller
versions of itself.
Use the rings to
swing your way
out of trouble-
although tricky to
grasp, using this
method of travel
means you won't
have to tackle so
many skeletons.
All the gold that lit¬
ters the floor is of
no use in your bat¬
tle against the end¬
less onslaught of
bats and skeletons.
The very last section
of the phenomenal¬
ly long staae 9.
There's nothing
much to test you
apart from the end-
of-stage guardian.
Take your time to
collect all the
power-ups in this
section as you'll
meet the zapf bat
in the next section.
* 53 ?^.
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Unsurprisingly the
majority of power-
ups you collect in
the treasure room
are money bags. • J
Keep you head
down as this
swinging spike will
do it some serious
damage if you're
not careful.
Stay clam in this
section - it's a
potential death
trap; spikes fall
from the ceiling,
ghouls attack and
vour energy will
doubtless be low.
The end-of-stage boss,
the monster. He and his
double are afraid of noth¬
ing. Use vour whip and
dodge the fire bombs that
he regularly throws.
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MAY 1992 Console
Game Over
This is it. What you’ve struggled through the game for - the final encounter with Dracula. Defeating
him is no mean task. After a fancy light show, you’ll get to take on the man himself. You can only hurt
Drac by hitting him in the head with the glave weapon. Everything else is useless. Most of the time
Dracula will use a cloak to cover his head and only now and then will he open it to enable you to take
a pot shot. Naturally, Drac takes shots at you too. His shot is deceptive in that is splits into three as
soon as it gets close to you. It’ll take time and patience to battle the prince of darkness, but with the
extra power-ups you collected (you did collect them, right?) in the secret room your job should be a
lot easier. Happy hunting. See you in Castlevania V.
The whole of this section
features collapsing
bridges, so don't stick
around collecting bonuses
On every level of
this stage you'll
encounter a fear¬
some boss who will
take some defeat¬
ing. You know
you're nearing the
final encounter.
Disappearing platforms
make your job tricky.
As ever, don't hang
around unnecessarily.
/•
Collect every power-up
possible as your encounter
with Dracula is imminent.
P° 5 't/on to f Qc u , na much better 1
You'll be attacked by a
spinning cog during this
very long level. It will
chase you virtually all
the way up the long
staircase. Tnere's no get¬
ting rid of it; simply duck
at appropriate moments.
Console MAY 1992
FANCY A SEGA
MEGADRIVE
PACK?
IT'S GREAT FUN
TO USE!!
WIN
£ 1500 !!
Hi® j£/J ml
J
HOW WOULD YOU REACT
WITH A NINTENDO NES
ACTION SET
COMPLETE WITH LIGHT
GUN AND GAMES?
-J'jJ -yjH
OWN A COMPUTER OR CONSOLE ALREADY? WHY NOT CALL OUR
FANTASTIC COMPUTER GAME REVIEW LINE OR OUR CHEAT AND
TIPS COMPUTER LINE? IT'S TOTALLY MEGA!!
Ji ' i
DPAtJVT II
JUST DIAL ANY OF THE ABOVE NUMBERS,
THE MORE TIMES YOU CALL THE BETTER
THE CHANCE OF WINNING!
HAVE A CHANCE TO
■BEADLE 1 AROUND
WITH A STATE OF THE
ART JVC ELECTRONIC
CAMCORDER
CRUCIAL
AMIGA
PLUS
SELLING
COMPUTER GAMES
■ 4 W
A:-- X i
-ia-i
y&j
PASSWORDS
From the password screen enter any of
the following to get to higher levels:
wqjrobz - level 2 (scud buster)
vljkkty - level 3 (embassy city)
bttiklk - level 4 (nuclear storm)
Dictator busting is the name of the game in
this stunning action packed war simula¬
tion. You take the helm of a state-of-the-
art Apache gunship - which comes armed
to the teeth with the latest in military
weaponry - through four gruelling mis¬
sions. Desert Strike is a fantastic 3-D jaunt
through the Gulf. As always with top gun
heroes, the odds are against you. Are you
up to the ultimate test? The Console XS
recon team have already infiltrated the
enemy defences and have all the data you
need to win the game. Codes, passwords,
and detailed maps will make this operation
a piece of cake... if you keep your head.
Don’t miss out stages or the enemy
defences will be too high. And never go
nose to nose with a tank. Strike low and
fast, and never look back.
CAMPAIGN M12N1J
12NT1211 PASSWORD
IllTTI KL.KI
PRESS STRRT TO EXIT
Console XS MAY 1992
ACTION REPLAY PRO CODES
IFF 1 013*700031
•EFAF 1MDOOO 8*
Enter these codes into Datel’s
Action Replay Pro cartridge for
the desired effects. Note, these
only work with the Pro version.
FF10B 70003 - infinite lives
ffafi D0008 - infinite hellfires
MAY 1992 Console
—s 5
—2
LEVEL 3 OBJECTIVES
Urban combat! Pick up stray UN inspectors
under heavy fire, circle round and take out
the biological weapons factories to the north.
Deadly ICBMs are hidden in the sands and
must be eliminated and pilots have to be res¬
cued from the sea before the main power
supply can be cut and the presidential yacht
attacked. Finally get the ambassador and lib¬
erate the embassy.
CoitsoleXS MAY 1992
oil containers
As darkness looms you must finally track
down the dictator. Ferry in a squad of Navy
Seals to the refineries and seal the overflow
pipes. Rearm then rescue hostages from
underground bunkers and destroy as many
bomb parts as possible. The nuclear power
plant must be crippled before taking out the
power supply and decimating the palace. All
that’s left is to destroy the nuclear bomber.
The cowardly dictator, who is in fact modelled on
EA's production manager in the States, is wiped out
in his own nuclear fire. The bomber and its deadly
cargo is left on the runway in a fiery lake. All that's
left is to make it back across the desert to the await¬
ing frigate and receive your mission summery and a
hearty commendation from stormin' Norman.
What higher honour could there be? A handshake
from the wrinkly dude who holds the button in the
white house and a warm welcome from Barbera's
spaniel. We came, we saw, we kicked his ass!
SfeV
LEVEL 4 OBJECTIVES
MAY 1992 Console
TOniiar iknfci
Push down on this pipe to enter a
hidden bonus screen. There are
plenty of coins up for grabs, but
little else so don't bother spending
too much time down here.
Invincibility star,
use this to get
□ast the enemies
ahead.
This pipe leads to
the first coin room
that is curiously the
same as the others
on this level.
Mushroom; increas¬
es Mario's size.
Nintendo
G00
<2*©G
Keep moving to avoid
falling blocks.
You can jump on the fish,
but proceed with care.
Hit the fourth block, then jum
up again to reveal the lil
Mushroom/fireflower.
'••"iiintnijft,
GOq
No-one believed that the manic, super
fast action of the NES Mario games
could possibly be translated to the Game
Boy but it’s here it’s style. Mario in
miniature, it’s enough to make Sonic
sick! Super Mario Land features the kind
of gameplay synonymous with this cult
series of games. Magic mushrooms (with
Alice in Wonderland properties), sky
pops and marine pops, flying statues and
even exploding turtles can be discovered
in what has to be the greatest portable
game around. 12 tremendous levels await
the pint-sized plumber across many var¬
ied and contrasting lands. The puzzling
hieroglyphics and perilous collapsing
pyramids of the Egypt level are guaran¬
teed to cause problems, but these are
nothing compared to the dreaded ;
scrolling levels with cliff faces racing ^
to crush Mario in his tiny flying f
saucer. Luckily (for you that is) ^
Console XS brings you an exclusive, com-
Invincibility star.
Avoid these mechanical monsters by
either firing from a distance or jumping
on their heads.
Mushroom/fi reflower.
Go down this pipe to
he second coin room.
Land on the Game Boy. No game is too
difficult for our crack team of tipsters.
Included are the whereabouts of all the
secret coin rooms, the mushrooms and
fire flowers, and of course a full comple¬
ment of bad guys together with the
method for their demise.
ptim.
Console s MAY 1992
To get to the top door, jump on
the first lift, let it carry you up,
and then at the first opportunity
leap to the horizontal lift.
,20103 &
Mushroom/fireflower,
use them against the
spear throwers ahead.
Coin block , you can
obtain as many as twenty
coins from a single jump.
Avoid the spear-chucking
enemies by using the fire-
flower from a distance.
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To get to the bonus door, jump on the lift,
jump right to the collapsing platforms, then
leap right again as soon as you land.
Holding down the B button may help.
Mushroom/fireflower.
Jump on these monsters
heads or use the fi reflower.
Use fire or jump on
this enemy's head
from the blocks.
Keep running to get
across the collaps¬
ing bridge.
You've got to jump
over the lion and touch the
switch behind him to cause the bridge to
collapse and the lion to follow suit.
-• Mushroom/fireflower.
lr ""»«.»„„ IIIIIIII|fi ^
Beware of the fire-spitting sea
dragons! Either shoot them or
bounce on their heads.
Extra life. Break the block
below the question mark
and then you'll be able to
reach the life.
Jump to the collapsing blocks
then leap again as soon as
you land. Hold down the B
button to get further.
Don't shoot the octopus
as it will explode.
Invincibility star.
Mushroom.
MORLO TIME
>3 2-3 QOC
Kill the Dragonzamasu by
repeatedly firing. Stay still for
as long as possible in a cen¬
tral position, moving only if
something is coming straight
at you. Alternatively, break
the blocks towards the bottom
right and go for the switch.
There are stacks of items
to pic up on this level; the
trouble is that it constant¬
ly scrolls which means,
unless your devastatingly
quick, you'll miss out on
a lot of the goodies.
You'll have to let loose with your
shots, but take care not to hit
the octopi - or even the octo¬
puses - as they'll explode and
probably take you with them.
MAY 1992 Console
MORL? .‘ S5
udD I 0> :
Run across the collapsing
bridge at full speed to avoid
falling into the chasm.
Wait until the
spider has
passed before
continuing.
Avoid the falling spike by jump¬
ing right as soon as you land.
WORLO
Mushroom/fi reflower.
Jump on the
bouncing enemy
from the plat¬
forms above.
Jump over the
spiders when
they've dropped
under you.
Look for the hid¬
den block to help
you reach the
higher platform.
Mushroom/fireflower.
You can't kill the Chinese
men, you can only stun
them. Jump on their
heads and then run to the
right so they disappear.
Time your run through
section as killer plants
at alarming rates and
disappear again.
To avid the piranha plants,
let them flower and only
once they've disappeared
run past. _
Wait next to the
block and then run
past when the fireball
is above you.
These clouds won't
cause you any damage,
but there's a big sucker
at the end of the level
that will try to take you
down. Be prepared.
Get a mushroom
from this block
and become
super Mario.
Shoot as many blocks as
possible without causing
yourself unnecessary
exposure to enemies.
Your efforts should be
rewarded with bonuses
and even extra lives.
Look out for homing
enemy missiles. There's
little you can do other
than duck and dive.
Keep flying, keep fir¬
ing; keep swerving,
keep living. It's not a
tough level as long as
you keep moving.
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Console MAY 1992
You'll need to
jump from
each platform
rather swiftly if
you are to
make it to the
other side.
Mushroom/fireflower.
Use the rocks to
m cross the spikes
ililtpllllis
mphsi
* * * hi •*'' * r„ if,
Keep jumping
otherwise you
won't make it
to the top.
Fall on the lift as
it moves right
and then jump up
to the platform in
the middle.
To defeat the rock-tossing
guardian, iump onto a
rock from me left hand
side, immediately jump
again to land on his next
rock, and then jump again
to land on the right plat¬
form. Hold down B to help
you go further and faster.
UOgt-tJ
Jump to the lift from
the pipe and then
run across the plat¬
forms with the B but¬
ton held down.
< > Hidden
com room.
Hold down button B
and run rapidly across
these platforms.
You're going to have to run
very quickly here as the plat¬
forms drop once you've
stepped on them.
Press RIGHT on the
controller as you fall
otherwise you'll end up
in limbo land.
Hold down the B
button and run
across these
platforms.
slightly until continuing as
a second hand appears
t shortly after the first.
doesn't trap you against the side.
Move up as it comes close.
% /
Wait until the first hand
The cloud guardian is easy I
iS? •:</
has retreated and then
enough to dispose of since you 1
move forward. Pause just
can shoot the birds that come *
MAY 1992 Console
mm
X
—
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Use the verandas to escape
the enemies on the ground.
The foot soldiers are more
vulnerable when climbing
up to attack you.
Beware the ham¬
mer wielding
goons - attack
from a distance.
' WI oh, this looks
Me a trap. Let's
step inside and
9& out of the heat
face a different
kind of heat.
Knock the manhole cover
back at the enemy who
throws it at you.
The foot soldiers are
seriously weak. One hit
from your special attack
will kill oft these rather
ineffective clowns.
As you fight your way past
the stairs, large ball bear¬
ings will shoot down the
screen in an attempt to bowl
you over. They are easily
jumped if timed correctly.
They’re mean, green and busting out of the
screen. The turtle equivalent of the four
musketeers make a welcome return to the
NES, this time a conversion of the hit
arcade hit. Simultaneous two player play
means non-stop, pizza-chompin’, turtle-
stompin’ action. After being treated like
garbage by the Hero Turtles, Shredder has
trained a new, more merciless breed of
foot soldiers to inflict his revenge. A clan
of over 700 turtle terminators, who have
once again captured April, are ready to
turn you into turtle soup.Fortunately you
don’t have to face these freaks on your
own. For the first time you and a terrapin-
loving friend can join forces and double
kick Shredder’s army. But to survive you’ve
got to fight through eight sections, includ¬
ing Vinnie’s Valet Lot, Soho Sewer System
and two levels original to the arcade ver¬
sion. Each level is fortified by lethal
electro zappers, laser beams, freezer
burners and patrolled by scorpion robots,
stone warriors and Baxter Stockman.
NINTENDO £42.99 ARCADE ACTION
tLELiiSUsLi iilitlLjf L-LliLct
Shredder has also hired the all-powerful
Tora and Shogun, two alien bounty hunters
who have never known defeat. Even though
Splinter has prepared the turtles well for
battle - and the Console XS team have laid
the game bare - it doesn’t mean this war to
save April and turtlekind will be a piece of
pizza. Remember, you’re outnumbered.
L .
Console
MAY 1992
The first guardian erupts from the carpet
in his Jules Verne war machine. April
looks on in horror - well she would, she's
about to be kidnapped. Rocksteady is not
exactly the biggest threat you'll ever
come up against. Simply use jumpkicks,
first from the left ana tnen the right. Be
careful to avoid his gunfire.
Roadkill Rodneys are
a little more resilient
than their human
pals. However, trap
them at the side of
the screen and use
the normal attack,
and they will pose
few problems.
Hordes of footmen
attack you from the
windows and roof of
this building. Stand to
the left of the screen
and keep using your
special attack.
Watch out - foot
clan soldiers lurk
behind these
advertisement
signs. You can
throw them back.
These metallic rodents only
take two hits to kill, yet they're
elusive little beggars. Stand
next to the places they emerge
from and swipe at them.
m&mm
Move past the bars as
they retract into the roof.
Professor Stockman. Stay to the top of
the screen using jumpkicks to hit him.
Don't worry too much about the
Mousers because, invariably, these
become casualties of inaccurate kicks.
H linliHliil a
Woafi! Ugly dudes
lere s April, if only we
jjet to her oh dam!
dder has done a run¬
-in. Looks like we
to hack and slay
? h a f ew more levels
,we find him. Is that ;
pizza I smell ? i
- ]*]
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MAY 1992 Console
This isn't frosty the snowman and you aren't
Alea Jones, flying kicks will suffice.
If you want a laugh and
to waste a little time, fall
down this hole.
These cold and calculating renegades
have an arsenal of missiles that
threaten to blow the shells right off
your back. Force them back to the
side of the screen, and then keep
swiping away until they bite the dust!
Dt the screen
le bulldozer.
Beware, all is not what it seems - the cars
suddenly pull out and run you over if you
do not perform a flying kick to escape.
Use the parking pillars as
weapons, pick them up and
chuck them at head height to
take out the tiresome hitmen.
Walk along the top of the screen to
avoid oncoming vehicles.
Everybody's getting a little more
vicious now. As soon as you've
connected with an attack,
retreat to a safe spot with either
a normal jump or a jumpkick.
Two crude robots in a T-
Bird decide to turn you into
pavement pizza. A swift
flying kick and their wear¬
ing the steering wheel.
The gold helicopters are the most danger¬
ous although there are not many on this
level, the first (above) needs many more
hits to destroy than the blue mini choppers.
Console MAY 1992
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Proceed with
extreme care
along here;
falling boul¬
ders will take
their toll.
Here's the Turtle mobile; simply
step inside and get whisked to the
next level. Usually you won't find
) anything nasty hovering around it.
Meet Baxter. Stand directly beneath him so that
his attacks miss you, then move in with special
attacks. It will be over almost before it's begun.
Use jumpkicks to avoid being hit by the
bombs carried by the foot clan soldiers.
Tractor tires may not
sound dangerous, but
Shredder's men will use
anything to thwart the
Teen Turtles.
At the end of this section vou face a
mass onslaught and a pitched battle.
Use the tires as weapons and don't
get surrounded or your history.
Motorcycles come at you in this level. The
best method is a well aimed kick and per¬
haps a crafty elbow jab to the throat.
This level is constantly scrolling and
you must fight wave after wave of
skate boarding bad guys. Kick them off
while staying on your own board and
you will get to see some of the great
statics later on in the game.
The end of level has you crashing this
tasteful van into Shredder's base. By
the way, have you ever wandered
why the vehicle changes colour from
level to level?
When on your skateboard, you will
need to overcome the attack copters.
Jump kicks from both sides is the most
effective method, but make sure you
are not blown from your board.
Ahhh, a cud¬
dly from April
as you man¬
age to rescue
her at last.
Now all that's
left is to duff
up that dodgy
fashion guru,
Shredder.
warmer and
more welcoming *Y'' '* ' *' T . '
climate.
" 1 1 1 ' 1 ‘ . " I
MAY 1992 Console
A swctftn of mini flying
robots will attack as soon as
this driller surfaces. Use fly¬
ing kicks constantly.
One kick and these barrels
become bombs. Get an
enemy nearby and he will be
taken out in the explosion.
A horde of thugs carrying #
hammers attack you here, use
the barrel to take out a few.
Stay at the top of the screen
and keep jumping to avoid
these bamboo spikes.
Keep on your turtle toes,
this section of the base is
full of foot clan diving from
the panels to attack.
Laser pillars will take
what little energy you
have left. Jump all the
time and stay at the top
of the screen.
Combat droids are heavily
armoured but cannot withstand
two overhead flying kicks.
Laser pillars followed by
guards carrying flame
throwers. Try to get behind
them and then attack.
These jets fire a concentrated stream of
liquid nitrogen, it freezes your turtle com¬
pletely for a few seconds, kick to destroy.
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White tigers tear through the
paper doors and leap on you
ravenously. The best way to
defeat them is to stand in their
way, hit them several times, then
leap clear as they pounce.
Speedy robots followed by ham¬
mer wielding maniacs. This just
isn't your day. Take the robots
out with high kicks and punches;
flying kicks for the guys.
Complete this I
level and Splinter 1
is overwhelmed |
with gratitude as
you can see.
Now it's time to
find Shredder
and shred him.
or the final con- |
frontation, you I
nust first take on ,
Krang, then i
Shredder. Flying
kicks are impor¬
tant but watch
out for Krang's
long reach and
I Shredder's sharp
clawed hands.
Huge laser spitting sup¬
port struts are formidable
but keep leaping at the
top of the screen and you
will get past safely.
Granitor the stone
warrior is tough. It's
not just his massive
fists and fast reactions,
there is also that mas¬
sive gun of his.
Here lies Splinter tied to a
pole. Free him and he
will give you plenty of
advice. Besides, he's your
leader and mentor... it's
your duty.
Humour is an integral part of the
game and if you fall down one of
these holes a speech bubble will
appear saying 'Who turned out the
lignts'. No harm is done though.
The foot clan leap from
behind a swivelling wall
lei to stop you before you
reach tne last guardian. I
GAME BUSTER
For a level select press the follow¬
ing sequence from the title screen:
up, right twice, down three times,
left four times, B, A, and lastly
start. Alternatively, if you would
prefer extra lives, enter the follow¬
ing sequence: down five times,
right seven times, B, a, and final¬
ly START.
Below is Shogun, the worst guardian of the lot.
One touch from his razor sharp spear and your
energy is depleted. Hit him with a flying kick
then retreat quickly to avoid his spear. Repeat^#
MAY 1992 Console
63
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Swarthy, unshaven and all round hunky
hero Earnest Evans launched Mega-CD
software to new heights. Fabulous full
screen animated story sequences
enhance the Indiana Jones-style action
and unbelievable special effects. Over
ten levels teeming with traps, unearthly
creatures and the traditional bad guys in
khaki shorts with duelling scars. Apart
from generally saving the world using
the old magic found in many ancient
relics all over the world, Earnest must
also rescue his girlfriend Annette who
you may remember first made an
appearance in El Viento. No-one can
complain about lack of variety; this
game has you trudging through the
Amazon rain forest, leaping between
tall buildings and even flying a biplane
off a moving freight train. To aid in the
adventure is Earnest’s trusty whip (sound
familiar?) which can be powered up and
a host of secret rooms will improve his
chances, but in the end it’s brute
strength and fiendish cunning that will
make the world a better place.
Here you'll find anoth¬
er 15 stones - these
work a lot better than
the whip but are in a
much shorter supply.
WOIFIEAM IMPORT
ARCADE ADVENTURE
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The best way to defeat this
enemy is to crouch under the
ledge and attack from there;
you'll be out of reach of the
skeleton's scythe. #-
This handy
object is a key.
You will need it
to open the door
to get to the
end-of-level
guardian.
You'll find energy-providing
food here. Watch out for the
spikes that will come at you.
To avoid them crouch down
and they will fall away.
At this point of the game you're faced
with a choice, jump above or fall through
the water. To be wise choose the former
option as the water is full of nasties.
The beginning of the level •
and already you're under
siege from giant worms.
Fall through the bridge
and drop into this secret
room for two juicy ener¬
gy-giving apples.
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To dispose of this guardian,
attack the ball which is
floating around the edge.
Look out for the flames.
This rope is a trap; climb
up it and you will be
rained on by hedgehogs.
The potion in this bottle will knock you
out and it's difficult to avoid drinking, so
make sure you kill the swarming flies
before leaping on this platform.
GAME BUSTER
Pause the game at any point by
pressing START. Then press the
following buttons in sequence: UP,
A, DOWN, B, LEFT, A, RIGHT 1 and
finally b and start simultaneously.
Pressing this sequence will enable
you to skip levels. Ensure you enter
the sequence slowly as the cheat
can prove problematic to get to
work. Keep at it though.
The end-of-level guardian
is easy. Get in close and
The second guardian is
easier than the first. Jump
into the corner near the
wall and hit it from there.
There is a secret room here, but
it contains absolutely nothing of
interest. Don't bother taking
time out to visit it.
Another secret room; this
one contains a silly hat
and a useful laser whip.
The laser whip only lasts
the length of the level.
MAY 1992 Console
Yet another strange
creature who
moves in and out of
the screen in a cir¬
cular movement. If
you wait until it's at
the back of the
screen, it'll then be
safe to pass.
They will make you feel
like you've been on the
Magic Roundabout, but
using these spinners is by
far the easiest way to get
across the gap ahead.
Just jump up when you're
beneath them and they'll
do the rest.
Jump on this platform to get to
the higher level, but make sure
to stand on the left-hand side to
avoid the spikes that come down
on the right
In the third carriage you'll
meet this character. Get on
your knees as soon as you
enter the carriage and crawl
towards him.
When you get to the end of
the train, you'll have to leap
up here to get the trophy
When you have the trophy,
the guardian will appear.
Here's the odd-looking guardian at
the end of level five. Be quick with
your whip as it'll move rapidly.
Your best bet for shooting through this
level is to leap onto this car and being
nice the person will drive you most oft
way through the level.
These knife-wielding maniacs
are most intent on you demise.
They take several shots to dis¬
pose of, so it may be easier sim
ply to avoid them when they
leap in the air.
Take it easy walking along
rooftops as thugs will leap
out from every corner.
Take your time and pick
them off one by one.
These giant millipedes
can be tricky; they'll
fly straight tnrouah
These plants sure aren't
daisies - when you approach
them they'll spit venom at you.
Attack them, back off when
they attack you and repeat
the procedure.
fly straight through
you sapping your
energy. Duck and
attack their stomach
when they fly past.
Another millipede. It's high
enough not to cause you any
immediate problems, but low
enough to cause you to sweat. •v
Console MAY 1992
Three hits with your
whip should deal with
the deadliest of spider.
This demon could prove tricky; wait for him
to stop spinning, attack him and watch for
the streams of light that will come down.
Get this trophy and you'll
be entitled to meet the
end-of-level guardian
and complete the level.
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The best way of crossing these
spikes is to use the hook. Simply
jump up and press fire to attach the
rope on the hook and move the joy¬
stick right to swing across the gap.
These planes may look
far away, but they're
darn good shots.
Progress along the train
carefully and duck when
they get close.
They may look like schoolgirls
with hockey sticks, but they're not
so don't get cocky.
As soon as you land on the
roof you'll be attacked by this
strange contraption. Keep
walking back and forth attack¬
ing him and he'll fly off.
When you're past the planes you'll
see this auv droooina from the sky.
see this guy dropping from the sky
As soon as you see him, leap over
him, turn and kill him.
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When you are in the car you'll be
attacked by a rain of fire just around
here. Stick near the front of the car and
you should miss most of it.
This guardian looks mean,
but his bark is much worse
than his bite. Stand direct¬
ly underneath him and
continue attacking him.
Pink lizards climb up and
down the pillars spitting
fire, so watch your step.
You're getting close to the
end-of-level guardian.
Through this doorway is the
guardian you see above.
MAY 1992 Console
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The vines that you will see in
the background can be very
useful. Hidden up some of the
trees are apples which provide
much-needed energy.
When vou start this level you'll find
yourself standing on a platform of rocks
- hurry though as the rocks collapse.
Get as close to the cliff wall to avoid the
potion below.
This hassled creature rises
from the foul depths of the
pool and will come straight for
you. Use the sling to defeat it.
This potion here will do you no
good whatsoever. It's a sleeping
potion and will knock you out
while everyone carries on tak¬
ing chunks out of you.
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These irritating wriggly things will
hang on to vou and spin around
you while draining your energy.
They are very tough and take
numerous hits.
These rocks are a real pain, if
they hit you they will drain
your energy like crazy. They
can be destroyed so aon't let
your whip dangle uselessly.
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Well, this is it. The last of the guardians. After many onscreen effects,
the guardian will start spewing death. Duck down when he flies over
you and make sure to time the jump right when he comes under¬
neath you. He's very tough though so be persistent.
Floating buddha isn't as much hassle as he
looks, just go in with all guns blazing and
he'll soon get the message and clear off.
These cotton wool buds can drain ener¬
gy which is so precious at this stage of
the game. They are easy to destroy, but
there are lots of them.
This revolting specimen will come fly¬
ing in and out of the screen attacking
you as you go on your way. As soon
as he comes into the screen, attack him
and then turn and run. Keep repeating
this and you should get him with the
minimum of energy loss.
MAY 1992 Console
Each world has a map to show you how
you are doing. This is for world one; you
will notice that one of the evil hammer
brothers is waiting for you before you can
reach the castle. Also, notice the locations
of the mushroom houses and the spade
levels so that you can take the shortest
route to those essential bonuses. On
world one you can skip stages three and
four, but if you die on the airship you will
have to go back and do them as this is
where the ship will go.
Smash this brick to
reveal one of the
important extra lives
that will become
essential to you fin¬
ishing this game. Be
careful not to let it
run away.
When you have the
raccoon suit use
this straight path
for your run up to
me bonus level
After you have col¬
lected all these
coins go back to
the start of the
cloud and sprint.
Jump when you
reach the end and
you will land on a
special pipe.
(•’JXv. XlDCv )
Welcome to the world of Mario, undoubt¬
edly the star of the video game industry,
not to mention books, cartoons and even a
forthcoming movie. Super Mario Bros 3
follows the two most successful video
games ever and adds new magic to the
legend. It’s arguably the best ever NES
game ever. You must guide Mario through
the eight levels (not to mention all the hid¬
den ones) as he struggles to rid the world
of Bowser and his evil family. Success is a
hop, skip and jump away, but so are some
of the toughest challenges Mario has ever
faced. Great entertainment and guaran¬
teed to keep you playing for hours. Even
when you have completed the game (which
is no easy task) you can still have a lot of
fun just exploring for those hidden extra
rooms and levels. This is the game to take
platform games into the ’90s and will be
talked about for years to come. T
gameplay belies its addictive
Mario 3 is probably the most addictive
game ever and is the yardstick by which
other platform games are measured.
Following is a complete solution to this
monster game - the hidden rooms, the
cheats, the power-ups, the essentials to
get you from beginning to end. Each world
is mapped from beginning to end, so you
can see what to expect and how to avoid
it. And then there are the hidden rooms...
NINTENDO £39.99 PLATFORM ADVENTURE
_
This is the access to
the next hidden
coin room. Jump
up to the hit box
and you will reveal
a hidden jump
box. Jump on this
and push up.
Hit this block to get a rac¬
coon suit. Make sure you
hit on the right hand side
- it's easier to get the suit
that way.
This is a scrolling
level so pick up the
coins, if you sprint
and then fly up you
will reveal more
coins and another
extra life. You’ll
Jump up and smash this
brick with your tail to turn it
into a switch block. Now you
can quickly pick up all the
coins before they turn back
into normal bricks.
The top brick of this pile of three
can be knocked from the side to
reveal another raccoon suit, just
in case you have lost the one
If you bounce on both of these
jump blocks successfully you will
reveal a raccoon suit, but watch
out for the flying nasty below as
he will quite happily hit you.
These flying creatures have to
’ 2 nil
be hit once to make them
losetheir wings and then
again to kill them. Make sure
they don't lift off when you
are on the ground.
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Console MAY 1992
Alter you have the clue to the
whereabouts of the whistle you
emerge here. Go left to get
some extra points or right to
complete the first stage.
This is the switch
block that will turn
all these bricks
into coins, just
ripe for the pick¬
ing and easy
money for you.
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This is the special
pipe that you land
on after jumping
from the clouds.
Go down here to
reach the room
that gives you a
clue as to where
Here is the hidden
room for stage one.
The coins are easy
to get, but take a
closer look as they
are shaped like the
number three to tell
you the warp whis¬
tle is on world 1 -3.
Collect them and
exit to the right.
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World 1-1
If you bounce on all three of
these blocks in a row you will
pick up an invincibility bonus that
will allow you to smash anything
you touch for a short time.
A quick coin
pick up, but no
more power-ups
unfortunately.
Get to this white block immediately after you
come back to the main part of the level and
then squat down for a few seconds. You will
notice that Mario actually moves behind the
scenery. Now run to the end of the stage and
when you hit the item move to the right upon
which Mario will vanish and you will get your
reward, the coveted warp whistle. Make sure
you don’t wait around when you are behind the
scenery though as the creature will kill you.
Take special
care in all your
high flying, high
speed antics that
you don't acci¬
dentally fall
down these
holes.
Take special care of the
Boomerang brothers as
even after you hit them
their boomerangs can
come back to hit you. U
a hit and run policy.
YOUR GUIDE TO POWER-UPS IN SUPER MARIO BROS 3
The much needed 1-up, an
extra life for every one of
these picked up.
A switch point. It turns red
bricks into coins, but its
effects don’t last long.
Mario must pick up these
coins for bonuses and a
hidden cheat.
The fire flower turns Mario
into a fire spitting dude.The
fire balls kill most enemies.
Starman grants Mario
invulnerability from enemy
attack, time limited though.
Jump blocks can be
leaped upon to get extra
height and hidden items.
Question block - hit these
to get items, power ups
and extra coins
This gives Mario the rac¬
coon suit for smashing bad
guys and flying.
The super mushroom
makes a small Mario into
Super Mario - useful.
MAY 1992 Console
This section may seem intimi¬
dating but it is very simple.
Move to the first gap in the roof
and duck, then make the next
two jumps and sprint to the end
and duck again., when the
door appears push up.
Try not to hang about
on these platforms
because as soon as
they feel your weight
they will collapse giv¬
ing you just enough
time to leap clear
before
die
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This can be quite a
tricky jump for
beginners, run and
jump off of the
platform and land
on the wooden
block. Then jump
straight away to
make it to the other
side of the bricks.
Try to land on the lower level of
these two platforms as you can
then jump up to smash the blocks
overhead for extra points and
possibly some hidden items.
After you have picked up
the raccoon item, jump
back if you are far enough
ahead of the scroll and
smash as many of these
blocks as possible.
Pick up this raccoon item and
go on a wrecking spree. Smash
as many blocks as you can with
your tail and you will get coins,
points and any items that are
concealed in the bricks.
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Stay on this collapsing platform
until it reaches the last coin and
then jump clear. Time it right and
all the coins are yours. Get it
wrong and you're dead.
Now it's time to get the warp whistle.
Collect the raccoon tail and stomp on
old Dry Bones. Now walk to the right
but don't go through the door. Turn
round and sprint towards the power-up
block. Take off and go up. Move right
and you will disappear off screen. Keep
moving right until the screen stops mov¬
ing ana push up. You will now enter the
room with the warp whistle.
Time for a bit of
Boom Boom
bashing. Jump on
this guy three
times to send him
back to the pit he
came from.
Hit the note block to gain
access to coin heaven.
After picking up all the
coins go down this pipe
to rejoin the main part of
the stage.
If you have fireballs
use them now to
take out the venus
plants at the bottom
of this ramp. If not,
time it so that they
are not on screen as
you move by.
The first of the hammer Brothers makes his appear¬
ance. These guys move around the world map looking
for Mario. When they touch him it’s a fight to the death
in this special screen. When he is on his own it is a
simple matter to run under his hammers and jump up
to smash the brick he is standing on from below.
When he is dead smash all the other blocks because
there is often a bonus hidden in them. On later levels
when there is two of them always tackle the lowest
Hammer Brother first as this gives you a clear run on
the other guy.
After all the hard work is done
go up this pipe to get to the end
of another level. If you liked the
ice world, you'll be pleased to
know it makes a reappearance
later on in the game.
After this stage you move onto the air¬
ship. At the ena of the ship you will meet
another one of Bowser's nephews. Jump
on him three times and you rescue
another king. The airships are fairly
standard throughout the game. Practice
makes perfect.
Ride this block to get the
coins and jump on the
enemy half way along.
Jump off just as the block
starts to sink down and
land on the next platform.
Make sure you get this
power up, it will help you
if you have to take a hit to
survive the level. You can
also smash all the bricks
along the way.
MAY 1992 Console IS
The second of these two
blocks holds the starman. Get
this and then run right; you
don't have to worry about
anything hitting you as you
are invulnerable for a while.
There is a hidden power up in this block If
you are already Super Mario you will be
able to smash most of these blocks for
extra points, but keep an eye on the time.
Use these blocks to get on
top of the pipe structure.
Jump on the enemies up
there. Learn the patterns of
the fire creatures as they
do their best to interfere
with your progress.
Each of these three pyra¬
mids has a power up in
the bricks at the top.
Watch out for the fire
creatures and the gaps
below as they are surpris¬
ingly easy to fall into.
Use this space to take a run up to take off. Fly up
to the right and you will find stacks of coins and
items to collect. There is also a switch blocks that
will turn all the bricks below into coins. If the coins
turn back to bricks use the koopa on them. Jump
on the koopa and throw him into the bricks.
This wooden block hides a rac¬
coon feather in it. You can use
the tail to float in the air a little
longer. It makes the jumps over
the Venus fire traps easier.
Stomp on a Koopa and then jump on
him again to send him on a path of
destruction that will leave the exit clear.
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The third block in this structure
holds a switch block. Hit it and get
the coins. Try to stay out of the
water though because if all the
blocks are coins you can't jump
clear immediately.
This is another switch
block. You are now just a
short flight away from
completing this stage.
Don't collect the loose
coins straight aw y-
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coins. They will
back into coins
can collect them
coin room.
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Run along the ground
and take off, move up
this channel smashing
all the blocks as you
go. Taking the high
road is a lot easier
and more fruitful than
1 1 travelling below.
This Chain Chompa has a
blind spot just to the right
of it. This means you can
collect the two items from
these blocks without being
in any danger.
Pick up a koopa and
throw him down the
gap between the
wooden blocks to
open the bonus items.
One of them will burst
into this vine. Climb
up it for even more
bonus coins. Then
climb down this pipe
for access to another
On your way to
the end of the
staae collect these
blocks for items.
Console MAY 1992
m
This wooden block
holds a power up,
iu will need to jump
ip to reveal the hid¬
den jump block.
This blocks holds a switch block.
The next one along holds an
extra life. Use the raccoon tail
to hit the blocks, but try to keep
on the wooden platform so you
don't have to risk the water.
Drop down the second pipe to get to a switch block. Hit this
and all these bricks will turn into coins. Collect them and
sprint right and jump as soon as the bonus item appears.
Smash as many of
these blocks as
you can. If you hit
the first two with
your tail you can
stand underneath
the others and
- : mply jump up to
simply jump up to
4 hit the remainder.
You can smash these
blocks for the points, but
l there isn't really much
point to it. The room is
blocked and there is noth¬
in# ing in it anyway.
Watch out for the koopas that
travel along the roof, they
have a nasty habit of falling
on top of you. Go up the pipe,
but watch out for the
boomerang brothers when
you emerge by the exit.
Jump up here to
reveal a hidden
block that will
enable you to get
into the bonus
coin room.
There is a raccoon tail in this
block. It makes the rest of this
level a lot easier if you have
it. You will be able to smash
blocks without having to
throw koopas at them.
When you jump off the
floating platforms you will
come down right by the
exit. You can now waste
time by going left to get the
last of the enemies right to
end the stage.
It you go in the com
room you will come
out here - just go
up the ramp, jump
a couple of bad
guys and you're
home free.
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MAY 1992 Console
75
World 3*1
Right at the start you can drop down
and collect a power up, but don’t do this
if you are wearing the frogsuit as you
will lose it. When you reach the lava
lotus plants you must grab the goodies
straight away or else they will fire and
you will not be able to get them. There
is another extra life to be had on this
level; to the right of the note blocks is a
brick with the extra life hidden inside it.
Watch out for the current when you are
getting it though.
World 3*2
There are a few hidden treats on this
stage, but it is more important to stay
out of the water where you are in
constant danger. Just get the power-up
from the first block. When you reach the
horizontal lift you will see a structure
shaped like a long ‘L\ Bump its side and
you will get a starman.
World 3*3
Kick the first koopa you come to and he
will bounce off to reveal a switch block.
You can only get the power-up in the
note block if you bump the note block
after using the switch block. When you
reach the pipe at the end of the stage
World 3*4
There is an easy power-up in the block
behind the Venus fire trap. You can
clear the water at the next hill with a
single huge jump, but if you don’t jump
near the right edge of the water you will
reveal coin blocks which you can use as
stepping stones. When you reach the
hanging piranha plant, the second brick
along is a switch block. Use it to get
loads of coins. The next question mark
block is a power-up. There is an extra
life in the next brick ledge, but it is
76
guarded by Lakitu. Use the
hammer to break the rock
on the world 3 map that
blocks the path to the boat.
Now you can sail around
getting loads of power-ups
and extra lives.
World 3*5
If you have one, use the frog suit here.
The first question mark block holds a
power-up. If you have the frog suit swim
down the pipe located after a row of
floating coins and head right. If you
have the raccoon suit jump up and hit
the platforms above the water for a few
bonuses.
World 3-6
The first question mark block as usual
holds a power-up. Knock the first koopa
and it will do the job on the coin box
below you. The one part of this level
you have to master is the rotary lift -
jump on it just as it stops spinning and
immediately jump off again.
World 3*7
The top wooden block contains the start
of level power-up. In the stack of
floating bricks there is an extra life so
start punching. Use this picture to
locate the beanstalk. After collecting the
coins go back to the block of wood near
the top of the beanstalk and jump right.
Jump up in the middle of the cloud bank
for a special note block that leads to a
coin heaven. You also get taken to the
end of the level.
World 3*8
Use the Jugem’s cloud that you got in
level 3-7; it’s the simplest way to
complete the level. If you get 44 coins
on this level the white mushroom house
will appear. You will come across
several hidden beanstalks on this level,
but they don’t lead to coin heaven. They
are there to keep you out of Boss
Bass’s way. You must stay in the middle
of them or you will fall off. The first brick
contains one such beanstalk. In the
block above the two silver bricks there
is a coin box. When you reach the end
of the level it is safer to take the higher
route as the low route makes you an
easy target.
World 3*9
This level is split between land and
underwater parts. All the parts are
interconnected... just head right. To the
left of the cannon is a power-up in the
ledge. There is an extra life in the top
ledge of the next structure. The water
pipe farthest left contains a frogsuit
which is a godsena for finishing this
level.
World 4*1
You will notice something strange about
this level, either Mario has
been watching the virtual reality version
of Honey I Shrunk the Kids or
everything has just got bigger. No
problem though, the bigger the
challenge the better. To get to the
second question mark block, knock the
koopa towards it to smash the brick
underneath. If you can’t do this there is
another power up in the next question
mark block. If you have the space you
may like to try and take off and head up
to the waterfall. After you’ve had a look
around, enter the pipe on the far left.
Take care at the end of the level not to
jump on the koopa or he may block the
exit pipe.
World 4-2
The best advice on this level is to stay
out of the water. Collect 22 coins and
the white mushroom house will appear.
After evading the koopas smash an ice
block against the question mark block
to get a power-up. After hitting the
switch block punch the question mark
block and get the starman. It will give
you enough power to reach the end of
the level if you don’t hang about.
World 4-3
After killing the sledge brothers, enter
one of the pipes. It doesn’t matter which
one as they both take you to the same
place. Don’t jump on the buzzy beetle
right away. If you wait for just a few
seconds you can smash him into the
second one. There is only one power-
up on this stage and it is in the single
question mark block above the small
ledge. Hit it on the right side so it
doesn’t go into the bottomless pit. If you
have a raccoon suit you can fly to the
next part to get some more coins.
When you get to the pair of wooden
blocks you can get the sole extra life on
this stage.
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World 4-4
Get the power-up in the question mark.
Let Mario drift down to the left. He
should sneak between the two pipes.
The up pipe will take you to the coin
room. All you have to do here is jump
on the switch blocks to earn an extra life
in coins alone.
World 4-5
The question mark block near the
pyramid is a power-up; you may need
to use a koopa or paratrooper to get at
it. As you travel along keep an eye out
for a small block above the cannons.
Hit this and a magic beanstalk will
grow. You will need to fly or jump on a
missile to reach it. After you have
climbed the stalk, you will be in a secret
room where you can get a tanooki suit.
Hit the switch block and swoop down
on those coins as you return to the
main part of the level.
World 4-6
This level contains both giant and
normal parts so be sure to explore
both. In both parts there is a power-up
in the floating square; you need to be
super Mario to collect it. You will also
need to use a fast running jump to clear
the first pit as a normal jump will leave
you short and dead. In giant land the
first question block has the power-up
and in the wooden set up that follows
there is a starman somewhere on the
left hand side. Go to the ledge above
for a coin box. If you have the raccoon
suit fly up when you reach the question
block to get some more coins.
World 5-1
Fly up and go into the pipe. The high
route leads you to a music box, the
lower route will take you to the land
beneath the chain chomps. The ledge
contains four extra lives. Fly up and
break the bricks. The one on the left is
a switch block. There’s a power-up in
the first wooden block, and also one on
the area guarded by the chain chomps.
World 5-2
Again there are two routes. If you can
fly, the uppermost route will gain you
three extra lives and a power-up. Stay
right as you enter the pipe at the start
of the level. Use the raccoon tail to slow
your descent so that you can land on
the note block. Now climb to the right
and enter a pipe that will take you
outside. Go down the very next pipe
you see to enter the secret room.
World 5-3
The question mark block contains the
first power-up. There is only one way to
get the kuribo shoe, wait for its wearer
to come on screen and then bump him
from underneath - no other approach
will work. An extra life is hidden in the
ledge above the munchers. After
entering the pipe you will see a row of
question blocks, one of them holds a
power-up.
Console U MAY 1992
World 5-4
Remember that early practice with the
rotary lift? Now you get to put it to good
use as this is what this level mostly
comprises of. It is best to use the P-
wing if you have it. There is only one
power-up in the level.
World 5-5
Bump as much as you can to get loads
of power-ups. When you reach the
second pipe take out the bricks and go
inside; you will get a tanooki suit and
some coins.
World 5 - 6
The screen constantly scrolls, so there
is no time to hang about. The power-up
is in the first question block, but unless
you are confident don’t go for it. There
is an easy way out of this level. When
you come to the long brick ledge there
is a switch block hidden to the right
hand side. Once you hit it things will
become a bit easier.
World 5-7
The wooden block on top of the pile of
bricks hides the power-up. When you
reach the pipe guarded by the Venus
fire trap, use fireballs. Go down the
pipe, but before you do hit the brick on
the far left of the pipe to get another
extra life. When you reach the lower
level there are two power-ups to find.
The first is in the last pile of wooden
blocks. The second is in a note block.
World 5-8
No strategy at all needed in this level;
just run hell for leather until you reach
the end.
World 5-9
This is the level where you can show
your true mastery of lifts. They aren’t
solid, so you can jump up through them
from underneath. If you go in with
fireballs you can blast fire chomp, else
you will have to take a risk and jump on
him.
World 6-1
Try to start this stage as super Mario
because the first power-up will give you
fireballs - this makes killing all the
enemies on this stage a lot easier.
There is a raccoon suit concealed in
the question blocks.
World 6-2
Pick up the first silver brick and throw it
at the question block for a raccoon suit.
The V shaped structure at the end of
this stage holds an extra life in the
floating block.
World 6-3
If you bounce on the note blocks and
wait, a lift will appear. Use the koopa on
the ‘L’ shaped structure to make the
beanstalk grow. Climb up it and once
you enter the pipe in the sky you will be
able to get another tanooki suit. Fly up
the left hand side of the screen and you
will find a miniature coin heaven. The
very last brick on this stage holds an
extra life.
World 6-4
The very first brick on this level holds
an extra life. After hitting the
switchblock there will be a pile of coins
to the right. You will have to use the last
rotary lift to throw you into the final part
of this stage. Jump on it once it’s
stopped spinning and jump off it again
to get the extra lift.
World 6-5
Most of the pipes on this level will
contain power-ups. Get the raccoon
suit as you will need it to complete the
level. Once you have the suit, take off
and fly overhead to get some extra
coins and an extra life that is up there.
One thing you have to remember on
this level is that buster beetle will throw
blocks of ice at you - and these travel
both up and down hill. There is a pipe
on the far right of the level that has a
Venus fire trap next to it. It is safe to
duck after you exit the pipe; the fireballs
won’t hit you.
World 6-6
At the beginning of the lower level you
will be able to pick up a starman to help
you through. When you dive in the
water stay at the top and keep
swimming to get an extra life. Stay on
the ground when you fight the spikes at
the end.
World 6-7
You will see a section with two brick
ledges - jump up to reveal another
hidden extra life. Now get your feet
back on solid ground. Drop through the
single doughnut and jump onto the
note blocks; they will bounce you onto
the pipe.
World 6-8
Pick up the silver brick and throw it at
the question block to get the power-up.
When you come to the question block
covered with silver bricks, take a bit of
time to kill all the beetles before you go
for it. There is an extra life on this level,
but it is quite well covered. It is in the
block on the right hand side of the ‘H’
shaped silver block pile. There is a
switch block on the last ramp hidden
among the bricks.
World 6-9
The first two note blocks on this level
contain the all important power-ups.
The switch block on this level is hidden
in the next section. There is an invisible
block to the left that will trigger it. Now
carry on to the end.
World 7-1
If you need any more lives (you can
never have too many) there is an extra
life above the second set of question
mark blocks. In the final zone, bounce
off the paratrooper to get a hidden extra
life.
World 7-2
The power-up is in the first block. If you
are super Mario it will give you fireballs.
These make it a lot easier to get
through the level. Go in the next pipe
and go left for coins and a switch block.
When you come across the note path
there is an extra life in the middle. The
exit pipe is the third from the end.
World 7-3
You will have to use invincibility to
complete this level, so head for the
starmen. The first question block holds
one - get it and run. The other blocks
will also give you more starmen.
World 7-4
If you can fly then another two extra
lives can be yours. Take off at the start
and fly over the bricks to the right.
When you go under water be careful.
World 7-5
The main problem on this level is lack
of time; it very easy to lose track of it in
the maze of pipes. You will notice that
a lot of the holes you jump through
become coin blocks. Head right
whenever you can and with a little
exploration you will find the end.
World 7-6
This level is very difficult. There are two
types of lift and one of them is guided
by you. It is probably worth wasting
time to get used to them early. When
your lift gets close to the vertical pipe
at the top jump off because it will fade
out under you.
World 7-7
You have to keep getting the starmen
on this level to keep your invincibility.
Race through as fast as you can.
World 7-8
Get past the pair of piranha plants with
the aid of fireballs. There is a starman
in the question block. The next extra
life is after the three vertical pipes in
the brick ledge. Go to the hanging pipe
and jump on the note block to get to
coin heaven. There is another extra life
at the end concealed in the question
blocks.
World 7-9
Here is the route. Run right to the note
blocks. Now jump on them (there is a
power up in the middle one) and keep
going up through the next three gaps.
Now go left through two ice wall
sections. Get out through the top. Next,
run across the top of the two sets of
pipes. Instead of carrying on, run off
the end of the second set and go left at
the note blocks. Go through the ice
wall and up through the gap in the top.
Break past the next ice wall. Drop to
the base of the wooden blocks and
head right. Carry on through the hole
in the next section and the two ice
walls to the right. Head over the wood
blocks and through another ice wall
(again to the right). Go through the wall
and the one below it. Go through the
hole in the floor and head right for
some coins. The last wall to the right
leads you to a cell. Get out through the
top and you will see the exit pipe. And
that’s it.
MAY 1992 Console
These hand stages are just
very easy jumping exercis¬
es, pick up the extra power-
ups to aid you to the end.
Try to time your jumps so that you
leap just before the flame disappears.
Also, try not to land on the floor: Aim
to jump from gun barrel to gun barrel.
To clear this massive leap
you have to take a running
jump. When you are at full
speed press the jump button
to get that extra height.
This is the closest you will come
to a safe spot; the only thing that
will hit you are the spanners. Of
course, there is an easy way to
do this whole level. Dive into the
water under the ships and swim
) the end of the stage.
When you get onto the top ledge
run to the right of the screen until
the edge appears. Then run left
to get the power up.
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Take this lift and jump off
at the top. Take the
doughnut down, but keep
walking right when you
are on it so that you don't
Remember that you
can slide down this
hill to wipe out any¬
thing in your patn.
Watch out for these stat¬
ues, they spit lasers at
you. Either run past them
at full speed or, if you
have the raccoon feather,
Okay, this is what all
the hours of toil have
been about - you are
now in Bowser's Castle
Be extra careful when you
are using the note blocks
as it is very easy to move
too far in the air and miss
your next landing point.
Try to pick up all the coins
along the way as well.
Take the high
road with these
doughnut lifts.
Stay low and you
will be in trouole.
78
ConsoleXS MAY 1992
/' ;-i "n
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YouNvantroyc.
this guy first time
os it is a real pain
to have to go
:/X
this level. Wait
until he has
thrown his first
arid
boomerang
hit him. Then jump
as the boomerang
comes back
By now you will need
this extra power up so
don't miss out on it.
Boomerang Brothers
again. These guys
should be a doddle
by now, but don't get
complacent. This is a
bad time to start los¬
ing lives. If you do
lose a life here
remember to go
underneath all me
ships to save time
and energy.
This is the last big barrier between
you and the end of this stage. Don't
rest on any of the triple barrel shot¬
guns, except the very top part. Then
all you have to watch out for is the
cannon below as it fires up.
Take great care with
this jump as you
have two big guns
either side of you.
After a difficult
level this guy is
easy. Jump on
him a few times
for good mea¬
sure and your
progress is guar-
ant
These stages are a lot
easier if you fly straight
through them. If you are
raccoon Mario you can
do it, but it isn't worth
using a P-wing on.
You can stand on
the fire guns with¬
out worrying
about them; watcn
out for the span¬
ners though.
i i
Time your run so that this
block is to the far right.
Fall down the pit but
keep pushing right and
you will miraculously
land on the platform.
You have to jump on this
note block to get the nec¬
essary height to get onto
the pipe. Judgement and
a little luck should see
you through.
This is it; dodge this stat¬
ue, jump over the lava
and go through the door.
One more stage and you
are going to be facing
Bowser himself.
The first statue is laser
equipped, jump him and
land on the top of the oth
ers as you go through.
Get the power up and
you're almost there.
Make sure your tim¬
ing is spot on here
as mistakes are
severely punished.
MAY 1992 Console
He's big, he's bad and his
breath smells. Burns more
like. Punch the orb and
watch out for the flames.
Another handy life-restoring
potion. Use is carefully as you
will be thankful for its extra
energy in the later levels.
You may well have scoffed when those
clever coders at Tecmagik announced they
would be releasing a version of the best-
selling 16 -bit game Shadow of the Beast
on the Master System. Forget any doubts
about gameplay, graphics or presentation
- this game’s a cracker. As for the story¬
line, it remains the same. In a distant land
of mystery and magic a child is snatched
by the mages of Maletoth. To cut a short
story to a sentence, the child - now a man
- sees his father brutally executed and
vows to seek revenge. The game itself is
set over six very large levels and over the
next few pages you’ll see all the levels*
laid bare. You begin with three lives aw'
no weapons. If you lose a life you win
crumble to dust and must start the level
again. The aim of the game is to defeat all
of Maletoth’s minions in every part of the
land. Only then will you finally cast off the
evil magic of many years that have pre¬
vented you taking your true human form.
The journey is long and torturous, but
choose the correct path and you’ll make it
through quickly and unscathed.
When you pull the lever,
the electricity flow will be
stopped here which means
you can jump across and
get the green key. Not
much point though as the
potion does nothing.
This lever has a
sign over it telling
you not to touch -
however, it's a
good idea if you
do as it will stem a
charge of electricity
later in the level.
TECMAGIK £34.99 PIA
Here you'll find the
very helpful square
white key which
enables you to aet into
the castle. Use me time
warp at this point to
transport you back to
the start of the level.
PICK UP A POTION
l
Blaster - you'll find it in the bot¬
tom left-hand corner of level 4.
It's needed to waste the boss.
✓
>
Magic wand - found in level 4;
helps you load by blowing out
your torch so leave it where it is.
-t-
Crucifix - found outside the cas-
He. It's necessary to summon the
king gargoyle.
’***' ’ •
Mask and jet pack - get these
outside the entrance to level 5.
Put them on before entering.
-
Life - these little angels are scat¬
tered around the levels so keep
your eyes peeled.
&
Empty potion - pick it up if you
really want to, but it won't do
much.
o
Gold coin - you'll find this near
the start of level 3, take it to the
well at the start of level 3.
&
Health potion - found scattered
around the levels. Gives you a
very valuable four health points.
<5
Round gold key - opens the door
at the end of level 2. It's on the
platform under the orb keeper.
A
Invulnerability potion - makes
you invulnerable, but only for a
short while. Don't get caught out.
£
Square gold key - utter junk this
one, so leave it as it will only
take up valuable carrying space.
<5
Jumping potion - can be found
in level 1 . It makes you jump fur¬
ther.
&
Round green key - important
one; this key will get you into the
caves (level 5).
&
High jumping potion - used (with
the blaster) to kill the end-of -evel
guy on level 4.
Jt
Square green key - throw the
lever in level 2 and you'll be able
to pick this key up.
&
Energy restoring potion - is dot¬
ted about levels. Will restore
your energy to maximum.
<5
Round white key - once again,
an utterly useless key. Don't both¬
er with it.
X
Spanner - found in level 4 and
used to disable the force field in
the same level.
.5
Square white key - found in the
top left-hand corner of level 2
and is used to enter the castle.
Torch - pick up this gem at the
end of level 3 as you will need it
for the castle (level 4).
find
key
You
that will allow >
to enter the wel
the end of level
you
Console MAY 1992
Yet another delicious potion;
only a measly red one this
time though. Still, it's worth
four points.
Take care going along
here as these water
drops really sting.
Another one of
those awfully nice
green potions here.
With more get up
and go than a bot¬
tle of Isotonic
Lucozade.
As soon as you get to this guy, duck and punch the
head that's asleep. You'll probably lose about four
health points, but it's worth it in the long run.
The long jump potion - get it and then go
down the ladder to your left. Take the potion
and leap across the gap for the extra li
You'll find the all-
important invulner¬
ability potion here.
Work out the best
point in the game
to use it, but above
all make sure you
use it wisely.
Get down the
ladder and leg it
as you'll have
this beast after
you - and not
only does it have
sticky feet, but its
teeth are pretty
sharp too.
pon
move you back to the start
of the llevel and restore
your energy. Very useful
in emergencies.
their attack p
they're easily
tterns,
These green slime balls
won't cause you too much
grief. Once you've learnt
This dude's got his eye on you
and he's also indestructible, so
duck underneath him and you
should survive this eyesore.
MAY 1992 Console
81
You should find the medallion
around here. Take it to the well at
the start of the level and you will
be rewarded with an extra life.
These flying red monsters are
more plentiful than they are dan¬
gerous, but keep your eye for
them as they can catch you out.
These guards do a pretty good
job ana will attack you from all
sides. Make sure you smack them
before they smack you.
When you first meet this
guy he'll be crouched
down, but as you
approach he'll leap
towards you. Attack him
with a flying kick.
Energy-restoring red potions; they
couldn't come at a better time.
Now you can have
some real fun; smash
the chest and you will
find a very useful
blaster which you will
need when you meet
the big guy at the end
of the level.
After you have found the
spanner, take it here, kneel
and select it from the
inventory. In this way you
will disable the macnine
• and be able pass.
This evil-looking
snake is out for
your blood - it's
wise to go in the
other direction.
Be careful when you
walk along here. As
soon as you see the
drops stop and they
should miss you.
For even more bounce than
Zebadee, collect this wonder¬
ful high-jump potion. Keep it
safe because you will need it
• for the end of the level.
J .. i
Console MAY 1992
i-
_
I——
—
to
the dragon's egg
Keep an eye out for these
gems. Stand on one of
these and you'll be walk¬
ing with a serious limp.
Take great care
when you jump
down here; time it
so that you land
between the two
sets of spikes.
You should come
across a few of these
here, but just duck at
the appropriate time
and you should find
it easy going.
These flying legs
are very strange
and dangerous,
especially if your
energy is low.
Attack them and
run as they come
You'll find the spanner
necessary to disarm the
electric aischarae
machine at the oottom of
the level in this chest.
MAY 1992 Console
The lizards will come leaping towards
you ready to attack, but a well timed
nigh kick should sort them out.
Yes, you've guessed it, it's
those blobs with sticky feet
aain. Avoid them bv flvina
again. Avoid them by flvina
low or - better still - fly nigh
and shoot them.
Our lovely model
is wearing the
very latest in face
mask protection.
Good job too, oth¬
erwise you would
be worm food by
now.
More of those friendly spikes that
are out to ruin your day. Avoid
them by flying high and they
shouldn't give you too much bother.
These flying goons are
quick and tireless, so be
on your guard.
Don't worry
about the grave¬
stones, they're
there to help
you. Smasn
them and you'll
find potions,
power-ups et al.
Who ya gonna call?
You should be able to
handle these spooks on
your own. Be careful
though as they can
creep up on you.
Here's one happy gar¬
goyle, you've found the
dragon's egg for him and
now he's happy to let you
pass on to the final level.
f ♦liiAs* —
Gravestone. You'll find a fair few along this
level and most of them will contain potions, so
now is a good time to top up your energy.
The guards again -
So close, but yet so
agair
you would think
that they would get
the message by
now, but, no, they
still come after you.
And there are a lot
of them here.
yet s<
far. You could still
blow it all here -
don't get too cocky.
You've met these
guys before so
there shouldn't be
any new surprises.
These creatures come from
behind to get you, so be
warned ana move swiftly
when in this area.
Console MAY 1992
They may look like a set of juggling balls but
they're even better than that. This is where
you'll find the power-ups on this level.
More of the rocks that you met earli¬
er on on the game. A swift punch or
flying kick would be better here than
trying to avoid them.
Kill these creatures if you
want to, but if you'll find
it easier you can leap
over them without too
much hassle.
This de ™n looks prefty
ikT' bU, L d ° n ' k ' lh °l
■ tool you as he's soft. If VjOU
■ use . invul lerabilih,
■ potontf.otyoufoundear
guardian, you'll be frans
POleJ to the fa, of iha
castle agom. If you go fo
right you'll find the cru-
I cifus. Use this and the king
ratST 4 *"*
r MJi-*
Here you'll find the dragon's
eag that you have to get for the
king gargoyle. Give this to the
gargoyle and you'll be allowed
on to the last level.
c
h in
and
avoic
More ugly enemies; this
being the last level
there's no lack of them,
but keep your cool and
you'll be fine.
What is it about aliens that
they all look so weird?
Well, these blobs are no
different and like most of
them they are pretty anarv
so be very careful.
MAY 1992 Console
85
1. Virgin’s latest game for
the Master System is
Arcade Smash Hits, a com¬
pilation comprising three vin¬
tage coin-op games. The
first two are Missile
Command and Breakout,
what is the third?
A. Dean Attack
B. Centipede
C. Jet Set Willy
2. All the games in the
Arcade Smash Hits compila¬
tion are old Atari coin-op
classics. Atari is credited
with beginning the home
console market with a
famous bat and ball game,
what is it called?
A. Pong
B. Wong
C. Nigel
3. Virgin are also releasing a
console version of Tintin
later this year, what is
Tintin’s dog’s name?
A. Bouncer
B. Snowy
C. Butch
Phone number.
Tick the appropriate boxes on this coupon
and send it (or a photocopy) to Smashing
Coin-op Compo, Console XS, 7a Wicker Hill,
Trowbridge, Wiltshire BA14 8JS. All entries
must be in by June 30th.
It’s true! To simultaneously
celebrate the release of the
Arcade Smash Hits compila¬
tion on the Master System
and the launch of Britain’s
number one game-busting
magazine, those extremely
generous people at Virgin
Games are giving you the
chance to walk away with
the original, highly treasured
Golden Axe coin-op
machine plus ten Virgin T-
shirts to the runners up. All
you have to do is answer the
three relatively simple ques¬
tions below and Golden Axe
could be yours forever. Be
the envy of all your friends
mm nffiiirjiSi]
My answer to the Gauntlet coin- >
op competition are as follows: .
Question 1
.A 6
B □ I
c Ip;;’ \ I
Question 2 |
A y
B ri : .
C
Question 3
A □
B E> '
c □ {
Name.I
Address.I
MACHINE
wet
E ode Smash Hits,
i chance to walk away
bee coin-op. There are
as runner-up prizes.
and astound
huge amounts
of the opposite
with this
black cabinet
Dresenting the ulti-
prize available
>nly to Console XS readers
in this exclusive competition.
What to do
All you have to do to own
your own coin-op is answer
the three questions below
and fill in the form with your
name, address and phone
number. If your copy of
Console XS is too precious
to cut up then you can
always photocopy the form
or send in a postcard with
the details printed in capi¬
tals. Either way, send your
entries to Smashing Coin-op
Compo, Console XS, 7a
Wicker Hill, Trowbridge,
Wiltshire BAH 8JS. The
closing date is June 30th, so
be sure to enter quickly in
order to guarantee your
chance as a winner.
The questions
Following are the three sim¬
ple multiple questions you
must answer:
86
1
ConsoleXS MAY 1992
1
f «r
NEW SPECIALS
ALIEN STORM.£19
ALISIA DRAGOON.£32
ARROW FLASH.£16
BAD OMEN.£32
BAREKNUCKLE.£28
BATTLE MANIA.£29
BONANZA BROS.£24
BUCK ROGERS (US).£34
BULLS VS LAKERS (US).£32
CRUDE BUSTER.£32
DARK CASTLE (US).£25
DESERT STRIKE (US).£33
DEVIL CRASH.£31
DONALD DUCK.£29
F-22 INTERCEPTOR (US).£32
F-1 HERO (3D/8MEG).£32
FIGHTING MASTERS.£32
GAIRIES (8MEG).£25
GALAXY FORCE II.£19
GHOULS 'N GHOSTS.£31
GOLDEN AXE 1 £24
GYNOUG.£25
HELLFIRE.£24
ICE HOCKEY (US).£30
IMMORTAL.£31
JEWEL MASTER.£24
JOHN MADDEN 92 (US).£31
JORDAN VS BIRD (US).£31
JUNCTIONS.£23
KID CHAMELEON.£32
MAGICAL HAT.£19
MARVEL LAND.£25
M E R.C.S-'COMMANDO II.£25
MICKEY MOUSE 1.£25
MONACO GP II.£35
MOONWALKER.£18
MS PACMAN (US).£29
NEW ZEALAND STORY.£27
PGA TOUR GOLF (US).£31
PITFIGHTER.£34
POPULOUS.£24
ROAD BLASTERS.£29
ROAD RASH (US).£31
ROBOCOD (US).£31
SLIME WORLD.£32
SONIC THE HEDGEHOG.£27'
SPIDERMAN.£25
STRIDER.£25
SUPER FANTASY ZONE.£31
SUPER OFF ROAD (US).£34
SUPER SHINOBI.£25
TERMINATOR (US).£33
THUNDER PRO-WRESTLE.£33
TOE JAM & EARL (US).£34
TOKI-JU JU ADVENTURE.£25
WANI WANI WORLD.£25
WHERE IN TIME IS (US).£34
WORLD CUP SOCCER ‘92.£31
WONDERBOY III.£19
MEGA DRIVE
MEGADRIVE PAL TV VERSION TAKES ALL
CARTS. ENGLISH TEXT & INSTRUCTIONS,
LEADS, POWER SUPPLY & JOYPAD
Only
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..£89
Only
£263
LAST RESORT.£124
8 MAN.
£109
MAGICIAN LORD.£94
ANDRODUNOS.
£124
MUTATION NATION ....£114
ALPHA MISSION II
..£99
NAM 1975.£99
BASEBALL STARS ...
..£89
NINJA COMBAT.£99
BLUES JOURNEY.
...£89
PUZZLED . £89
BURNING FIGHT.
...£89
RIDING HERO.£79
CROSSED SWORDS
...£99
ROBOARMY . £109
CYBER LIP.
...£79
SENGOKU DENSYO...£109
FATAL FURY.
..£124
SOCCER BRAWL.£124
FOOTBALL FRENZY.
.£124
SUPER SPY.£87
KING OF MONSTERS
...£89
THRASH RALLY . £114
LEAGUE BOWLING-
....£89
TOP PLAYERS GOLF..£124
MEMORY CARD.
....£19
JOYSTICK.£39
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AREA 88/UN-SQUADRON.£39
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CYBER FORMULA.£44
F-ZERO.
F-1 GP EXHAUST HEAT.
FINAL FIGHT (GUY)+CD.
FORMATION SOCCER.
GEOMAN THE WARRIOR ...
GRADIUS III.
.£35
.£45
.£47
.£43
.£40
.£40
JOE & MAC
.£44
LEMMINGS .
.£45
PITFIGHTER (US)
.£45
RANMA 1/2 .
.£47
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SUPER CONTRA SPIRIT.£45
SUPER FPRO-WRESTLING.£40
SUPER GHOULS N GHOSTS.£44
SUPER MARIO WORLD.£43
SUPER OFF-ROAD (US).£45
SUPER R-TYPE.£38
SUPER TENNIS.£40
SUPER WAGAN ISLAND.£32
SUPER VALIS.£44
TOP RACER.£43
XARDION.£45
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MERCS.£3T80_
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LINE OF FIRE.£26.95
OUTRUN EUROPA.£28.99
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MEGA MAN 2.£39.45
TOP GUN 2.£39.99
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JOYSTICKS
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(NINTENDO)
QUICKSHOT PYTHON (2) £9.99
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QUICKSHOT MAVERICK (1) £11.99
(SEGA MASTER)
ARCADE POWER STICK £32.00
(SEGA MEGA DRIVE)
GAME GEAR GAMES
SEGA MEGA DRIVE
ROAD RASH.£31.80
PAPER BOY.£31.99
PITIFIGHTER.£36.99
MIGHT & MAGIC.£38.50
BONANZA BROS.£27.99
SEGA MEGA DRIVE
CONSOLE (UK).£124.99
COMP PRO STAR EXTRA
JOYSTICK.£12.99
SUPER MONACO GP.£15.99
HALLEY WARS.£19.50
NINJA GAIDEN . £19.50
SPACE HARRIER.£19.50
DONALD DUCK.£23.30
JOE MONTANA.£19.50
GOLDEN AXE . £19.50
SPIDERMAN . £19.99
SIMPSONS.£19.99
NINJA GAIDEN.£20.25
BEETLEJUICE.£20.50
ADDAMS FAMILY.£19.99
WWF SUPERSTARS.£21.50
STAR TREK.£20.25
GREMLINS 2.£20.95
FI RACER . £22.99
TERMINATOR 2 . £20.99
GAME GEAR CONSOLE £94.99
SEGA MASTER SYSTEM II CONSOLE +
SONIC TYHE HEDGEHOG £69.99
PAYMENT BY CHEQUE, POSTAL ORDER,
PAYABLE TO J. FERGUSON.
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★ ★ PC ENGINE ★★
PC ENGINE PORTABLE GT + FREE 1 GAME £224.99
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REGULATED PSU.£19.99
★★ BARE KNUCKLE ★★
JAPANESE VERSION FOR
THE MEGA DRIVE
£29.99
★★ NINTENDO FAMICOM ★★
Famicom - Scart - VR3.179.99
Famicom Scart + any Jap
game.219.99
Famicom Pal I vr.3 +
Booster.209.99
Famicom Pal I + any Jap
game.249.99
Pal I Booster.34.99
Scart Lead External.19.99
Audio Lead.19.99
Control Pad.9.99
Philips 8833 MK11/1084
Lead.19.99
Superlon 2 Pad.19.99
J.B. King Joystick.69.99
USA Games Adaptor.19.99
USA - Scart machine + Super
Mario 4.199.99
* D Force.34.99
Adventure Island.39.99
Bombuzal.19.99
Contra.44.99
Fire Pro Wrestling.39.99
Geoman Warrior.39.99
Lemmings.44.99
Pro Soccer.29.99
R-Type.34.99
Rocketeer.44.99
Super Tennis.44.99
* Actraiser.39.99
* Big Run.39.99
* Castlevania 4.44.99
* Caveman Ninja (Joe & Mac) .44.99
* Darius Twin.34.99
* F-Zero.34.99
* Final Fight.44.99
* Ghouls &Ghosts.44.99
* Gradius III.34.99
* Pilot Wing.44.99
* Populous.34.99
+ Final Fantasy II.54.99
+ J Madden Football.39.99
+ Mystic Adventure.POA
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+ Smash TV.44.99
+ WWF Wrestling.POA
+ Y’s III.49.99
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★ ★ SEGA MEGADRIVE ** IMPORTED VERSION ★★
** OFFER ONE**
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UNIT + 12 MONTHS WARRANTY - <99.99
★★ OFFER TWO ★★
SEGA MEGADRIVE + PAD + PSU ♦ ANY ONE
JAPANESE GAME -£129.99
Remote Control Pads.29.99
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U.K. Official Megadrive.124.99
CD ROM AVAILABLE NOW
£299.99
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California Games
Desert Strike..
EA Ice Hockey...
F22 Interceptor...
JAP
UK
Ghostbusters.
...24.99
34.99
.29.99
34.99
Golden Axe.
...29.99
29.99
.29.99
34.99
Golden Axe II.
...29.99
34.99
34.99
Hardball.
24.99
.34.99
Hellfire.
...29.99
.24.99
_
James Pond II.
. —
34.99
POA
John Madden 92..
. -
34.99
.39.99
-
Kageki.
...24.99
-
.24.99
29.99
Last Battle.
...24.99
29.99
—
34.99
Marble Land.
...29.99
—
34.99
Mercs.
,...29.99
34.99
.29.99
Mickey Mouse.
,...29.99
34.99
.34.99
—
Moonwalker.
...34.99
29.99
.34.99
39.99
Outrun.
....34.99
-
PGA Golf.-
Phantasy Star III.-
Pitfighter.-
Quackshot.29.99
Rings of Power.-
Road Rash.-
Saint Sword.29.99
Shining + Darkness.-
Sonic Hedgehog.29.99
Streets of Rage.34.99
Strider.29.99
Toki.29.99
Winter Challenge.-
World Cup 92.34.99
POA
49.99
34.99
34.99
34.99
34.99
39.99
49.99
34.99
34.99
39.99
34.99
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£59.99
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£64.99
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Gameboy Protector.4.99
Large Carry All Case.19.99
Light Player (Mag + Light).... 14.99
G.Boy Pouch.9.99
Tote Hard Case.12.99
Large Carry All - Nuby.24.99
Case Boy (Hard).9.99
Leather Protector.14.99
Replacement Lens.4.99
Replacement Joystick.4.99
Amplifier.9.99
Addams Family, Aerostar, Bart Simpson, Batman, Battle Toads, Bill & Ted, Brain Bender, Bubble Bobble, Bugs Bunny II,
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Alpha Mission 2.139.99
★★ NEO-GEO ★★
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Cross Swords.139.99
Cyberlip.119.99
Fightman.139.99
Fatal Fury.139.99
Football Frenzy.139.99
King of the Monsters.199.99
Magician Lord.119.99
Nam 75......119.99
Ninja Combat.119.99
Raguy.99.99
RoBoarmy.139.99
Soccer Brawl.139.99
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If you are a fan of the cartoon and own a
Master System then this is perfect; the
graphics are extremely colourful to reflect
the visual delight of the cartoon and all the
characters - from Barney to Pebbles - put
in an appearance. There are four varied lev¬
els, ranging from house-proud Fred’s
attempts at interior decorating to a blinding
run at the bowling alley followed by a hec¬
tic Pebbles rescue attempt. The Flintstones
is aimed most definitely at younger console
owners and as a consequence the levels are
relatively small and not to demanding to
complete. What’s so appealing about The
Flintstones (apart from the graphics) is the
range of tasks to perform, each one requir¬
ing a different technique. With strict time
limits to adhere to, Fred’s task is anything
but easy. The gaming gurus at Console XS,
however, have cracked it first. For all you
frustrated prehistoric joypad bashers,
L e v e I 1
It’s a hard life being a stone-age
slob. You just want to go bowling but
her indoors insists that you paint the
wall first. Use the lively paint brush
lizard to white wash those walls but
watch out for Pebbles who keep
escaping and scribbling all over the
walls. You have a very strict time
limit so no time can be wasted.
For Fred to successfully complete
the painting, he must cover every
single square centimetre of the wall.
Slapping paint on the top-half first
prevents Pebbles ruining all your
hard work with her graffiti.
Your brush requires almost con¬
stant replenishment so set up a
rhythm of paint-pot then wall, paint-
pot then wall with occasional breaks
to imprison Pebbles. Speed is
essential particularly in this round as
the hourglass dwindles rapidly.
To paint the top of
the walls, you must
become adept at
placing this ladder
as quickly as possi¬
ble. Press ana hold
button 1 to move it
and then press
This little green
creature who con¬
stantly jumps out of
your reach is the
paint brush, touch
the pot to refill and
then splatter those
Aren't kids a pain?
Pebbles will do her best
to get in the way, scrib¬
ble on your paintwork
and make you drop the
brush in favour of her.
Dump here back into J
The easiest way to
avoid these guys, is
to leap onto the
platform adjacent
to the rope and
then dive on, and
climb down the
rope when their
back is turned.
Without doubt the most challenging
part of this level, if not the game, is
the slippery climb down the rope.
The wind makes it hard to get a grip.
You must wait for the wind to pass
and then seize the chance to get a bit
further down. With luck and patience
you can make it.
here’s the complete solution to Fred’s night¬
mares complete with an exclusive cheat to
make life in Bedrock even easier. Although,
with Wilma giving you a right old ear bash¬
ing, it will probably be a while before you
can have a yabadabadoo time in front of the
TV. Still, that’s ’toon life.
Level 2
After the exhausting paint session
Fred sets off with his best buddy,
Barney Rubble to go bowling.
However, the car suffers from weak
suspension and any contact with the
piles of rocks will lead to the wheel
spinning off down the road. You
must get out, jack up the car and fit
the wheel back on. Then leap back
in and put peddle to the metal before
the bowling alley closes.
Racing along in Fred’s Fjord XR6i
would be bliss if it wasn’t for the
state of the roads. Those council
work-type chappies have left the
road in a hell of a state. With pot¬
holes everywhere, bad steering will
leave you with a broken wheel and
more time expended. This is the
easiest level. If you time your jumps
precisely you should sail into the
next level with slippery ease.
GAME BUSTER
From the title screen (above), press
UP, RIGHT, RIGHT, DOWN, DOWN,
DOWN, LEFT, LEFT, LEFT,
left. Then - while playing
the game - press pause
hold down buttons l and
2 while pressing one of
the following: up for level
1, RIGHT for level 2,
down for level 3 and
left for level 4.
Fred's twin cam, turbo RS (rugged stone)
mean machine can be a mite unreli¬
able, especially when faced with
the multitude of rocks and pot¬
holes that litter Bedrock's
streets. Collision with
more than two rocks
means the bowl¬
ing alley will
be closed.
E29.95 ARCADE ACTION
THE FUMSTONES
88
ConsoleXS MAY 1992
SOLUTION
If you are going to thrash rolling Rubble at the
ultimate Bedrock sport then the lett/right bar has
to be mastered quickly. Quite simply ir you stand
at the bottom of the screen and give it some
heavy right swing, the ball will (hopeful) smack
the pack right in the centre spot and you'll be
awarded a strike. Remember, if you miss with
the first ball, a half strike is better than nothing.
Hey, hey, hey, if you ain't
got the power then it's game
over man. The power meter
moves from left to right, but
you must be careful not to
overshoot as the bar goes
back to zero. At full power
mirlrllp* n is
Only four lives to
complete the game
and each victory
for Barney is
another life gone.
Fred's snarls to
Here's old iron balls Fred ready to do
the magic with his bowling ball. Move
Fred up and down to get the best angle
in conjunction with the left and right
bars. The best way to win against
Barney is to stand in the middle and
keep the left/right bar at zero. Bowl at
maximum power and you will receive
either a strike or at least enough points
to beat Barney at his own game.
I « ¥ # I 3
Well, you’ve finally got there and
Barney is playing a blinder. If you
don’t beat him you’ll never live it
down, so make sure every ball
counts. Use the power bars to aim
the shot and the viewfinder shows
the pins stacked up and ready.
Yabadabadoooo!
01’ twinkletoes (as Fred likes to be
known at the club) is a dab hand at
bowling, and therefore must prove
his prowess over Barney or suffer
constant ridicule from his pint-sized
amigo and once again return to the
dreaded painting.
To beat Barney there are two
methods on offer. One is to follow
his play exactly until he makes a
mistake and capitalise on that. The
other is to stay in the middle of the
alley, giving the ball maximum
power and hoping for a strike!
This is where the action is, a real time
view of the pins down the bowling
alley. A hit is signified by a disap¬
pointing 'crash' action bubble.
Unfortunately when Fred gets to
bowl, the pins seem to be glued to
the spot. Maybe old honest-faced
Barney is not all he seems?
The only useful object on this haz¬
ardous level is the workman's hel¬
met that will protect you from
some of the more solid dangers.
Putting on this hardhat makes
Fred look like Mr Gumby, but at
least it's protective.
Here, Fred is
modelling the
380BC collec¬
tion, a devas¬
tating mix
and match of
leopard skin
and flesh
tones. Offset
by an aqua¬
marine neck
scarf.
With Fred's hard¬
hat, these falling
nuts and bolts are
not a problem;
without, it's just a
case of waiting for
them to rise and fall
and then quickly
running under¬
neath. Pause before
the next nut or bolt
and repeat the pro¬
cedure.
Despite repeated warnings
Pebbles has gone and got her¬
self trapped on the building site
and it’s your job to go and res¬
cue her. Negotiate precarious
platforms and slippery ropes.
Maybe there is something lying
around to help you survive
those falling rocks?
To rescue Pebbles from the
building site is going to take
nerves of steel. Barney is no
help at all on this level. He just
wanders around aimlessly
despite your entreaties.
Once you have negotiated the
initial platforms and have
reached the top floor, you must
go right to collect the helmet
before continuing on your
search. Then it’s a not-so-sim-
ple climb down a rope to find
Pebbles waiting. But make sure
you don’t get pushed off the
rope by a passing bad guy as
the fall is instant death.
Avoid the green nosed thingamy-
whatsit or he will push Fred over
the edge of the platform. The best
'ay to pass him is to follow behind
him and jump up quickly.
Wispy ghosts are
great at shoving
Fred off tall plat¬
forms to his doom.
Shame they didn't
have Ghostbusters
back then.
And here she is, the
object of the level is to
rescue Fred's daughter
Pebbles. What a trou¬
blesome tike. Now vou
are re-united with tne li'
tie darling and its off
home for a quiet
evening in with Wilma
and Dino.
The start of the fourth and final level in
which you must rescue Pebbles. The final
level is quite different from what's
appeared previously. This section of the
game is like many platform action games
in that you have to leap from platform to
platform, picking up items and dodging
others. Fast reaction and a good eye will
get you through.
MAY 1992 Console
To the bowling alley (level 3)
Hunter
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HIHTS A UPS
INDEX
The Adventures of Link (NES).93
The Adventures of Lolo 2 (NES).97
Alex Kidd in Miracle World (Master System).94
Blaster Master (NES).104
Double Dragon II (NES).104
Dragon’s Lair (NES).98
Duck Tales (Game Boy/NES).92
EA Hockey (Mega Drive).96
Fantasy Zone (Game Gear).97
F22 Interceptor (Mega Drive).92
Golvellius (Master System).96
Gremlins 2 (NES). 96
The Immortal (Mega Drive).96
James Pond (Mega Drive).92
John Madden ’92 (Mega Drive).104
Legend of Zelda (NES).100
Mario Bros (NES).102
Mario Bros 2 (NES).102
Mario Bros 3 (NES)...102
Mega Man (NES).104
Mega Man 2 (NES). 104
Mission Impossible (NES).96
The Ninja (Master System).97
PGA Tour Golf (Mega Drive).97
Revenge of Shinobi (Mega Drive).101
Rings of Power (Mega Drive).106
Road Rash (Mega Drive).93
Rolling Thunder 2 (Mega Drive).96
Snake, Rattle and Roll (NES).92
Sonic the Hedgehog (Mega Drive).104
Speedball 2 (Mega Drive). 104
Toejam & Earl (Mega Drive).101
Two Crude Dudes (Mega Drive).104
Xenon II (Master System).104
of the astounding
and - at the time -
revolutionary laser
disk game. Never be
swamped again with
this crucial playing
guide.
Step by step guide
to Elite’s conversion
Although showing
its age, Alex has
made a
reappearance on
the Master System
II. So what better
excuse to provide
you with a complete
level solution to the
original Alex Kidd
adventure.
sab-
Every page in
Console XS is
crammed with hints,
tips and game-
busting ploys. As
you can see here,
there’s something
for every console
owner.
Dominik Diamond ,
of GamesMaster
fame, took time out
from his hectic
filming schedule to
compile this
comprehensive
solution to one of
the toughest Mega
Drive roleplaying
adventures.
mm% m
MAY 1992 ConsoleXS
91
Drive
m
Hidden warps
Following are the world-spanning
warps that can be found in this
reptilian rave.
Select the
Combat menu
item and then
the Enter
Password
option that
subsequently
appears.
Enter one of
the passwords
exactly as
they appear
on this page
and then start
your mission.
Mission codes
Following are the codes to get you to various stages throughout the numerous missions.
iyjaaiJu Cu-^uaj
tjgya* -hulinwt*
RUSSIA
HHG01O-
HPI0P1-
MLQ1H3-
HT01H5-
I101H3 -
I501H7-
I902D8-
ID62T9-
ICG39V-
MKQ41E-
IGG41S-
MKP5D1-
IOG5DO-
J0G5TA-
J4G6L7-
J8G7D4 -
JKG8DO-
JOK8L8-
JSS9HH-
K0GA1K -
K8GA1S-
KGPB1L -
MKVBHO -
KSGCDC -
the bogies
more bogies
repairs
landing
■ take off
tank attack
enemy planes
tanks
tanks (one life)
repairs
more MIGs
repairs
more repairs
yet more repairs
home
refuel
combat
site attack
new area
landing on ship
interception
ground rats
repairs
landing
USA
2903D1-
31041P-
3904P0-
450654-
4906LV-
40G6LC-
51G7PK-
59G896-
61G910-
651952-
6DU9HG-
6HG9H6-
6LG9TM-
6PGAPU-
■ landing
trucks
AAAs
■ attack
refuel
sea fight
gunships
G-A attack
sector 4
after sector 4
refuel
base attack
proper base
end of mission
KOREA
7PG0D2-
7TK0TQ-
8IG0TK-
8DV1D7-
8HG1DS-
8LG2H5-
8PG35N-
8TG3PM-
950413 -
9D04D5-
9HQ4D9-
9T65I9-
AI855K-
A505TF -
A9061H-
MKD8T8 -
AG08T4 -
AK49TD-
AO0A1I -
AS0A1M-
B40ADB-
MKEB5K-
BG0BTF -
bandits
refuel
escort
refuel
base strike
ambush
tango
going home
new mission
refuel
Korean strike
interdiction
way point
tank attack
heli-base attack
repair
heli-base 3
proceed
land
ground support
enemy reserve
refuel
landing
IRAQ
C4G01V-
CSG0HL-
D4G199-
DCI25N-
DGG25P-
DKG25T-
DST2TH-
E0G2T2 -
E4G39C-
E8G3P7-
ECG41K-
MKL4L4-
EKG4TV-
ESG4T7 -
FC061V-
MKU6HB-
FGG6HI-
FK1712-
FOG714-
FSG7HV-
G4Q8LG-
GGS9DU-
GKGA5F-
G5GATM-
take off
■ heli-escort
rendevous
refuel
landing
new mission
repairs
navel strike
transport strike
diversion
home-going
repairs
landing
tanker attack
helicopters
repairs
fighter sweep
refuel
air strike
ship search
heading home
FAC help
tank attack
landing
Extra lives
I This extra life cheat works for both NES
and Game Boy versions of the game,
■ so all would-be Donald Ducks (and we
■ know a few of them!) will benefit! Elect
to go to the African Mines, which will
subsequently send you to
Transylvania. Get the two extra lives
from there, and then leave
Transylvania without collecting the
key. Visit the African Mines again to
HSfe get sent back to Transylvania yet
again where you can again pick up
P* ' ^ the extra lives. Repeat this
manoeuvre until you have nine back up lives!
Mega Drive
Level warp
To progress from the end of mission
one straight to mission 11, go to the
small ledge on the left-hand bank at
the end of mission one and push
down
ill./.*/- a
i&*4t i r
Opt to go to the African Mines (this
automatically sends you to
Transylvania).
Leave Transylvania without the key
(but with the lives) and revisit the
African Mines. Do it all again.
Warp 1 - world 1 to world 3
Look for the first lone block afloat
in the water - jump on it, kick it, do
three triple somersaults and whis¬
tle the Birdie Song and you’ll look
damn stupid. Jumping and spitting
out your tongue is all you need to
do to get to World 3.
To get from
world 1 to
world 3,
jump and
spit at the
first lone
block above
water.
Warp 2 - world 3 to world 5
Slide over to the two nibbly dis¬
pensers as in the screen shot, and
grab the key from under the first lid
that you come across. Now, jump
onto the low platform next to the
spikes and then on to the middle
platform. Now go for the far plat¬
form next to the top row of spikes,
and finally to the large section on
the very top. Go onto the lid and
warp your way to level five!
World 5 is
just a warp
away. Read
the text
above and
then check
out the
screen shot.
Warp 3 - world 1 to world 8
From the very start of world 1, you
must race straight ahead in order
to reach the end of the stage, and
the waiting rocket, within four sec¬
onds! Don’t stop for anything -
jump over the slimy enemies, and
make sure you don’t land in the
water otherwise you won’t make it.
You can
warp from
world 1 to
world 8 by
racing to the
end of
world 1
quickly.
Console MAY 1992
HOAD HASH
*zmw fm>r
Password buster
It’s possible to swap around the
first five numbers in a password to
ensure you qualify. For example,
you might get a code like the fol¬
lowing if you fail to qualify:
NES
The palaces
Parapa Palace - simply travel north¬
east from the start, through the cave
and across the desert.
The swamp palace - go south of
Ruto town, through the cave, and
into the swamp. Travel east through
the wood and then north at the first
possible opportunity. The palace will
be to the west.
Island palace - from the king’s tomb
found in the grave yard, go directly
south until you fall down a secret
entrance. Use the fairy spell to fly up
past the block, then follow the tunnel
round.
Maze island palace - use the raft to
cross over from Mido town, then trav¬
el east to Nabooru town. Go through
the tunnel to the north, travel east,
cross the bridge, and work your way
through the maze to the palace.
Sea palace - once you have the
winged boots, walk directly east of
Nabooru, across the sea to the
palace.
Rock palace - use the flute to go
past the enemy south of Nabooru.
Travel south east, past the grave yard
and woods, and across the bridge
until you reach three rocks. Stand
between the rocks and blow the flute
to reveal the palace’s whereabouts.
or
11713 008D0
1118A 1PLL0
The first five digits refer to the race
placings. You cannot progress to
the next level because you only
gained position seven in one of the
races. If you take three from the
seven to make four, then add the
three to the first digit, you will end
up with:
41413 008D0
1118A 1PLL0
B0000 04RD0
11CAF 56C7B
Level 5, Panda, £26,230
00000 01000
MTPN8 4NPBI
Level 5, Diablo, £7,827,420
You’ll find you now have five quali¬
fying positions and you go up a
level. The thing to remember is that
the first five digits of the code,
when added together, must have
the same total as the modified
code, or the cheat will not work.
For instance, 1+1+7+1+3 = 13 and
4+1+4+1+3 = 13.
Ganons palace - travel south
through the graveyard, head west,
and then north to reach the final
palace.
The Heart Containers
Number 1 - go south of Parapa
palace down the sea path. At the
bottom, you’ll find an opening that
holds the container
Second - collect the hammer and
then destroy the rock to the west. Fall
down the new found entrance and
get the container.
Mega Drive
Passwords
Enter the following codes at the
password screen to get further in
the game:
43143 067K0
01EVD 57IRQ
Level 5, Diablo, £27,440
Number 2 - use the hammer to
break the rock blocking the road next
to Rauru. Then break the rock block¬
ing the entrance next to the nearby
cave. The container is in there.
Number 3 - north of the Sea palace.
Nuimber 4 - east of the Rock palace.
The magic containers
First - go south from the start, enter
the cave and proceed through it to
find the container.
Third - on Maze island, travel up,
searching all possible areas to get
the third container.
Fourth - travel south from Nabooru,
past the enemy (use the flute), east
through the graveyard, then north
east through the woods until you
reach a cave. Go through the cave,
and then use the hammer to knock
down the woods (watch out for irate
David Icke lookalikes). Here you’ll
find New Kasuto - speak to one of
the inhabitants to get the container.
Bonus locations
Much like its predecessor, Link plays
host to dozens of labyrinths, bonuses
and magical items. And you now
know where to come if you want to
find out just where all of the para¬
phernalia is to be found.
MAY 1992 Console
Playing guide
Although Alex Kidd in Miracle World
is showing its age, it has only recent¬
ly been bundled free with the Master
System II - so what better excuse to
have a full playing guide to this fabu¬
lous arcade adventure.
Level 1 - Mount Eternal
1. Collect the first question mark
symbol (?) as you’ll get a power
bracelet.
2. Get the second question mark and
a ghost will appear. Quickly punch
the question mark and escape from
the ghost. The question mark at the
end of the level (in the water) will be
an extra life.
3. Try to collect as much money as
possible (650 credits are possible).
4. The merman can be killed by
punching the brick underneath the
skull and resting underneath it.
5. Keep punching the frog to kill it. Do
the same for the killer fish.
Level 2
1. Go into the shop and purchase a
bike for 200.
2. The bike will let you through every¬
thing except the red blocks.
3. Slow down when near the pyramid
of blocks to collect the money.
4. At the end you will have to lose
your bike because of the long strips
of red blocks.
5. You’ll now have to play janken with
Gooseka (stone head). Select stone
then scissors to defeat him.
Level 3 - Lake Fathom
1. Collect the question mark to the
left of the screen for an extra life.
2. When you come to the first red
octopus, kill it by carefully punching
each one of it’s tentacles away.
3. When it’s dead, repeatedly push
down on the joypad while over the
pot the octopus was on. This will take
you to a secret level with oodles of
money just waiting to be grabbed.
4. Leave the secret level at the top
and it will bring you back out into the
open. Collect all the money.
5. To get the visible extra life, stand
on the single red block, jump and
punch the bottom of the three outside
blocks. Then punch the top two of the
other three inner blocks.
6. Jump onto the bottom inner block,
kill the scorpion and collect the life.
Level 4 - The Island of St. Nurari
1. Don’t worry about collecting the
money.
2. You can easily jump over the first
pool of lava by jumping onto the
clump of blocks.
3. The second pool is much more
tricky; jump onto the bottom-middle
red block and stand on the right
edge.
4. Jump and punch the blue block
and money block located above the
red block.
5. Jump into the gap and punch the
other two.
6. Carefully fall onto the blue block
above the lava, then jump to safety.
7. Collect the three money blocks
guarded by the monster bird.
8. You will come to a greyish building
with St Nurari in it. When he’s fin¬
ished talking, collect both the peti-
copter and hamburger.
1
C'*\ 6666
6666
66
1_]
Level 5
1. Don’t hit your blades on any of the
blocks. If you do, you’ll fall into the
water below.
2. Collect as much money as possi¬
ble without losing the peticopter.
3. When you see the killer fish, stick
to the top of the screen to avoid
being hit.
Level 6 - The Village of Namui
1. Go into the shop and buy a peti¬
copter. Don’t worry about the extra
life as they’re very expensive (use the
continue cheat instead).
2. Keep the peticopter until you get to
the long strip of grey blocks. Go
through the bottom to come to the
bull.
3. Kill the bull by punching it. Take
care, as every time you punch the
bull he will speed up.
4. When you kill the bull a chap will
give you some verbal - be polite and
listen, and when he’s finished grab
the hamburger.
Level 7 - Mount Kave
1. Collect as much money as possi¬
ble without falling into the lava.
2. Get the first question mark you
come to as it will contain a power
bracelet. Next you should see the
telepathy ball on the bottom of the
screen. To obtain this, punch the two
blocks and the skull just above the
ball. The corner above the ball
should now disappear.
3. If you drop down, the ball will be
yours. The ball enables you to see
what your opposition is thinking dur¬
ing janken matches.
4. Slowly walk right to make more of
the cave disappear.
5. You should come to a revolving
flame. Punch away the bottom three
bricks so you can get underneath.
When the flame is out of the way,
quickly punch away the two middle
blocks, then the next two. Finally get
the money.
6. Carry on and you will soon come
to another question mark. Knock
away the blocks around it (making
sure not to hit the question mark).
With the blocks out of the way, punch
the question mark and a ghost will
appear.
7. Move right so that it goes out of
the screen.
8. The next question mark will be an
extra life. Keep going right and the
final question mark will be another
power bracelet.
9. You will confront Chokkinna (scis¬
sors head). First, choose scissors
then paper. Collect the hamburger.
Level 8 - The Blakwoods
1. Go into the shop and purchase the
cane for 120.
2. Jump across the blocks and skulls.
When you get to the bat, nuke him
but watch out for the monkey.
3. Carry on over the blocks and
ignore the two question marks that
you will find. Jump over the spikes
and you will get to the grizzly bear.
4. Walk up to the bear and when he
raises his sword punch him repeated¬
ly until he dies.
5. Keep your eyes peeled for the
monkey and collect the hamburger.
Level 9
1. You will find yourself in the Suisui
boat and you have firepower.
2. Keep away from the red blocks or
they will sink you. If you do fall in the
water, collect as much money as
possible and watch out for the fish.
Level 10 - Bingloo Lowlands
1. Buy the question mark for 100 and
the peticopter for 200.
2. Continue through the level taking
care with the clouds and the swamps
and collect the next question mark
you find; it will be a power bracelet.
3. Get through the revolving fires and
clouds; there is no definite route
through.
4. Hit your blades on the line of grey
bricks to encounter Parplin (paper
head). First choose stone and then
scissors. Collect the hamburgers.
Level 11 - The Radaxian Castle
1. Run to the right to avoid the spikes
coming downwards and then jump
the skull and go up the ladder.
2. Punch the two middle blocks, then
the block on the right from the money
bags. When the fire is furthest away
from you, punch the bottom block
and jump to get the money. Make
your exit up the ladder.
3) Jump up to the frog, kill it and
punch the block below it. Jump onto
the middle row of blocks then jump
right into the next room.
4. Kill the bat as it comes towards
GAME BUSTER
To continue when you’ve lost all
your lives, you will need over 4,000
points and 400 or more units of
gold. When the screen turns black
and ‘GAME OVER’ appears along
with your score, hold up and press
button 2 eight times. Continue
mode should now appear.
Console MAY 1992
you, then jump onto the ledge where
the scorpion is and kill it. Go out
through the top-right exit.
5. Jump over the fire to get the extra
life then go back the way you came.
6. Fall down the nearest gap and pull
sharply left to avoid the spikes. Jump
over them and go into the next room.
7. Punch away the blocks and go
down the ladder.
8. Fall down and kill the scorpion.
Knock the blocks so that you can go
through the top-right exit.
9. Punch away the blocks, kill the bat
and go up the ladder.
10. Punch each pink block once to
free your brother and go back down
the ladder.
11. Pull straight down to escape the
bat. Punch the bricks to get through.
12. Keep going down and when you
come to the left exit, take it.
13. Work out a route that’s best for
you to get to the top right ladder.
14. Go up the ladder, jump over the
spikes, collect the scroll and then go
back down the ladder.
15. Go down the far left ladder.
16. Jump over the first gap, drop
down the second, fall down left and
kill the scorpion. Enter the right exit
17. Dash to the right, jump over the
pink skull and knock away the bottom
two blocks of the row. Avoid the
spikes and take the exit.
18. Jump onto the first ledge, then
the left ledge, and then drop down
when the flame is on the left. Jump
onto the right ledge, walk behind the
flame and jump onto the tiny ledge
on the right. When the top flame
comes towards you, drop down then
up and follow the flame. Finally, dash
up the ladder.
20. You will meet Gooseka (stone
head again). First select paper, then
paper again. His head will fly off;
time the punches and hit his head
three times. Collect the hamburger.
1. Collect all the
anything in the shop.
2. Work your way through and you
will come to Chokkinna (scissors
head).
3. Choose stone, then stone again.
His head should come off and he will
start firing death-stars at you.
4. While trying to avoid the stars,
punch his head three times. Collect
the hamburger.
Level 13
1. For the last time you will be on the
peticopter. There is no money to col¬
lect, only monster birds to fire at.
2. Be very careful not to hit your
blades on the red blocks or fall into
the swamps.
3. All the flying will give you an
appetite, so collect the hamburger.
Level 14 - The Kingdom of Nibana
1. Walk into the red castle and walk
up to the king. He will give you the
hirotta stone (without the scroll this
would be unobtainable). Don’t forget
to get the burger.
Level 15
1. Don’t buy anything from the shop.
2. Collect the money and punch the
blocks away to get through.
3. Kill the scorpions and jump over
the swamps.
4. Ignore the first question mark.
Collect the rows of money. Kill the
mm & such
frog and collect the question mark as
it will be an extra life.
5. You’ll bump into Parplin. Choose
stone then scissors and his head will
fly off. Punch just as he flies by and
after three hits he will die.
Level 16
1. As you get to the middle of the
platform, jump as the floor will disap¬
pear.
2. Fall down to the bottom and go
right.
3. When the flame is to the left, fall
onto the disappearing platform and
punch the block away to avoid the
flame. Go down the ladder.
4. Fall off the ladder at a sensible
time to avoid the flame. Punch the
blocks and go left.
5. Jump over the stationary flame
and punch away the blocks to exit.
6. Keep going right. Punch your way
through, collecting the money. Go
down the ladder.
7. Kill the scorpion and go onto the
ledge next to the first flame. When
the flame is on the left, go right and
fly over it. Jump over the second
flame by standing on the ground floor
and do a running jump over it.
Quickly punch away the blocks.
8. Keep running right and punch the
bottom two blocks to escape from
the water.
9. Kill the scorpion and get onto the
ledge above the fire and knock the
blocks away. Go back onto the
ground and squat underneath the
ledge.
10. Knock away the blocks to form
the gaps in the wall and get to the
exit at the bottom left.
11. Ignore the question mark and
jump onto the other side to get out.
12. When the plants are at their low¬
est jump onto the ledges. When you
get to the ladder jump onto it by
pushing up while in mid-air.
14. Watch out for the flame and
knock away the blocks to get up the
ladder.
15. Go to the top of the ladder and
jump onto the edge and then go left.
16. Carefully fall onto the disappear¬
ing floor and in between the flames.
Collect the question mark for an
extra life. Go up the top-left ladder to
Master System
exit the room.
17. Punch the pink fish twice and go
right and up the ladder (punching the
fish causes a hole in the wall). If you
make a mistake, go back down the
ladder and try again.
18. Kill the frogs and go through the
obvious exit.
19. Fall down, jump over the disap¬
pearing floor, punch away the block
and fall down.
20. Kill the green thing, punch the
fish twice to form a hole and kill the
scorpion to make an exit.
21. Press pause, select the cane
and press button l, press pause
again and fly to the top right ladder.
22. Kill the frog and scorpion, and
jump into the middle ledge. Kill the
scorpion and go right.
23. Punch away the top two blocks,
press pause and activate the ques¬
tion mark. Press pause again. Go
past the enemies, punch the two
blocks and take the middle ladder.
24. Punch away the four blocks and
drop down when the enemies are to
the left of the screen. When all is
safe, head for the exit.
25. You will now confront Janken the
great. First select paper and then
paper again. Once you have done
this, walk straight up to him as far as
you can without bumping into him.
Every time there’s a gap between
the death-stars, jump and punch his
head three times. This should kill
him. Collect the moonlight stone
medallion and exit up the ladder.
26. Once Princess Lora has finished
talking, collect the hamburger.
Level 17 - Cragg Lake
1. Fall into the water, go to the left
side and kill the first two little fish.
2. When the merman fires, go to the
far left corner.
3. Killing the merman is tricky; you
may lose a couple of lives. When he
is dead, go down into the gap and
you will fall into a room.
4. Walk up to the door (the moonlight
and sun stone will open the door for
you) and go through the door. The
idea now is to walk over the pink
blocks in a certain order.
5. If you press pause and button l
(over the hirotto stone), it will show
you the sequence, which is: sun,
waves, moon, star, sun, moon,
waves, fish, star, fish. The crown
should now appear.
6. To get the crown, you will have to
jump over the spikes. Take a run up
and you should clear them easily.
Game over!
MAY 1992 Console
Master System
The demons
Despa
His cave is in a screen crammed with bees and snakes. Kill two or
three enemies and the cave will appear. Enter the cave and work your
way through to the end; there you will meet Despa. To defeat him,
always attack from the front with long stabs. When you’ve sorted him
out, move to the screen to the right of you and purchase the crystal
for 1000 gold pieces.
Rollick
You’ll find his cave in the screen full of blue rocks. In the centre of the
formation of rocks, repeatedly stab the rock which is furthest to the
right. When the cave opens, enter and make your way through to
Rollick’s chamber. Immediately attack Rollick, then when he starts
spinning, move around him in large circles, keeping some distance
from him at all times. When he stops, rush back and keep attacking,
if that is effective then he should be dead within two or three rounds.
Go to the screen full of skulls and buy the crystal, again for around
1000 gold.
Bachular
To get to Bachular’s cave you should go north from Rollick’s bridge
until you get to the river in the graveyard. Follow the river north and
when you get to it, cross the stone bridge. Go left and you should
enter a screen with red frogs in it. Stab each grave until you find the
one that turns into a cave entrance, enter and fight your way to the
guardian. When you find him, wait for him to stop flashing and then
attack him from the front (all other sides are useless), the fireballs
won’t harm you while they are still moving. When you kill him, the
crystal can be found in the screen with the green snakes above the
graveyard.
Fosbus
Firstly, acquire the aqua boots and then go through the mountain to
Fosbus swamp. A screen down from the first screen of the swamp
there is a pond with an island in it (The island is on the right side of
the pond and has a green rock on it.) Stab the green rock and enter
Fosbus cave. When you fight the demon, keep moving and time your
attacks and be precise. Keep an eye on the crystals he shoots at you;
they will split into three when they hit the wall. The crystal is in the
screen where you first entered the swamp.
Crystal codes
MB2Y U8SB M4HO AG4B EY37 AFKZ K022 W46Z - one crystal
WV04 DQAD CAKW DLLG 6RQK XKAG TBOX TCUJ - three crystals
4AU6 FKCF B8FR TPP5 WZKM 2DLE J2GF FJMX - four crystals
S4SQ FVZX N8KX CS6H QFM7 30YW FSYE S7QW - Six crystals
J7VZ HEQV AWPJ 42S8 3 6AL PQLH MRLY 0258 - Seven crystals
QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQQ QQQK - a surprise!
Mega Drive
Level six spider
Approach the spider with the amulet, as
soon as it starts to rise press the c button
and use the amulet (without reading the
runes). The spider will shoot a web at you,
but fear not for it will not cause you a
scratch. Keep repeating this until you
change to the fight sequence where you
can hack the spider to bits.
GREMLINS 2
NES
Level codes
BVKH-1-2 ZFPJ-3-2
DXNH-2-1 SHMC-4-1
CGMW-2-2 VLBB — 4-2
NJDT-3-1 NXRD-5-1
EA HOCKEY
Mega Drive
Level codes
6E1EC21000E1O - level 3
4 6 5FA31001EB0 - level 4
D4BFD41000EB0 - level 5
BCFEF51010A41 - level 6
6B10F61010ACL - level 7
E590D710178C1 - level 8
Best shots
Slap shots are best played from
the blue line. Take time with your
passes and move in close to
goal, skate from side to side
across the goal mouth and
when you see an opening tap c.
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"‘SECRET
Passwords
Enter any of the following at the password screen to
progress further into the game:
.Jf* . A magical thunder learned the secret - round 2
f ggm A natural tighter created the genius - round 3
§ A rolling nucleus smashed the neuron - round 4
A curious program punched the powder - round 5
A logical leopard blasted the secret - round 6
A private isotope desired the target - round 7
r ___, A na t ur a 1 i a i r i be>w e 1 ec ted the f uture- round 8
* * *** A magical machine mufiled the killer - round 9
A digital nucleus punched the device - round 10
L ft
Console MAY 1992
the
best
shots
These
are
those difficult situations..
Sand trap - if your ball is in
greenside bunker, do not select th<
punch shot. It is better just to play
an ordinary shot as the ball
shouldn’t run so far. If, however,
your ball is in a bunker some dis¬
tance from the green, select the
punch shot and this should give
you those vital few yards.
On the fringe - it is better to select
a chip shot on the fringe.
Half-buried in heavy rough - the
club that the computer recom¬
mends is the pitching wedge, but if
you think that you need a bit more
power use an iron; it’s unlikely that
you’ll play a bad shot. Be careful,
though, if you press b just before or
after the accuracy point, the shot
will be exaggerated.
Heavy rough - pick a strong
enough club to land near the front
of the green; your ball should then
run up to the hole. Sometimes the
ball will catch the wind and take off,
though.
Courses
The best course to play tourna¬
ments on is Sawgrass, the sim¬
plest.
Survival guide
Level 1
All the hamburgers that you collect in
the first 30 seconds will provide you
with big coins worth 1000 gold
coins each. When you have
amassed 2000 gold coins the shop
entrance will appear, so make sure
you catch it in time. Buy the jet
engine, twin bombs and the back
shot. Afterwards go along the top
dropping bombs and firing. When
you finally get to the big nose boss,
drop bombs around his nose and
eye. When he gets up move to the
other side.
Level 2
When you get to the next shop try to
have a fair amount of dosh handy as
both homing shots and heavy bombs
are handy if not essential. If you
haven’t enough money, get the heavy
bomb. When you reach the end-of-
level-guardian let him have it with the
heavy bomb.
Level 3
Buy a homing shot and a shield,
short out the snowmen and destroy
the face.
Level 4
Make sure you give the end-of-level
guardian everything you’ve got; hom¬
ing shots, heavy bombs, the lot.
Ensure you’ve got a shield though as
the barrage you face is heavy.
Level codes
PRPJ - 1.5
PLPY - 2.2
PGPG - 2.4
PMPB - 3.2
PDPQ - 3.5
HPPP - 4.2
HVKT - 4.5
HBKM - 5.2
HYKL - 6.2
HTKV - 6.5
HKKH - 7.2
QQDD - 7.5
QRDJ - 8.2
QCDZ - 8.5
QZDC - 9.2
QJDR - 9.5
QDDQ - 10.2
THE NINJA
Master System
Scroll locations
Scroll one - find it on the first round;
you’ll discover it after killing the
transforming ninja.
Scroll two - can be found on round
four. Shoot the bottom of the statue
five times.
Scroll three - on round six, cross the
last bridge on the left and walk
straight to the tree above the first
samurai home next to the wall.
Buyer’s guide
ITEM
PRICE
Big wing
100
Jet engine
1000
Turbo engine
10000
Rocket engine
100000
Back shot
500
Laser shot
1000
5-way shot
5000
Homing shot
10000
Twin bomb
100
Twin missile
200
Smart bomb
2000
Heavy bomb
2000
Shield
10000
Auto shot
500
Flash attack
10000
Extra ship
5000
MAY 1992 Console
COMMENT
Not much change in speed.
Better.
Better still.
Turbo nutter injection.
Essential purchase.
Rubbish, save your money.
Ditto.
Very good, worth the dosh.
Good value for the money.
Two missiles; one up, one down.
Pretty average.
Better, but has to be aimed.
Has been known to save lives.
Helps a bit.
Uses a lot of power.
Better off getting the shield.
Putting Scroll four - find it on round eight.
Always use the grid to align your Go into the top of the last garden on
putts. This should mean you will the right and repeat the process you
never hit a putt short of the hole. used to find scroll three.
Tournaments
To fine tune your reactions, and not
give away too many shots on the
early holes, it’s best to spend time
on the driving range and putting
green before a tournament.
Save game
It’s a good idea to save
your game every nine
holes when playing in
a tournament. That
way you stand a bet¬
ter chance of winning
because if you score
well on the outward
nine and then “balls
up” the inward nine,
simply reset the
Mega Drive,
your game and
continue from your
outward score.
Scroll five - the final scroll appears
in round nine. Keep to one side
when reaching the top of the wall but
don’t kill the ninja immediately. Wait
for a while and the green scroll will
appear; collect this and you’ll
receive instructions as to how to
enter the temple.
General hints and tips
Dirk has three weapons he can use.
Each takes different amounts of ener¬
gy from the enemies:
Dagger - one unit
Axe - two units
Fireball - three units
Every level contains hidden bonuses,
revealed by pressing the select
button. Hidden bonuses contain
energy, weapons, extra lives and
points. Try to find these and the
game will become much easier.
Drawbridge
This is the first section of the game
and starts with Dirk outside the castle
and the drawbridge in front of him. To
complete this section the player has
to defeat the water snake, open the
portcullis, and then walk over the
drawbridge and into the castle.
A section of the drawbridge will
begin to crumble when walked upon,
but as long as Dirk does not stop he
will walk safely across. Any attempt,
however, to walk over the collapsed
section will result in Dirk falling into
the moat.
The noise of Dirk walking on the
drawbridge will awaken the water
snake; the snake will burst through to
oppose Dirk’s progress. Retreating
back onto dry land will enable you to
throw daggers at the snake. Beware,
the snake spits fire - duck or die!
When the snake is dead, jump over
the holes in the drawbridge and enter
Singe’s castle.
Entrance hall
Dirk is now in the outer regions of
Singe’s castle. To stop unwanted
guests, the entrance hall has been
lined with portcullis gates designed to
squash any intruder. As if this isn’t
enough, Singe’s prisoners try to pre¬
vent you reaching princess Daphne
by throwing rocks through the bars of
their cage.
Prisoners always throw rocks in
pairs and then have to go back inside
their cell for more. While they do this,
pass quickly by. Crawling under a
portcullis allows more room for error
than when you walk through standing
up. This can’t be done for the two
portcullises with a hole between
them. Instead, you must walk through
the first of these by standing up, per¬
forming a small jump over the hole,
shooting the hornets and - when the
prisoner has stopped throwing rocks
- crouch and crawl under the second
portcullis.
In the entrance hall you will
encounter spitting snakes, poisonous
spiders, bats and man-eating hor¬
nets. Shoot or avoid.
The end of the entrance hall is
guarded by the snake king; this huge
beast will not allow you to pass with¬
out a fight. When the snake appears,
retreat to the back of the screen. The
poisonous clouds shot by the snake
can be ducked or jumped. The snake
king is only vulnerable if hit in the
mouth. When jumping over clouds,
fire into the snake’s mouth. The
snake king will flash when hit.
Elevator
The elevators allow Dirk to take dif¬
ferent paths through the castle. There
is an elevator at the end of each sec¬
tion with four exits on each one. The
exits lead to the following levels:
Elevator at end of entrance hall
Exit 1: Entrance hall
Exit 2: Mines
Exit 3: Dungeon
Exit 4: Treasury
Elevator at end of mines
Exit 1: Dungeon
Exit 2: Mines
Exit 3: Grim Reaper
Exit 4: Treasury
Elevator at end of Grim Reaper
Exit 1: Singe’s Lair
Exit 2: Dungeon
Exit 3: Grim Reaper
Exit 4: Treasury
Mines level
As Dirk progresses deeper into
Singe’s castle he needs to travel
through the deserted mines. The
mines have low ceilings, so you’ll
have to get on your hands and
knees. Get past the rock crushers by
waiting till they’ve crushed and then
crawl under without stopping. Watch
out for the red bats as they take three
hits to kill. The dark sections will
require Dirk to use his candle, but
use it sparingly as if it runs out, you’ll
be in trouble. There are hidden
bonuses: an extra candle and energy
in the little raised section after the
first crusher, an axe just before the
two moving ledges immediately
before Dragon’s Breath and an extra
life straight after Dragon’s Breath. To
ride the Dragon’s Breath, Dirk will
need to flap his arms.
To defeat the Trolls at the end of
the level stand about a third of a
screen away from them, fire two
weapons (preferably axes) just before
they appear and then jump over the
rocks that they throw (two at a time!).
Dungeon
You should avoid this section if possi¬
ble, but there is a hidden axe in it if
you feel lucky.
As soon as Dirk enters, walk for-
repeatedly firing at the Lizard King,
the bonus icon can be collected
whilst Dirk is still to the left of the
Lizard King. Jump off the throne to
collect the bonus icon and fire at the
Lizard King in mid-air to force him
back.
Grim Reaper
Dirk is now deep inside the castle.
Try to stand over floor support posts
as the floor only collapses in unsup¬
ported sections. The swinging balls
can be quite tricky, especially the
double ones. The first double one
can be simply crawled under, the
second double one requires only a
small jump over the bottom ball fol¬
lowing the top one through. The ones
with fast rotating top and bottom balls
require the following sequence. Walk
into them just after the first ball has
gone into the wall recess. Jump over
the bottom one with a small forward
jump, duck under the top one, stand
up and do a small forward jump over
the bottom one again and then crawl
out so as to avoid the top one. Shoot
the rotating skulls at the top of their
travel to allow room to crawl under
them.
To defeat the Grim Reaper at the
end, stand just past the first full floor
support and duck under all but the
very short fire bolts from the Grim
Reaper’s hand. The Reaper fires four
bolts at a time. After he has thrown
four, jump up and hit him in the head.
By repeating this, the Grim Reaper
will be vanquished. Don’t forget,
using the axe hidden just before the
Grim Reaper appears will make the
job twice as quick.
Singe s Lair
Try to avoid jumping through the bub¬
bles as they drain energy. The eggs
crack when Dirk gets near them.
Walk back, duck down and shoot the
hatched baby dragon It takes four
hits to destroy them, so the axe
weapon is useful here. There is a
very awkwardly placed dagger icon
near the end of the level, and Singe
is virtually impossible to defeat with¬
out the axe weapon. Make a careful
note of where to position Dirk before
the jump onto this final ledge so that
he lands before the icon and can
jump over it, retaining the axe.
At the end of Singe’s Lair is Singe
himself. To defeat him, stand at the
back of the screen, jump over the low
fire balls and duck under the high
ones. The baby dragons make life dif¬
ficult so make sure these are
destroyed as soon as they appear.
Singe can only be shot in the head,
so take advantage of the low fire
balls and fire whilst Dirk is in the air
to hit Singe.
ward and collect the Fireball. By
standing level with the third window,
both throwers will miss Dirk. Jump up
and shoot the prisoner’s throwing
arm on the left. Immediately after it
has been shot, crawl to the left of the
screen and destroy the second
throwing arm - make sure you are
standing close enough to the
portcullis so that when the third arm
starts to fire it will not reach Dirk.
Walk past the third throwing arm and
shoot it from the right whilst crouch¬
ing just behind it. Lastly, shoot the
fourth throwing arm in the same
manner as the first; this will cause the
portcullis to be raised allowing Dirk to
exit, picking up the more useful axe
on his way out.
Treasury
If your gold gets taken by the Lizard
King you can recover it by visiting the
treasury. The treasury is always the
last exit on every elevator. The idea is
to collect the gold bonus icon and exit
from the same side as you entered
whereupon you will be returned to
the elevator you exited from. The
gold bonus icon flashes on/off and
must be collected when on. Firing at
the Lizard King makes him retreat for
a short while - he cannot be killed.
The Lizard King homes in on Dirk,
so by jumping into the air the Lizard
King will rise up. By repeatedly jump¬
ing he will get high enough for Dirk to
crawl underneath him. If Dirk does
this whilst standing on the Lizard
King’s throne and then drops off as
the Lizard King approaches, Dirk
may find it easier to crawl under him.
Once Dirk is to the right of the Lizard
King he will find it much easier to col¬
lect the bonus icon. Alternatively, by
NES
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Survival tips
Despite the fact that this game is
getting on, it is still causing the most
headaches. Fear not - help is at
hand for the hero of Hyrule!
The labyrinths
Nine labyrinths can be found on
each quest. Some are straightfor¬
ward, others a little more brain tick¬
ling...
Quest 1
Level 1, D8 - just cross the bridge!
Level 2, D13 - climb the steps.
Level 3, H5 - again, just walk in.
Level 4, E6 - use the raft to reach
this destination.
Level 5, A12 - walk up through the
screen below four times.
Level 6, C3 - stroll in; it’s that easy.
Level 7, E3 - at this lake blow the
whistle and the entrance will appear.
Level 8, G14 - burn the bush that
blocks the path.
Level 9, A6 - use a bomb to blow a
section in the left hand block.
NES
Quest 1 pointers
• To get through the lost woods, go
up once, left once, down once and
left again - you’ll be out!
• A16 - from A15, go to the centre
of the top row of blocks and push up;
you’ll walk through the wall and get a
100 gold point bonus.
• The white sword is at All (you
need five hearts).
• The magic sword is at C2 (you
need 12 hearts). Push a particular
gravestone...
• Push a statue at C5 to get the bra-
clet.
Quest 2
Level 1, D8 - in the same place as
quest one.
Level 2, D5 - push the middle top
statue.
Level 3, D13 - blow the whistle to
reveal the entrance.
Level 4, B12 - use the power
bracelet to move a block and find the
stairway.
Level 5, E6 - use the raft from the
screen below.
Level 6, D1 - blow the whistle
Level 7, G13 - burn the tree as in the
screen shot.
Level 8, BIO - use a bomb on the
fifth block from the left hand side of
the screen (above the stream).
Level 9, A1 - use a bomb four blocks
from the left edge.
Quest 2 pointers
• You’ll find the white sword at A11
(as in quest 1).
• The magic sword is at A10. Use
the power bracelet to move the left¬
most block.
• The bracelet can be found in the
same location as quest 1.
The heart containers
Here’s where to find them and how to
get them...
Quest 1
El 6- use the ladder
C16-use the raft
Cl 3 - bomb the right of the rock
E8- burn the tree
H12-bomb the rock
Quest 2
F16-use the ladder
Cl 6 - use the raft from below
A7 - blow the flute
Dll - blow the flute
Cl - blow the flute
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Console MAY 1992
REVENEGE OF SHINOBI
Mega Drive
Escaping from the cellar maze (district 8, part 2)
Progress right until you encounter an underground section with a roof. Crouch,
kill the ninja and go through the door. Kill the man with the flame-thrower and
go through the door. Keep your finger on the right button while you go through
to the next screen and you won’t fall. Kill the two red dragons and keep going
right and straight up and then left. Progress up and then right until you reach a
door at the end of the corridor, go through the door and then somersault over
the wall on the right (keep your finger on the right button while doing this).
Enter the door on the right, take the route to the left and then go through the
first door you come to (before doing so use JITSU OF IKAZUCHI). Go left and
go through the bottom door. Now go through the exit.
Mega Drive
or
Secret rooms
Bodacious, dudes! To find the first hid¬
den room you will need to get the Icarus
wings, rocket skates or rubber ring.
Fall off the levels till you reach level
one. Use your item to fly, float
speed across the water and
head for the bottom left-
hand corner of the
screen. Collect all
the gifts and then
fall down the hole
to level zero.
For the
next hidden
room, get the
wings and jump
off the levels that
you’re on till you get
to level one. Now
jump off level
one with the
wings and you
will find another
secret level.
% ;
*1.
MAY 1992 Console
warp 1. You wifi now be able to reach
world 5.
One of the best features of the Super
Mario Bros saga are the warp zones.
Console XS has the lowdown on
each and every one.
Warp 4: world 1 -2
Leads to: the minus world
At the end of world 1-2, stand on the
pipe, and break the second and third
block from the right hand side. Now
stand on the left edge of the pipe,
facing left, and jump backwards into
the block you’ve left over (see screen
shot). The idea is to get Mario’s head
stuck on the block - if you manage to
do so, he’ll walk through the bricks
and full into the warp zone! Go down
the first pipe, and you’ll end up in a
swimming section that, unfortunately,
you can’t get out of! Still, it’s fun
being there (if you’re the kind of per¬
son who enjoys banging your head
against a brick wall).
Super Mario Bros
Warp 1: world 1-2
Leads to: worlds 2, 3 or 4
This is the simplest one to find. At the
end of world 1-2, on the final lift, jump
up on top of the roof and run right.
Warp 2: world 3-1
Leads to: world 5
When you reach the waterfall, drop
down and you will come to a door.
Enter this door, run to the right and
pull up the tenth piece of grass,
which will give you a potion. Take this
potion to the right and drop it next to
the pot. Slip through the door and
down the pot to warp to world 5.
simply select them
on the power screen while on the
map. If you use it in world 1, you are
able to warp to world 2, 3 or 4. Use
one on 2, 3, 4, 5, or 6 and you can
warp to 5, 6 or 7. Use a whistle on
world 7, or while in the warp zone,
and you’ll be able to go to world 8!
Warp 2: world 4-2
Leads to: worlds 6, 7 or 8
After the first lift on world 4-2, you will
find a block which is just out of reach.
What you need to do is jump around
beneath it in order to reveal a set of
invisible blocks. You will now be able
to bash the block in question, which
gives you a vine, allowing you to
climb to the heavens. Run to the
right, and waiting at the end will be
the warp zone.
Whistle 1 - found on world 1-3. Go to
the white block surrounded by four
other coloured blocks as in the pic¬
ture, then crouch down for five sec¬
onds on this white block. You should
then fall through it. Run to the right,
and you’ll disappear behind the
scenery only to reappear in Toad’s
House. The whistle is in the chest.
Warp 3: world 4-2
Leads to: world 6
When you reach the whale section,
head right, pick up the potion, and
continue until you see the flower pot.
You’ll need to continue right until you
can drop down, then go left to get
back to the pot. Drop the potion and
you’ll get to world 6.
Super Mario Bros 2
Warp 1: world 1 -3
Leads to: world 4
These are quite easy to find. Near
the end of the first section of world 1-
3, grab a potion, and then drop it next
to the flower pot near the door. Enter
the potion door and drop down the
pot - you’re now in world 4.
Whistle 2 - found in world 1 fortress.
At the end of the first section, fly up
to the roof, get on top and run to the
right. When you stop, press up; you’ll
enter a door leading to the second
whistle.
Warp 4: world 5-3
Leads to: world 7
This is nice and straightforward. At
the very start of 5-3, select Luigi.
Then, after climbing the very first lad¬
der, super jump to the platform above
and use the potion to go in a door
and down the pot.
Whistle 3 - found in world 2. Head to
the top right of the map, and break
the block with a hammer. Travel down
the new-found path, and defeat the
Hammer Bros to get the whistle.
Warp 3: world 4-2
Leads to: world 5
If you want to sustain the challenge,
go to the end of world 4-2, and jump
onto the roof just before the pipe a la
Super Mario Bros 3
SMB 3 is a little different to its prede¬
cessors in that you choose when to
warp. To do this you need to collect
warp whistles. To use the whistles,
Console MAY 1992
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Mega Drive
Choosing a team
Select a team which has both a balanced offense (a good receiver and
running back) and a nippy defense (quick linebackers).
Offense - passing
Use the lob pass when passing to a receiver because it gives you more time
to catch the ball. As the ball is approaching the receiver press B to make
sure you are controlling the correct character, move onto the circle, face the
incoming pass and press C to catch the ball.
Offense - running
If you have a running back who is a bit on the speedy side, running plays
which take you to the edge of the field are a piece of cake. As soon as the
running back has the ball, leg-it up the field using the B button to dodge
defenders just before they tackle you. When the heat is on, grab a few more
yards by pressing A to dive or C for more power. Be careful with those but¬
tons or you could fumble the ball.
Defense - pass
The best formation for the pass is DIME as this will cover most passing
angles.
Defense - run
The two best formations against the run are 4-3 and 3-4, and for short
yardage GOALLINE.
Passwords
Some codes for the Mega Drive EASN championship game:
DGTZ1M17 - Buffalo v San Francisco
dwgjlvcm - Chicago v Oakland
DY9YM8VX - San Francisco v Buffalo
DNC6H6TB - Philadelphia v Oakland
DY93VL51 — San Francisco v New Jersey
czscm6jd - Washington v Buffalo
CGYXR8TL - New York v Houston
DV947 jdd - Detroit v Indianapolis
CDN9NPXC - Houston v Philadelphia
BHYV5BR1 - Kansas City v Los Angeles
Mega Drive
Password
To get into the rough, tumble and tur¬
moil of division one enter the following
code:
LCLI CWAF ObXE ya3q
2bst -isl gGVC
NES
To get extra lives, activate the
leaf shield when there is an
egg-dropping bird above you.
If you stand still, the shield will
remain active and you won’t
use any energy - yet, you’ll
still kill the enemies that
come from the eggs.
Eventually you’ll start getting
lives.
104
Mega Drive
Guardian guide
Level one (snake charmer)
Walk up to the wall and start punch¬
ing it. Eventually the wall will col¬
lapse and the snake charmer will
jump off it. Move to where he’ll land,
pick him up and throw him. If you
repeat this he will eventually die, but
don’t attack the snake with flying
kicks as it will strangle you.
Level two (blades)
Get yourself to the top platform.
When he appears, climb back up
and with luck he should follow you.
When he jumps up, catch him and
then throw him off. If you repeat this,
he should die.
Level five (spider)
Wait for him to come down and then
punch him and he’ll fall to the floor. If
you pick him up and throw him, he
will spit something at you. Dodge this
and repeat picking him up and throw¬
ing him till he dies.
Level three (rhinoceros)
This dude will appear on a flying
platform. Walk underneath him and
jump onto the platform. Throw him
off it and then throw the platform at
him. He will then charge at you, so
turn and grab him and then throw
him. Repeat this till he’s dead.
Level four (lion)
Do the same on this as on blades,
but when he jumps on top of you, hit
all the buttons on the pad to get him
off.
Level six (final boss)
Before you can even get to the last
guardian, you will have to kill two
snake charmers, the rhinoceros, the
spider and the lion. Firstly, you will
have to kill the professor (he won’t
harm you till he transforms). He will
turn into a monster (as weapons). He
will turn into an arrow and fly at you,
so if you duck he’ll fly right past you.
He also jumps onto the ceiling and
spits small dragons (!?!) onto the
floor. Do flying kicks at these and he
will fall back to the floor. The easiest
way to kill him is to do flying kicks at
him and occasionally pick him up
and throw him. Keep doing this and
he should soon die.
Console MAY 1992
MEGA
Extra hits
The most effective way to kill many of
the enemies in this superhero adven¬
ture is to use electricity. As the beam
connects, quickly pause and then re¬
start the game - each time you do
this, another hit will be registered!
This works perfectly against the Rock
Monster and Dr Wily, amongst others.
Master System
Playing guide
The guardians
No matter what power-ups you may have collected, these guys
can only be hurt with your main front-firing gun or laser. So unfor¬
tunately your side shots or launchers are of no use to you. In
order to beat them, you’ll have to risk all and actually get directly
below them.
The Crab
At the end of each stage, you’re faced with the guardian. This
beastie doesn’t have any protection, but he does have the annoy¬
ing habit of swooping down and squashing any unwary space¬
craft. He’s also clever when it comes to firing shots as he guess¬
es where you’re going to be in advance.
The trick here is to keep moving in a horse-shoe shape rang¬
ing from the top-right to the top-left of the screen. Pause only to
hit the baddie with a few bolts when you’re directly underneath
him. Once again, his face is his weak spot and he’ll flash white
when your hits are successful. The crab will take quite a while to
destroy - be patient.
Powerful grenades
Throw a grenade at guardians and,
when it hits, pause the game.
Sometimes, the grenade will remain
active - wait a while, unpause the
game, and the guardian will die!
Essentials
• Your first priority should always be to replenish your energy, so
buy those hearts. There are occasions, though, when hearts
appear automatically soon into the next level, so check with the
guide as to when buying energy is a waste of money.
• Sideshot is the only way you’re going to survive the swarms
ahead of you.
• Cannons are cool. They blast those aliens that survive the
sideshot and leave your main blaster free for dealing with the
enemies head-on. You’re given one automatically towards the
end of the stage so don’t buy two beforehand.
• Double shot doubles your forward firepower better than an
ordinary power-up would.
• Lasers are the business when it comes to dealing with the
bosses but they really don’t help you very much as far as fighting
through the levels are concerned.
DOUBLE DRAGON II
NES
Extra lives
Select the two player ‘B’ game, then
kill the other character. Each time you
do, you’ll be granted an extra life!
Mega Drive
select
title screen, press up , down , left ,
ght, A, C, b and c. You should hear a
iall noise to indicate the cheat has worked.
dss a and start simultaneously when
mic’s finger is wagging to get to the stage
lect screen.
Chaos emeralds
This will allow you to pick up all the Chaos
emeralds before you start the game. Combine
this with the stage select and you can complete
the game with all emeralds.
Go to the stage select screen and choose
Special Zone. Once you’ve obtained the Chaos
emerald, press reset BEFORE you enter the
Green Hill Zone. When Sonic is wagging his
finger, press a and start again to go to the
stage select. It will still be set to Special Zone,
but if you press start you will enter a different
Special Zone. So pick up the new emerald and
repeat this process till you have six and pro¬
ceed to the Green Hill Zone (without resetting)
and complete the game as normal. You can
keep trying to pick up the emeralds as often as
possible because the number you have collect¬
ed is retained when you reset.
MAY 1992 Console
Console MAY 1992
The city of the mind
The dawn welcomes you as the
adventure begins. Buc is outside of
the lobotomist’s guild - “come in and
lose your mind”. Young Buc is on his
way to the sorcerers’ academy for
more tuition.
Visit the academy straight away to
see your master, the main lecture hall
is west of the entry hall and master
Thalmus is waiting in the antecham¬
ber so talk to him. Thalmus will go to
the lecture hall and demonstrate a
new spell. When finished, go to the
temple in the city.
The temple
The temple in the city of the mind is
the white building to the north of the
fountain. As instructed, talk to the
priests. Ak Thul will now give you
something and bid you go to
Thalmus for a task of great impor¬
tance.
Go back to the guild and head to
the NE corner of the building where
you will find a key. Open the chest
nearby and collect the map, an
essential item. Now walk East and
get the Warn scroll.
Talk to Thalmus and he will send
you on an errand. If you wish to prac¬
tise your conversational skills, then
the students in the guild are perfect
guinea pigs.
The hermit’s hut
The hut is on the hill to the south. You
can just see it from the guild’s steps.
Take the path around the hill to avoid
any wilderness monsters and enter
the hut. Talk to the hermit who will
appear aggressive towards magi¬
cians. Select FIGHT from the talk
menu and battle the hermit to the
death. Make sure you have full ener¬
gy or he will win. When you have
defeated the hermit, return to
Thalmus. After a short dramatic
sequence you will be teleported to
the City of Division.
City of division
Go north and enter the city.
Immediately go to the GOP (large
building in the north-east of the city).
Find Hack and talk to him.
Visit the small knights’ guild south
of the GOP and talk to the guildmas-
ter about your quest. Now it’s time to
find some transport. Find the vehicle
master (in front of the GOP) and buy
a boat. Sail north to the lighthouse
and enter it, finding the lighthouse
keeper.
Ask about the city and bribe him
for the whereabouts of Rashild the
merchant. Exit and sail north then
west and work your way into the
islands until you find the biggest.
Leave you small craft and find the
oasis where Rashild is topping up on
water. Zoom in and talk to Rashild
about Job, City and finally Quest.
Return to Division, stand in front of
the temple and Zoom in. Go down
the ladder to battle Scourge who has
the knight’s key.
Go back to GOP, walk past Hack to
the rear (west) of the building, then
south to the treasury.
Show the knight’s key to the guard
and he will let you in. Open the
locked chest within and take the
knight’s symbol. Now go to Hack and
Show him the knight’s symbol. The
Knight will join your party.
City of speed
Sail around the continent to Speed.
Enter the archers’ guild (large white
building to the south) and talk to the
secretary.
She wants some flowers from the
island of Perfection so sail south to
Perfection and buy the flowers. Now
return to Speed and give them to the
secretary at the guild. Go upstairs
and talk to Arrow.
Talk to the Archer Master at the
guild about your quest. Zoom in on
the dock to find Carp and talk to him.
Go to the ruin to the south and find a
flip stone, or buy one from the gener¬
al store.
Visit the prisoner in the civic centre
and show him the flip stone, he will
give you a map and then flip out.
Show the map to Arrow, she’ll give
you the archer’s symbol.
Go to the mines of Misery (to the
East in the hills above the falls).
Enter the mines and fight your way
down. At the bottom are two archers,
the leader and the feather. Talk to the
leader first and show her the archer’s
symbol. Feather will now join you.
City of blood
With two companions, Buc is well on
his way. Go to blood (located on
SE end of the continent).
Enter the necromancers’ guild (big
white and brown building) and go
down the ladder. Ask the guard about
your quest then go upstairs when he
lets you through. Ask the leader
about your quest and search the two
shelves near him for a key. Open
lab door with the key and get
corpse.
Go to the tavern and talk to the
necromancer about the city.
Now it gets creepy! Go up the hill
to Les’s house (the graveyard), but
you must go there at night. Take the
west road up the slope and walk
south and up the steep hill. Zoom on
the tomb stone. Talk to the necro¬
mancer and give him the corpse.
Head back to the guild and go
downstairs. Talk to Flemm and then
go to Kaos.
City of kaos
Talk to the door man in the big
enchanters’ guild.
Go to the temple and talk to the
secretary (he’s in the cage).
TV’s top video
game presenter,
the much imitated
but never bettered,
Dominik Diamond,
comes up with a
complete playing
guide to one of the
toughest RPGs on
the Mega Drive.
The sextant
To use the directions we have been
using to describe locations, you must
find the sextant which is near the
Mines of Misery. Instead of travelling
above the waterfall, go below it along
the wooden bridge and push up
when you are in front of the waterfall.
You will enter a cave where the sex¬
tant is hidden. You will now be able to
use the coordinates to pin-point
items.
There is also a hidden room in one
of the walls in the City of the Mind
harbour (13’1”, 10’8”). Simply get a
small boat and travel out and around
the wall. Push into the brick work to
find the room which contains loads of
money, food and magic items.
Sail to the cave, battle the conjur¬
ers and steal the ogre’s egg. Now
return to the conjurer’s hut and when
she refuses to give you the key, fight
her for it.
Go to the fire cave at 5’4”, 10’8”
and get the wood for the customer.
Show the wood to the man in the
Perfection restaurant and he will give
you the conjurer’s key. Use the key to
open the door in the library. Here
you’ll find Haze on the roof.
Show her the necromancer’s sym¬
bol. If you don’t have it, get it from
Flemm (in the City of Blood). Once
you have given her the symbol, go to
the first floor and find Alexi.
Visit the enchanters’ guild in Kaos,
show the conjurer’s symbol to
Xylotyl. Find Obliky upstairs in the
big tavern to the south of Blood. Talk
to him and he joins you. Finally, fight
the enchanters who come to chal¬
lenge you.
Go to the cathedral (NW, follow the
road signs) and find the priest at the
confessional. Search the books till
you find a note about a mirror hidden
in the crypt.
Go to the crypt in Perfection
(under the temple), then go to the
Speed city crypt (under the temple)
and search the braziers till you find
the mirror.
Go back to Kaos and show the
mirror to the secretary. Buy a bingo
card from the bingo director on floor
two of the big enchanters’ guild. Go
back and show the bingo card to the
secretary. Fight the black priest and
get his whip.
Now find Xylotyl on the roof of the
big guild (at night) and he will give
you his symbol.
Take the Enchanter symbol back
to Blood and show it to the head
necromancer. Mortimer joins you.
priests in the temple will tell you
more. Visit the monk in the cathedral
and then on his advice, go to the
City of Sunrise and Sunset at loca¬
tion 3’22”. Ask the boy in the fountain
about your quest and get the foun¬
tain key from the dresser in the build¬
ing at 3’0”, 217”.
One of the buildings in the city has
a ladder inside. Go down to the sec¬
ond level, where you will discover the
fountain of youth. Search it for the
milk of youth.
Go back to the creepy Doggon
castle and show the milk to the
regent who will give you access to
the rest of the building. The King’s
chamber is locked and needs an iron
key, so find a scrubbing girl and talk
to her. Now go out to the house near
the town sign and talk to the occu¬
pants. Visit the City of Sunrise and
Sunset again and talk to the resi¬
dents of Sunset. They tell you to go
to the fire swamp; in the centre is a
witch’s house (12’0”,13’3”).
Find the cowering Fen person at
12’1”,13’7”. Spare his life and he
reveals the location of the finger
bone. Use the finger bone in the
Witch’s presence and she will die
horribly and you can take a lock of
her hair. Take the lock to the woman
in Sunset and show it to her. In
return she will give you the iron key
which is used to open the King’s
chambers in Doggon castle. Ask the
King about his job and confront the
regent. When you have defeated
him, take the milk of youth back and
return to the king and show him the
milk. The king will give you the Ring
of Division.
Cathedral city
This city is a massive store of knowl¬
edge, so talk to all the priests and
search all the shelves for notes con¬
taining information.
:S THE TRUE UftV.
1 USED TO SLAVE FOR
City of perfection
Enter the big conjurers’ guild and talk
to the librarian about your quest. Go
to the restaurant and talk to the vari¬
ous customers about your quest.
One will say that he has the key but
needs a special type of wood for his
brazier - nothing in life is free.
Another note in the library tells you
that the wood you require is in the
cave of fire, and about a hermit who
lives in an oasis near Kaos. Find the
hermit and talk to him.
Go to the lobotomy club (the city of
the mind) and talk to Larry about
your quest. Buy him a drink.
Find the conjurer’s hut at 8’2”, 5’4”.
The conjurer wants the ogre’s egg
which is in the cave at the south pole
(6’6”, 21’3”).
Ring of division
Doggania is the place to go. Enter
the castle and pay the guards “1,000
gold or everything you have” to pass.
Talk to the regent and then visit the
civic centre for a quick chat with the
judge, the jailer and the prisoner
skulking in the cell.
Talk to Fiver about the city, spare
his life and he will help you later. The
jailer will certify that you have com¬
pleted the quest and you must talk to
the regent about the next one. The
Ring of advancing
The world is a big place and a help¬
ful hint is to thoroughly explore the
map before you start on your quest.
You can save precious time and
energy wandering all over the globe
in search of a particular city by just
planning.
The quest for the next ring begins
(it’s all getting a bit Tolkienesque,
isn’t it?). Go to Richi and enter the
castle there. Talk to the queen and
she will boast about her enormous
observatory, so go there and speak
to the master. Visit Shard and speak
to the master glass blower. Show
Mega Drive
MAY 1992 Console
him the specifications for the tele¬
scope lens.
Use a dragon to fly to Mesa
sure you have a Dragon Stoni
talk to the man in the desert fortress.
Find the hidden square in the
(23’8”,13’5”) with one desert city per¬
son standing on it. Zoom in.
Give a tome from the cathedral to
the master blower and give the spe¬
cial sand to the blower in the
lab. Go back to Richi and show
lens to the observatory master, and
talk to the queen for your reward and
more info. Talk to the expert in the
cathedral and go to the university
town and have a chin wag with the
expert there.
Finally, return to Richi and go to
the tower and down into the crypt,
solve the puzzle and get the ring of
Advancing.
iwp anu mi iu mt; niau
enchanter, Tutu. He casts a spell on
you, and locks you up in a cell and
leaves. By lucky hap, Fiver, shows up
and releases you. Find the library
and search it till you find the research
notes on the location and nature of
the Chamber of Variation. Now you
must fight Tutu and exit the tower.
the paladin keep in
and then go to the New
to the citadel in New
and sneak in and fight the
guard for the key. Visit
and get the order of
Variation.
Enter the loony bin and talk to the
residents about your quest.
To find the ring you must enter the
chamber of Variation, 33’0”,6’2”.
Follow the stages in order to suc¬
cessfully negotiate the chamber. The
Ring of Variation is just beyond the
chamber.
Ring of intuition
Only four rings to go and things are
looking good. Go to the City of the
Mind and talk to the sorcerer in the
Academy garden about your quest.
Find the city of Oxbridge and talk to
the people about their city.
Go to the sorcerers’ guild and talk
to the insane sorcerer about your
quest and his job. If you search his
desk, you will find a note. Go to each
house in town till you find another
sorcerer; talk to him about his class
and then go to the thieves’ haven.
Talk to the inn-keeper about his class
and go upstairs and talk to the thief
from Oxbridge.
Fight the thief and get the map.
Return to the house in Oxbridge and
show the map to the second insane
sorcerer. Visit the island to the west
of the city (13’6”,4’7”) at night and
search it by zooming in till you find a
ladder. Visit the third insane sorcerer
his cellar and talk to him. Go to the
location given on the map (from the
thief) and retrieve the lost orb. Return
to the third sorcerer and show him
the orb.
Now take the key back to Oxbridge
and show it to the first sorcerer at the
guild. Buy the dove from him and go
to the mountain in the desert near
Necropolis at (30’3”,11’8”).
Look for a cave entrance on the
Ring of variation
Tutu’s tower is the first destination of
this new quest, and it is found in the
far eastern corner of the great desert.
VOU EARNED 3 EXPERIENCE PER
COLD^PICCCS. PESO CPPTUREO 2
Ring of bile
This charming sounding ring is found
deep in a maze in Necropolis.
Go to Blood and talk to the
Necromancer at the guild. Now go to
the graveyard and find Curtis at
16’7”, 16’4”. Talk to him. Show a whip
to the black priest and he will tell you
where to find the Pit of Despair.
Go to 21’8” and zoom in on the Pit
of Despair. Work your way down into
the pit and search the records room
to find clues.
Go to Necropolis in the great
desert. It is here that Pain was
buried. Inside the great tomb is a
locked door; the tomb keeper tells
you that to get inside you must do
something for him.
Find Lucius in the Necromancy
section of the magic B Us.
Go to the great amphitheatre at
27’9” and find the head thespian.
Talk to him to get his moustache
and take it and show it to Lucius. In
return he gives you a spell. Return to
Necropolis and show the spell to the
tomb keeper. Enter the tomb and find
your way through the maze, the Ring
of Bile is in a vault at the end of the
maze. Couldn’t be simpler!
Console MAY 1992
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Robocod.34.99
Shadow Dancer.32.99
Toe Jam & Earl.34.99
Shadow of the Beast.39.99
California Games.34.99
Castle of Illusion.34.99
Columns.26.99
Dick Tracey.34.99
Fantasia.34.99
Golden Axe II.34.99
Last Battle. 29.99
Pacmania.34.99
Phantasy Star II.49.99
Sonic The Hedgehog.29.99
Whip Rush.29.99
Arrow Flash.29.99
Super Master Golf.34.99
Phelios.34.99
Ghouls n Ghosts.34.99
Fighting Master.34.99
Marble Madness.32.99
Road Rash.32.99
Magical Hat.25.99
Block Out.29.99
Sword of Sudan.34.99
Super Thunderblade.29.99
Pitfighter.39.99
Varis . 39.99
F22 Interceptor.34.99
Double Dragon II.36.99
Streets of Rage.34.99
World Cup Soccer 92.34.99
2 Crude Dudes.34.99
Kid Chameleon.34.99
FREE MEMBERSHIP TO THE GAMES CLUB
AII new members will be entered into a draw tor a Commodore Amiga 500
SALES, PART EXCHANGE, HIRING
SEND OR PHONE FOR PRICE UST
Access
In Cathedral there is a monk who
you should talk to about your quest,
then go ahead and search the
shelves near him for a book about
the chamber of perfection.
Now go to the Celestial City.
During the day, converse with the
Sun priest in the temple of the Sun
about your quest. He will direct you
to a man in the library; talk to him
about your quest. Search the shelves
for a factory pass and then go
straight to Blood and find the factory
at the graveyard on the hill. If you
have the factory pass, the guards will
let you in.
Talk to the factory master and get
the embalming fluid from him. Give it
to the Sun priest in the Celestial city.
Go to the third floor and use the
key to open the chest and get the
Sun Gem.
At night, go to the temple of the
Moon and talk to the moon priest
about your quest. Go to Sparta and
show the moon priest’s request to
the Marshall. Now amble over to the
arena and fight the bear and the
dragon. Return to the Marshall and
talk to him again
Find the foam pool in the Temple
of the Moon and search it for the
moon gem. Go to the chamber of
Perfection, Fezzik is here. Show him
the Moon Gem and the Sun Gem
and then fight Fezzik for the final
ring, the Ring of Perfection.
The final sequence
Have a chin wag with the priests ir
Cathedral about your quest and go tc
20’11” to visit Mr Belmont. Talk tc
him about the quest.
Search the desert fortress of Mesa
until you find the log of the founder ol
Mesa.
Return to Mr Belmont’s house and
show him the log.
Find a bandit ID card in a bank
vault in the basement and the Holy
Seal in the bandit hole treasury.
To retrieve it, go to the bandit hole
(30’, 18”) and fight, bribe and sneak
your way through the back entrance.
Show your ID card to enter. Lenny is
the treasure room guard, he will let
you in if you helped him back in
Speed. Go in and get the Holy Seal,
then fight Mr Belmont on the way out.
Fly to the fount of Heaven and use
the Holy Seal in the entrance. You
must have all 11 rings.
Darius is here and will attack you.
He is possessed by the void, but you
must defeat him to win the game and
complete this epic Mega Drive RPG.
second slope and enter the cave.
Take the orange path and you will
come across a dragon. If you have
the dove, the dragon will give you the
Ring of Intuition.
Ring of will
Thieves are the key. Go to the
thieves’ haven and visit the thieves’
guild. Talk to Keef the thief about your
quest. Go to the asylum and talk to
the inmates about your quest. Now
visit the island at 0’7”,19’2”.
If you have killed the fire swamp
witch, you may gain an audience with
the great Fen Ho in Fenopolis. Talk to
him about your quest.
Enter the citadel in Protector city
and then go to the dark forest to find
a talking bear who lives in a hut at
33’8”,10’5”. Talk to him.
Return to the citadel and give the
honey to the protectors, but make
sure you get a contract.
Return to Fenopolis and show the
contract to Fen Ho. Now visit the
island at 0’7”,19’2” and find the cave
which contains a maze. Work your
way through the maze to the tree
chamber, and search the tree for a
leaf.
Return to thieves’ haven and show
the leaf to Keef. Return to Cathedral
and fight Yoppa for the Ring.
Ring of calling
Talk to Slice at the guild of Pieces in
Division (he’s standing in front of the
podium). Go to the cave at 30’1”,5’4”
and talk to the old man. Now go to
the Pirate hole at 30’18” and search
the rooms until you find a note. Visit
Magicnia and talk to the merchant in
the general store about his city.
Collect five pirate flags by defeat¬
ing pirate ships at sea and then
return to Magicnia and use the flags
at the general store. Go to the tavern
in Division and talk to the pirate.
Show him your half of the map and
he’ll ask if you’ll buy his half of the
map. Answer “yes” and he will sell it
to you.
When you have both sections of
the map, you will be able to find the
sunken ship. Zoom in on the sunken
wreck. Find the chest that contains
the crystal ball.
Give the ball to the man in the cave
and he’ll give you the Ring of Calling.
Ring of thought
Read the tome given to you by the
priest in the City of the Mind and go
to Cathedral and enter the huge tem¬
ple. Talk to the priest standing in the
west corner and then talk to all the
priests. Search the bookshelves near
the Perfection expert and find a scrap
of paper which mentions a goblet and
a skull.
Now go to the locations mentioned
on the note and get the goblet and
the skull. Visit Bob at 3’5”,22’2” and
show him the note.
Stand between the temples in the
Celestial City at 26’3”,15’4” and zoom
in on the ladder. Climb down the lad¬
der and talk to the priest. When he
asks you about the riddle, show him
the sorcerer’s symbol and then climb
down the ladder and show the whip
to the second priest. Show the skull
to the third priest and show the goblet
to the fourth priest, the fifth priest
requires the ruby. Now go through
the doorway and find the Ring of
Thought.
Ring of blood
Go to the City of the Blood in the SE
end of the continent, south of
Division.
Enter the necromancers’ guild and
talk to the necromancer about your
quest. Go to the casino at 24’,21”
and talk to poor Amo about the quest
and then bribe him. Go immediately
to 16’3”,11’4” and zoom in to find
Carl (the tall one) in Division. Talk
about his job and bribe Carl to get
more info from him. Go to the City of
the Mind and enter the lobotomy
club. Talk to Mean Dean about his job
and then fight him for a note.
Go to the powerlord’s base of oper¬
ations at 28’,18”, use a dragon to
scale the wall and enter the building,
fighting any guards.
Search the bodies of the guards
and take the twisted key. Now find
your way to the second level of the
base and use the twisted key to open
the locked door. Inside is the power-
lord’s diary, take it.
Fight the powerlord’s main deputy
and get the crowned key from his
twitching corpse. Use the key to enter
the war room, fight Abattoire (power-
lord), his personal guards and his
dragon (very difficult) and get the key
to the crypt.
Journey to 13’2”,1’7” and fight your
way to level three where you will find
Motarin. Fight for the Ring of Blood.
Ring of mutation
This ring requires you to visit the
enchanters’ guilds in thieves’ haven,
Magicnia and Richi. In each, talk to
the guildmaster about your quest.
Now go to each of the Inns and show
the picture to the upstairs maid.
When you find the right one, she will
transform into the Ring of Mutation.
Ring of perfection
Talk to the expert on Perfection in the
library in Oxbridge about your quest,
then go to the library in Perfection
and find a note about the Ring of
Perfection.
Console MAY 1992
2. The Super NES will have an
excellent light gun accessory avail¬
able which uses infra red signals to
create pinpoint accuracy, what is this
bazooka called?
Flushed with the recent launch of the
Super NES, Club Nintendo are offer¬
ing a lucky Console XS reader the
chance to win a complete system
incorporating two control pads, a
power pack, a copy of Super Mario
World and of course the sleek new
European Super NES.
The Super NES represents state-
of-the-art technology and is capable
of sprite scaling and full screen rota¬
tion. Furthermore, it has a sound
chip that will blow you away. Amazing
graphics, devastating sound and
unbelievable games are just a com¬
petition entry form away.
In addition, to the Super NES,
there are ten Nintendo Helpline
sweat shirts for the runners up.
What to do
All you have to do to stand the
chance of winning a fabulous Super
NES is answer the three questions
below and fill in the form with your
name, address and phone number. If
your copy of Console XS is too pre¬
cious to cut up then you can always
photocopy the form or send in a
postcard with the details printed in
A. Uzi 9mm
B. Mr Shooty
C. Super Scope 6
3. What profession does Nintendo’s
cult character, Mario, practice?
A. Plumbing
B. Merchant banking
C. Games reviewing
rCOMPififlONENTSY FORM
| My answer to the most excellent Super
i NES competition are as follows:
■ Question 1
A □
B □
C □
' Question 2
Ia □
Ib □
Ic □
I Question 3
| A □
| B □
|C □
■ Name.
■ Address.
Phone number.
Tick the appropriate boxes on this coupon and send
it (or a photocopy) to Super NES Compo, Console
XS, 7a Wicker Hill, Trowbridge, Wiltshire BA14 8JS.
All entries must be in by June 30th.
The questions
Following are the three simple multi¬
ple questions you must answer:
1. Between what hours is the
Nintendo Helpline open?
A. 7.00am-11.00pm
B. 12.00am-8.00pm
C. 12.00pm-12.01pm
capitals. Either
way, send your
entries to
Super NES
Compo,
Console XS, 7a
Wicker Hill,
Trowbridge,
Wiltshire BA14
8JS. The closing date is June 30th,
so be sure to enter quickly in order
to guarantee your chance as a win¬
ner.
MAY 1992 ConsoleXS
111
SENSATIONA L SEGA SOFTWARE MONEY-OFF VOUCHERS INSIDE
HOTTQ NEW5 THAN *HY OTHER MAGAZINE!
MEGA DRIVE
■R SYSTEM
THiEJM MORTAL
SnK^MviVv. pi
’til" tn-Atb'OM*- \ ! ’ ; ‘J
ihrrtly M«i|«
Drive junif *v*r. r €
It'll blow your train »p*
DECEMBER 1WI
El .95
ISSUE TWO
t •'
MEGA DRIVE
Subscribe now to Britain s bi
brightest and best-selling Sega
magazine and recieve a copy of The
Complete Sega Solution plus
membership to the SegaPro club
absolutely FREE!
The Complete Sega Solution, which
an RRP of £9.99, is a comprehensi
collection of tricks, tactics and playing
solutions for over 120 top Master
System and Mega Drive games. It's ar
essential companion to your game
playing. Ana it's FREE when you
subscribe to SegaPro!
The SegaPro club card entitles you to
whopping 5% off prices in the SeaaPr
Savers pages (see magazine tor
details).
Take out a 12 month subscription
your favourite Sega magazine for
£23.40 and claim your copy of 1..
Complete Sega Solution plus
membersnip to the SegaPro club. 1
know it makes sense.
l
SegaPro Subscri
Yes, yes, yes! I wanna be in the know... that’s why I’m plugging into SegaPro (and
recieving a FREE copy of the Complete Sega Solution worth £9.99 and FREE membership
to the SegaPro club).
Subscription required please indicate your choice
□ UK £23.40 □ Europe £33.40 □ World £43.40
I would like the subscription to start from issue number.
Name.Signature
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Postcode.
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Method of payment please indicate your choice
□ CHEQUE/POSTAL ORDER
Please make payable to Paragon Publishing Ltd
□ CREDIT CARD Expiry date__/__/__
Card number_/_/_/
Please return this coupon (together with your cheque / PO if applicable made payable to Paragon
Publishing Ltd) in an envelope to the following address: SegaPro Subs, Paragon Publishing Ltd,
FREEPOST (SN 1543), Trowbridge, Wiltshire BA14 8YA. It won’t cost you a penny in stamps if posted
in the UK. Alternatively call our credit card hotline on 0225 765086 now.
9
Unbelievable, but true! You could walk away
with six months worth of Sega software by
entering the simple competition below. It’s not
just any old games up for grabs, but the very
latest official UK releases. In a typical month
you can expect three or four new games, so in
six months you could have a whopping collec¬
tion of over 20 carts! At around £40 a cart,
that’s a total of £800 of software you could
win. Now that can’t be bad!
COMPETITION ENTRY FORM
My answers to the Software Stash
competition are as follows:
Question 1
A □
B □
C □
Question 2
A □
B □
C □
Question 3
A □
B □
C □
Name.
Address.
Phone number.
Tick the appropriate boxes on this coupon and
send it (or a photocopy) to Mega Drive Software
Stash, Console XS, 7a Wicker Hill, Trowbridge,
Wiltshire BA14 8JS. All entries must be in by
June 30th.
Calls cost 36p a minute cheap rate and 48p a
minute at all other times. Please get permission
from the person who pays the phone bill before
calling.
To stand any chance of
winning this superb soft¬
ware stash, dial 0891
662562 and listen to three
easy multiple choice ques¬
tions on the recorded mes¬
sage. Fill in the coupon to
the left (or use a photo¬
copy if you don’t
wish to cut up
Console XS) with
what you think are
the correct answers.
Alternatively, submit
your answers on a
postcard or the back
of a stuck-down enve¬
lope. Send your entry
to the address provid¬
ed in the coupon. The
first correct entry
pulled out of the box at the
end of June wins the lot!
WIN IV! RY
OFFICIAL S
MEGA DRIVE
RELEASED OV
NEXT SIX Ml
BUSTERS
INDEX
Aleste (Mega Drive).
Arnold Palmer Tournament Golf (Mega Drive).
Bad Dudes (NES).
Battletoads (NES).
Bio-Ship Paladin (Mega Drive).
Bonanza Bros (Mega Drive/Master System).
Calibre.50 (Mega Drive).
Captain Planet (NES).
Castlevania (Game Boy).
Dangerous Seed (Mega Drive).
Dark Castle (Mega Drive).
Desert Strike (Mega Drive).
Devil Crash (Mega Drive).
Double Dragon 2 (NES).
Dynamite Duke (Mega Drive).
Earnest Evans (Mega-CD).
El Viento (Mega Drive).
ESWAT (Mega Drive).
F-1 Circus (Mega Drive).
Faery Tale Adventure (Mega Drive).
Fantasia (Mega Drive).
Fatal Rewind (Mega Drive).
Final Fight (Super NES).
Flicky (Mega Drive)..
Fortress of Fear (Game Boy).
Gaiares (Mega Drive).•
Ghosts ’n’ Goblins (NES).
Go! Go! Tank (Game Boy).
Golden Axe II (Mega Drive).
Gradius (NES).
Gradius III (Super NES).
Granada X (Mega Drive).
Gunsmoke (NES).
Heavy Nova (Mega-CD).
Hellfire (Mega Drive).
Jackie Chan’s Action Kung-Fu (NES)..
James Pond II (Mega Drive).
Kabuki Quantum Fighter (NES).
Kid Chameleon (Mega Drive).
King’s Bounty (Mega Drive).
Last Ninja (NES).
Life Force (NES).
Little Maruko Chan’s Shopping (Mega Drive)
Ml Abrams Battle Tank (Mega Drive).
Maniac Mansion (NES).
125
.120
,119
.116
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,120
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Marble Madness (Mega Drive).
Master of Weapon (Mega Drive).
Mercenary Force (Game Boy).
Mercs (Mega Drive)...
Midnight Resistance (Mega Drive).
Nemesis (Game Boy).
Nostalgia 1907 (Mega-CD).
Out Run (Mega Drive).—
Pilot Wings (Super NES).
Pit-Fighter (Mega Drive).
Punch Out! (NES).
Q-Bert (Game Boy).
R-Type (Game Boy).
Rainbow Islands (NES).
Robocop (NES).
Rockman 4 (NES).
Rolling Thunder 2 (Mega Drive).
SD Valis (Mega Drive)...
Shadow of the Beast (Mega Drive)...
Slider (Game Gear)...
Sol-Feace (Mega-CD)...
Solar Jetman (NES)...
Sonic the Hedgehog (Mega Drive).
Space Harrier (Game Gear).
Space Invaders ’90 (Mega Drive).
Steel Empire (Mega Drive).
Stormlord (Mage Drive).
Streets of Rage (Mega Drive).
Super Fantasy Zone (Mega Drive).
Super Fire Pro Wrestling (Super NES).
Task Force Harrier Ex (Mega Drive).
Teenage Mutant Hero Turtles (NES).
Teenage Mutant Hero Turtles II (NES).
Thunderforce III (Mega Drive).
Thunderfox (Mega Drive).
Toki (Mega Drive).
Totally Rad (NES).
Turrican (Mega Drive).■■■
Valis III (Mega Drive)...
Wani Wani World (Mega Drive)....
Wardner Special (Mega Drive).
Where in Time is Carmen Sandiego? (Mega Drive)
Wonderboy III (Mega Drive)..
Zany Golf (Mega Drive).
Zoom! (Mega Drive).
125
125
119
.122
.125
.118
.116
.124
.123
.124
.123
.116
.118
.119
.119
.116
.125
.117
.125
.120
.117
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,116
,118
,119
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,125
,125
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,124
,125
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MAY 1992 ConsoleXS
115
SUPER FIRE
PROWRESTLING
Super NES
Watch mode
Ever wish your wrestler could be
secretly controlled by the computer
when fighting someone else? Well,
here’s how you do it. While you’re
selecting your character from the
Exhibition match screen, hold down
button x. The wrestler will now be
under computer control. Both players
can do this, so that you can choose
a computer versus computer match,
or a computer-controlled tag-team
via this method too.
Bleeding referee
Did you know you can give the ref
the same punishment as the other
players? If you run at the ref, using
run or hammer throw for instance,
the wrestler will occasionally bump
the ref to the canvas. Sometimes
he’ll even start bleeding. This can
prove very useful as he is unable to
take counts while on the deck.
t 'Jm* *• yW*
FIGHTING MASTERS
Mega Drive
Same players
Fighting Masters can be infuriating in two-player mode as you cannot
normally both choose the same character, even if you both prefer the same
monster. Try this to help you out. Select two players from the title screen.
When selecting the first player, put your cursor over your favourite monster
and press up and simultaneously. The same monster will now come up
on player two in a different colour.
Monitor mode
On the title screen, press A, b and start on the second joypad whilst
holding start on the first joypad. You will now be taken to a secret
programmer’s screen where you can look at the code of the game and hear
sounds from the game. It’s of no practical use, but is quite an underhand
trick.
EARNEST EVANS
Mega-CD
Level skip
You’ll first of all have to get to stage
six. Now climb up the left wall to the
top and suddenly the screen will go
black. Now you’ll find yourself warp
to the big guy in charge of the whole
game. Don’t forget, you’ll need to be
really proficient to beat this guy as
he’s supposed to appear later in the
game. After a long haul, you should
defeat him and see those long-
awaited story screens.
ROCKMAN 4
NES
Jet push
It’s not very useful, but you can get
pushed by the jet. Summo'n the jet
then face it head-on by sliding
underneath it. Now get Rockman to
touch the jet and he’ll be pushed
along by it. Weird!
Flying Rockman
Did you know you can fly in the air
using the boat? Well, get on the
marine boat and move to the surface
when the water moves up and down
on the Diveman stage. When the
water sways back down, the boat will
be left in the air and able to fly!
Extra energy
Go left on the first stage of Doctor
Kosuck and you’ll find there’s a
hidden energy can that you’d
normally miss.
Controlled bombs
Rockman can explode drill bombs
whenever and wherever he likes.
Firstly, discharge a =»* "o..oi
then press button b
to explode it.
Skip intro
Reading all that intro text can get
very monotonous after the first time,
so here’s how to skip it. Turn on and
when you see the word SEGA press
button c. Keep holding it till you see
the words Sur De Wave, the
programmers, and the rest of the
storyline will be skipped.
SPACE HARRIER
Game Gear
Change difficulty
To play the game in easy mode, hold
down button two' while turning on
the GG. To play in hard mode, with
faster planes, hold down button one
whilst turning on.
Q-BERT
Game Boy
View Q-Bert movie
On the title screen press right, up,
b, a, down, up, b, down, up and B.
You will then be presented with the
Q-Bert movie, mildy entertainment.
Console MAY 1992
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LICHNCKI1 I*V
NiNir.Nim or nwroion ihc.
GUNSMOKE
NES
Unlimited ammo
On the title screen press right,
RIGHT, RIGHT, RIGHT, SELECT,
SELECT, SELECT, SELECT, RIGHT,
right and then begin the game.
You’ll be given a machine gun with
plenty of ammo to help you rid the
townships of pesky bandits!
SOL-FEACE
Mega-CD
Extra options
On the title screen press a, b, c, a, b, c, b, c, b, a. Press start when you
hear a little sound effect. Now if you select Config mode, you II find there
are a couple more options, Start and Mode. If you go to Start, you can
choose the level which you wish to begin on by moving the joypad left
and right. Mode allows you to adjust the difficulty level and number of
fleets. Change the number of fleets with left and right. If you press right a
few times whilst holding a, you get a message informing you of Muteki
(which means invincibility). Now if you restart while keeping a pressed,
you’ll be invincible.
F-l CIRCUS
Mega Drive
Skip training
Training mode can get boring but you
can easily skip it by doing this.
Select step one of training,
straight/corner. As the starter counts
down and gets to zero, shift the gear
into reverse. Now drive backwards
along the curse and you will clear the
training step with a good lap time. If
you continue to clear all steps like
this, at the end of training six teams
will try to sign you up.
View ending
From the game mode select screen,
choose World Championship. After
you’ve entered your name, press the
Up-left diagonal, b and start.
You will now be taken to the closing
credits of the game.
Sound test
On the title screen, press start
whilst holding a and you will be taken
to a new screen where you can listen
to the background music (BGM) and
sound effects (SE). Directional keys
will let you select the sounds.
Reduced laps
This only works in the final, but if you
press down and a on the course
settings screen, it will reduce the
number of laps you have to complete
to two.
Change weather
Sometimes, you may not get very
good weather for a race, but it’s easy
to change. Go to the course settings
screen and press up and start for
sunny weather, or down and start
for cloudy weather.
Hidden bonus points
In a versus battle against an end-of-
level guardian, if you manage to kill
him without losing any energy, you’ll
receive a massive 1,000,000 points -
a perfect bonus score.
•V >:• A
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arT-OTU ’.LI A. •• :*.*• ••
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SUPER
FANTASY ZO
M<
Invincibility
On the title screen press up, down,
LEFT, RIGHT, A, B, UP, DOWN and
start. When you hear a chime
you’ll become invincible. You’ll also
notice that your wardrobe changes in
the game!
lega Drive
Level skip
You’ll need two joypads connec
to the machine to make this wor
Pause the game by pr€
start on the first joypad.
press B on the second joypad
while pressing the down-left
diagonal and start. The word
PASS will be displayed onscreen,
so press c on the first joypad and
you will suddenly move to the
second round.
Invincibility
As with the level skip, you’ll need
two joypads connected to the
machine to make this work. Pause
the game by pressing start on
the first joypad. Now press B on
the second joypad whilst pressing
the down-left diagonal and
start. The word PASS will be
displayed onscreen, so press B
and you’ll be able to alternate
between No Hit and Free Play.
Release pause to activate them.
No Hit means you’ll be invincible,
Free Play mode means you’ll die
from collisions but have unlimited
ships.
Clear level
As with the level skip, you’ll need
two joypads connected to the
machine to make this work. Pause
the game by pressing start on
the first joypad. Now press c on
the second joypad whilst pressing
the down-left diagonal and
start. Now unpause the game
and you’ll notice that all the bases
on the level have been destroyed
and you will confront the level
guardian.
Increased gold
As with the level skip, you’ll need
two joypads connected to the
machine to make this work. Pause
the game by pressing start on
the first joypad. Now press A on
the second joypad whilst pressing
the down-left diagonal and
start. When you return to the
game, you’ll find you have a gold
value of $99,999,999.
Hidden music
By continually pressing A, B, C
and start on the title screen, you
can listen to the original Fantasy
Zone theme tune. Surely for die¬
hard fans only?
MAY 1992 Console
,£
& £ ■ 4 m
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1» * * •*
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JAMES POND II
Mega Drive
Level select
On the title screen, push a, c,
down, left and then start. You
should now be taken to an options
screen from where you will be
able to choose your starting level.
Secret rooms
The first is at the beginning of the
underwater pirate ship level.
When you start the level, you
should be standing by the anchor.
Go up and over the galleon with a
monkey’s head on it and down the
other side. You should now be
able to go into the bottom of the
stern of the ship into a bonus level
with lots of taps to collect.
4 ■_ " \
level with the bars of soap on it.
A
PLfIVER
2
After you’ve been on the moving
RAPID
ON
,
bar of soap platform, you come to
<BGH
on
vv 0 ;
some floating rubber ducks. Jump
HUS 1 C TEST
o
just to the left of the first duck
SiE TEST
o
(between it and an umbrella) and
J *
CONTROL
V \. .• !
you will get onto the invisible lift
P I
R
that takes you to a bonus level.
The next tip is for the same
-
FORHfiTlOH
SOPER BOMB
B
C
* & %
level. At the end. when you can
P f' * i
see the exit, jump onto the yellow
if Ay >. % A#
stack of soap bars where one bar
TASK FORCE
If V 4 v
w ■
is out of place, then jump again to
HARRIER EX
catch the lift to the high bonus.
Mega Drive
■ Jt " *!>
The last tip is a secret room
4 " ^• itAj -S T "'
*
, r ' V
J
found on the teddy level. Get the
wings and fly to the top exit that
leads to the room with magicians’
faces. Then don’t go into the exit
but down and through the pink
fluffy block and, hey presto!, a
secret room. Fly around and
collect the bonus bits and then go
to the top right of the room. Go
through the striped wall and down
to collect three stars.
Extra options
On the title screen place your cursor
over the Config option. Now push up,
down, left, right, a and c, then B
and start simultaneously. You’ll
now pop into the Config menu and
see some new options. You’ll get
Wide Screen, which moves the
status display from the side to the
top; Extra Items, which gives you full
power-ups; and Stage Select.
DE SOUZfl EDITOR
CONTROLS
EDIT MODE
3EL ..
3 .SET
-
;ell
3QF
3CF
OLL
fini-Mig <=»„>
s - 9N ^cl6Ei: 8 «Sg4“
START
MODE
R-TYPE
Game Boy
Graphics editor
Here’s a completely useless cheat.
When the high scores appear, hold
left, down, a and b together. If
you’re successful, a novel graphics
utility called DeSouza Editor will
appear.
Options menu
On the title screen press down and
select simultaneously to open the
options screen where you will be able
to change the difficulty levels and
sounds.
LITTLE MARUKO
m^p^ e,T,No
Mega Drive
Sound test
Push up and a simultaneously on the
title screen to get to the sound test
screen where you can listen to 54
songs and sound effects.
GRADIUS
NES
Full weapons
Pause the game and push up, up,
down, down, left, right, left,
RIGHT, B, A, START* This Should
allow you to utilise the weapons to
their full. Sadly, it can only be used
once per game.
LIFE FORCE
NES
Extra lives and continues
On the title screen push up, up,
DOWN, DOWN, LEFT, RIGHT, LEFT,
RIGHT, b, a, START to get 30 lives
and 4 continues.
NEMESIS
Game Boy
Full weapons
As with Gradius on the NES,
pause the game and push up, up,
DOWN, DOWN, LEFT, RIGHT, LEFT,
RIGHT, b, A, start. This should
allow you to utilise the weapons to
their full. Sadly, this can only be
used once per game.
Extra speed and shield
Press pause, then b, b, b, b, b, a,
a, a, A, A, and restart the game for
three speed-ups and a shield.
Lose weapons
Press pause, up, select, down,
SELECT, LEFT, SELECT, RIGHT,
SELECT, SELECT, SELECT and
restart the game to get rid of the
power-ups!
Lose powers
Press pause, a, left, a, left,
a, left, a, left and restart to
cancel any powers you currently
have.
DOUBLE DRAGON 2
NES
Extra continues
To make use of some hidden continues, press the following joypad
configurations when the Game Over screen appears. Be sure to remember
which round you died on so that you can use the appropriate combination.
up, right, down, left, a, b - levels one to three
UP, DOWN, LEFT, RIGHT, B, A, A - levels four to Six
A, a, B, b, down, up, right, left - (use joypad two) levels seven to nine
Console MAY 1992
JACKIE CHAN'S ACTION KUNG FU
NES
Stage select
To achieve this stage select, you will initially have to play the game and lose
all of your lives so that the title screen, indicating five continues, is appears.
When it does, quickly press UP, UP, DOWN, DOWN, UP, DOWN, B, a, and
start on the first controller, and then b on controller two. A number will
appear next to Start, this is the stage number you wish to begin on. Press
up or down to change it. Press p. again on controller two to change the
continues to 99.
Game
Full energy
Pause the game and push up, up,
DOWN, DOWN, LEFT, RIGHT, LEFT,
RIGHT, B, A, START to revitalise your
turtle. It only works once per game.
GRME OVER
SCORE 000030
ROBOCOP IS NEVER
DISCDURRGED. LET'S
CHRLLENGE RGRIN!
Practise bonus games
On the stage select screen press A,
B and select together, then select
the question mark. You are now able
to practise the bonus games.
Extra lives
For 64 rather useful lives, on the title
screen press b, a, up, down, up,
DOWN, START.
RAINBOW ISLANDS
NES
Practise levels
On the title screen, as ’’Press Start”
is flashing, press left, b, right,
UP, DOWN, LEFT, RIGHT, B. YOU Will
now be able to select a stage to
practise on - you won’t be able to
actually finish any using this cheat.
Auto mode
This makes the game randomly
when the current
energy. Go to the
screen, and press
times if in one-player, or
Extra continues
When Game Over appears and your
conventional continues are used up,
press a, B, SELECT and start to
allow you to carry on.
HELLFIRE
Mega Drive
Extra continues
Select hard on the options screen then
go to the sound select and listen to
tune for over 70 seconds. The game
should start and ‘YEAH RIGHT’ will
appear where it should say
‘DIFFICULTY SETTING’. This will
inform you that the cheat mode has
been activated and you have 99 continues
Convert chips to force
If you’re fighting an end-of-level
guardian and you have more chips
than energy, pause the game and
press UP. To do the reverse (turn life
force into chips), simply press down.
Extra lives
You will first need to score enough
points to get on the title screen.
Then enter your name as WVW. In
the
DEVIL CRASH
Mega Drive
End sequence
Enter the following code to do
battle with the end-of-game
demon:
ALCLAE8ECK
When you do meet the guardian,
attack him while he is still on his
throne. Forget about the guards: if
you do hit and destroy them they
will only re-appear again. After a
few successful hits the king demon
will get up and move around the
screen trying to block your attack.
Keep on plugging away and you
should defeat him. To the right of
the screen are 12 red stars. Once
the demon has been hit four times
one of the stars will go out. Knock
out all the stars and you win.
MERCENARY FORCE
Game Boy
I t \ H I 4 It A* / : v <
Extra yen and stage select
On the title screen (the one with the
pretty picture), press and hold up,
select, A and B, then release.
Press start, and you’ll find that
you’ll be 50,000 yen in credit! Select
your characters, then press right
to increase the stage number - be
quick, since it will soon disappear!
Now with all of that crinkly stuff, you’ll
be able to boost the energy of each
one of your characters to 30! You
shouldn’t have any trouble now.
FORTRESS OF FEAR
Game Boy
KABUKI
QUANTUM FIGHTER
NES
, .. m i < ‘I
11% 8 M II,
nCTIOfi KUNG FU
START
CONTINUE 99
TM AND © 1990 HUDSON SOFT
NINTENDO OF AMERICA INC.
MERCENARY
FORCE
MAY 1992 Console
Hidden game
To access a hidden screen of
Fantasy Zone , take 100 strokes on
any hole without sinking the ball. It
should now come up with a Game
Over message and that’s the cue to
press up, up, down; down, deft,
RIGHT, LEFT, RIGHT, A. One
screen of Sega’s old hit Fantasy
Zone should now present itself.
Extra credits
Press button x repeatedly on the title
screen for extra credits.
Extra lives
Press and hold left during the title
screen and then press button a three
times to get 30 lives per credit.
Password
This code enables you to have a
huge army and only three villains left
to defeat:
Extra lives
On the password screen, enter every
letter as Q. Not only will you start off
in a bonus Cyberzone, but you will
also have ten lives and start on your
travels to the tenth planet!
Ml ABRAMS
BATTLE TANK
Mega Drive
Unlimited ammo and invincibility
Wait for the demo screen, then press
b, B, ,c, b, c, c, c, b, c, b, b, c and
then START. Now you’ll be able to
blow the hell out of anything in your
path but be careful as you can still
run out of fuel.
Full power-ups
Here’s how to get all the weapons.
Pause the game and press up, up,
DOWN, DOWN, LEFT, RIGHT, LEFT,
RIGHT, b, A and then un-pause the
game. Now use the left and
right buttons to activate the cheat.
Stage select
On the title screen, hold right and
press b three times, now push up, b,
B, B, LEFT, B,:B, B, DOWN, B, B, B.
Press START to select the stage.
Stage select
Press A, c and start on the title
screen. When the screen goes blank
press b, a, c to select the stage.
ENTER PR55K0RD
B888R888888H
OR PRE55 5TRRT TO PLRY
SLIDER
Game Gear
Level codes
AGAG - 50
JGJI -51
APAP - 52
JPJB - 53
AGCI - 54
JGLK - 55
APCB - 56
JPLD-57
CGAI -58
LGJK - 59
AEEI - 60
JENK-61
ANEB - 62
JNND - 63
AEGK - 64
JEPM - 65
ANGD - 66
JNPF - 67
CEEK - 68
LENM - 69
AGEK - 70
JGNM-71
APED -72
JPNF - 73
AGGM - 74
JGPO - 75
APGF - 76
JPPH - 77
CGEM - 78
LGNO - 79
EAAE - 80
NAJG - 81
EJAN - 82
NJJP-83
EACG - 84
NALI - 85
EJCP - 86
NJLB - 87
GAAG - 88
PAJI - 89
ECAG - 90
NCJI -91
ELAP - 92
NLJR - 93
ECCI - 94
NCLK - 95
ELCB - 96
NLLD - 97
GCA I - 98
PCJR - 99
p 'pp j
r j. * r
&
1
R
A
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* m
1 t
Console MAY 1992
Latest and greatest. This is the
console with everything. It
incorporates a Mega Drive and CD-
ROM to give the most powerful
combination on the market today.
Just released, it could be yours, so
give the number a call.
a combination. This is the
console everyone is raving about.
All the latest CD-ROM games with
power, graphics an d sound you
won't believe. You've got to have it.
Ring now.
Released only a few weeks ago,
the Super NES is the newest
console to hit the streets. With a
superb Japanese and US convertor,
you can use it to play games from
all over the world. An exclusive, so
call now...
ho rnoHo fr/~»m anw nhnno
Ack normiQsinn of tho nerfton who oavs the bills before callina.
U3E JOYSTICK TO
PRE33 3THRT WHEN OONE
CAPTAIN PLANET
NES
Level codes
*763754 - level 1-2
*955783 -level 2-1
J6 37 511 - level 2-2
148574 -level 3-1
7865^5 - level 3-2
920272 - level 4-1
"799274 - level 4-2
344551 - level 5-1
CASTLEVANIA
Game Boy
joypad and press the following key
sequence: a, b, b, a, b, a, a, b, a, a,
b, A and a. If everything goes to plan
a second menu will come up offering
you:
EL VIENTO
Mega Drive
Obtain magic
Start a game then press pause. Now press up, left, right, down and c
to increase your magic by one. Repeat five times to power up all your magic.
Slow motion
Start a game then press pause. Now press up, left, right, down and a
to slow down the game.
1. Choice of level
2. Infinite mines
3. Grenades
4. More time
5. Power
6. Spirals
7. Extra lives
Extra life
When you begin, don’t whip the first
candle, yet whip every other one you
find. The eleventh candle will reward
you with an extra life!
DYNAMITE DUKE
Mega Drive
Extended options
During the title screen, press start
for the option mode to appear. Press
C ten times and the start button to
enter the new option screen.
TURRICAN
Mega Drive
Super options
Go to options on the first menu,
bring up the options menu and take
the arrow to the bottom of the screen
(place it on exit). Push down on the
Stage advance
Start a game then at any time during the game press pause. Now press up,
left, right, down and b to advance to the next stage.
MERCS
Mega Drive
Full energy
Find the gold first-aid kit. Let your
energy approach maximum and then
press pause and select another
player. Continue doing this till the
entire team is on maximum energy.
Faster enemies
To enter a really challenging game,
go to the original Commando mode
and press a, b, and c at the same
time. While holding these down,
press start and you will begin an
even tougher battle. You’ll find that
your enemies are faster and more
intelligent.
FANTASIA
Mega Drive
Increase lives
There’s plenty of opportunity to
increase your lives and magic on the
water stage. Get to the point where
the platforms go up. Jump to the top
one and get the extra life. Now get to
the point in the level where the
magic book is. Pick it up and keep
moving right to the treasure chest.
Enter the chest and you will be
miraculously transported back to the
platforms. Repeat this for extra lives.
Console MAY 1992
■i f "f.
mit mi
PILOT WINGS
Super NES
Jtj
4 *
U
GO! GO! TANK
Game Boy
Passwords
If you cannot wait to complete
the early stages of this excellent
aeriel game then enter these
passwords.
985206 -level 2
394391 - level 3
520771 -level 4
108048 - helicopter 1
400718 - level 6
773224 -level 7
165411 -level 8
760357 -level 9
882943 - helicopter 2
Invincibility
On the title screen, press left, up,
RIGHT, UP, LEFT, LEFT, UP, RIGHT,
UP, LEFT, UP, RIGHT, START to
become invincible.
ESWAT
Mega Drive
BONANZA
BROTHERS
Master System • Mega Drive
Level select
When you finish a game and “The
End” is displayed, press the down-
left diagonal while holding a, b and
c, then press start till the music
repeats itself. You’ll get a level select.
Invincibility
Go to a location with a rake. Step on
the rake making sure you get shot at
the same time. You should now be
invincible and you’ll stay that way till
you collect some treasure.
Secret bonus stages
On the Rocketbelt and
Parachute stages, ignore the
rings and try to land on the
moving platforms. If you land on
the target zone you will go to the
bonus stage with a score of 100
points. On the Rocketbelt bonus
you are transformed into a
winged man and must jump on
trampolines. On Parachute
bonus you have to high dive into
a pool.
PUNCH OUT!
NES
Fight codes
005 737 5423 -WVBA Minor Champ
111 807 3 4 54 -WVBA Major Champ
267 853 7538 -World Circuit Title Bout
007 373 5963 -versus Mike Tyson
135 792 4680 -another world circuit.
On the last number press select, a and B
together.
FOR THE VERY LATEST HINTS, TIPS
AND GAME-BUSTING PLOYS FOR
THE MEGA DRIVE, MASTER
SYSTEM AND GAME GEAR, PHONE
THE SEGAPRO TIPS LINE ON
¥
The tips line is updated every week and
features the very latest tricks and tactics discovered
by the Console XS team.
Calls charged at 36p/min cheap rate, 48p/min at all other times. Please get the phone owner's permission before you ring.
mn.
OTHfSl
rsiKa
RFJHES
7R2KUL6RSZXSK6NHGg
DCB720663RI2HO785P
SPACE HARRIER
Game Gear
Level codes
EAGF -level 2
chfa - level 3
dgbc - level 5
hbga - level 6
fbhe - level 7
bfch - level 9
hgda - level 10
agel - level 11
VALIS III
Mega Drive
Stage select
On the title screen, hold up and buttons a, b and c, and then press start,
holding it down till a blank screen appears and then release it. “Select Map
000” will then pop up, allowing you to choose the stage with the direction
button.
View pictures
On the title screen, hold buttons a and c and the up-left diagonal and
then press start. Now you can watch any of the exciting cinema displays
(including the ending) without even playing the game.
PIT-FIGHTER
Mega Drive
Extra continues
Play your favourite character to level
eight, where you will fight Mad Miles
for the second time. Pause the
game, plug in the second controller,
unpause the game and press start
on the second controller. Select your
fighter and you will start out with
three extra continues. You should
now beat up your former fighter and
use your current fighter to take you
through the remaining matches.
THE FAERY TALE
ADVENTURE
Mega Drive
Level code
To play the end game, enter this
password:
Harder game
To give this game more challenge,
press c ten times before selecting
the options screen. Now when you
select the options screen, you will
discover a new difficulty level after
Pro called Hyper. You will also have
faster acceleration on this level.
OUT RUN
Mega Drive
ZOOM!
Mega Drive
Programming tool
Press start when you’re on the
title screen. Now press up, up,
DOWN, DOWN, LEFT, RIGHT, LEFT,
right, a, and b on the player
select screen. Select Debug on
this new hidden screen. If you now
play the game and press a at any
time, the screen will split into two
to reveal the actual hexidecimal
code of the game, as used by the
programmer when checking (or
“debugging”) the game.
STREETS OF RAGE
Mega Drive
Extra points
After defeating the boss on level
three, use your special weapon
before he hits the ground. You will
get a bonus of 5000 extra points! Be
sure to save your special weapon 1
you defeat him as timing is critical.
Console MAY 1992
imnt it v
Its* V tgq K* vt £>3
■
THE LAST NINJA
NES
MEGA DRIVE PRO ACTION REPLAY CODES
Invincibility
Just go to the password screen and
use all H’s except for the fourth to
last which should be 0.
FINAL FIGHT
Super NES
Hidden options menu
Hold down the left and right
keys on the top of the controller and
press start. You can change the
number of lives, sounds and the
difficulty.
All the following codes require you to have Datel’s
revolutionary Pro Action replay for the Mega Drive.
Please note, these codes only work with the Pro version
of Action Replay, and not the original. If you would like
more information on the Pro Action Replay, phone Datel
on 0782 744707.
ALESTE (Jap cart)
ffdi 130002 - infinite lives
BIO-SHIP PALADIN (Jap cart)
FFF2E80003 - infinite lives
CALIBER.50 (Jap cart)
FF9 9680004 - infinite lives
DANGEROUS SEED (Jap cart)
FFF40D0002 - unlimited energy
DARK CASTLE (UK cart)
FF130B0003 - infinite lives
DESERT STRIKE (UK cart)
FF10B70003 - infinite lives
f » : w N
f 5 > M
EL VIENTO (Jap cart)
FFAB3B0027 - unlimited energy
FFAB3D0027 - unlimited energy
FATAL REWIND (UK cart)
FFE0210002 - infinite lives
FLICKY (Jap cart)
FFD8820003 - infinite lives
GAIARES (Jap cart)
FFF3E10004 - infinite lives
GRANADA X (Jap cart)
FFB4570005 - infinite lives
KID CAMELEON (US cart)
FFFC3F0003 - infinite lives
FFFC430050 - unlimited diamonds
FFF4100050 - invulnerability
fffc 190003 - unlimited energy
FFFC3F0003 - unlimited energy
FFFC550003 - unlimited energy
MARBLE MADNESS (UK cart)
FFAC77003 9 - infinite lives
FFB0CF003 9 - infinite lives
MASTER OF WEAPON (Jap cart)
FF102 90002 - infinite lives
MIDNIGHT RESISTANCE (Jap cart)
FF0C710003 - infinite lives
FF64510003 - infinite lives
ROLLING THUNDER II (Jap cart)
FFF20D0002 - infinite lives
SD VALIS (Jap cart)
FFD03 80003 - unlimited eneregy
FFD03 90003 - unlimited eneregy
TOTALLY RAD
NES
'% ' 'f, 'Tv*/
Extra lives
Get to the first green soldier and
position yourself so that a massive
number of troops come onscreen.
Now hold down the fire button and
get slaying. You will receive an extra
life - up to a maximum of 13 - for
every 100 men.
Destroying the mansion
Go up the stairs and through the
security door and go to the fifth strip
of wallpaper hanging down. Look for
a keypad and select “Use Keypad”.
SHADOW OF THE BEAST (UK cart)
FF1A17000C - infinite lives
SONIC THE HEDGEHOG (UK cart)
FFFE120003 - infinite lives
STEEL EMPIRE (Jap cart)
FFCB510004 - infinite lives
STORMLORD (UK cart)
FF002 50005 - infinite lives
SUPER FANTASY ZONE (Jap cart)
FF01D20004 - infinite lives
TASK FORCE HARRIER EX (US cart)
FF81080004 - infinite lives
THUNDER FORCE III (Jap cart)
FFF3290006 - unlimited credits
THUNDERFOX (Jap cart)
FFB00B0001 - unlimited energy
FFB00D00C0 - infinite lives
TOKI (Jap cart)
FF1B860008 - infinite lives
FF1BD80008 - infinite lives
VALIS III (Jap cart)
FFF4 590003 - infinite lives
WANI WANI WORLD (Jap cart)
FF84690003 - infinite lives (player 1)
FFA4030003 - infinite lives
FF846B0003 - infinite lives (player 2)
FFA46D0003 - infinite lives
WARDNER SPECIAL (Jap cart)
FF82 940004 - infinite lives
WHERE IN TIME IS CARMEN SANDIEGO? (UK cart)
FFD77A001E - unlimited time
WONDER BOY III (Jap cart)
FFC8860004 - infinite lives
ZANY GOLF (UK cart)
FFE9A20005 - infinite lives
MAY 1992 Console
MEGA DRIVE MASTER SYSTEM GAME GEAR
NE
GAME BOY
GAME
mm
11
RATINGS
GAME DESCRIPTION
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
688 ATTACK SUB
SEGA
139.99
12 37IG
1313
Submarine sims are few and far between, but this lit¬
tle beauty shows that it is possible to do a credible
job. It’s very hard to get into, but the effort is worth it
as this will last for ever.
ABRAMS BATTLE TANK
SEGA
£39.99
It 57 11
83 80
If you like tanks, and have a few O-levels in your
pocket, then this could tickle your fancy. The graph¬
ics are impressive and the sound functional, but the
real delight is in controlling the massive tank.
ADVANCED WW2 SIMULATOR
IMPORT
IS 20 «l
02 76
Now this is one difficult game to play. You’ll need a
strong knowledge of the Japanese language to
grasp this. Pity really, because there’s a great game
hidden behind it ail - we think...
AERO BLASTERS
IMPORT
71 Si 70
30 52
This is far too short and easy to be anything more
than “another Japanese multi-directional scrolling
shoot-’em-up". Simultaneous two-player is fun, but
there are plenty better games in the genre.
AFTERBURNER II
SEGA
IMPORT
70 72 7!
65 76
Afterburner has always been a hit with Sega fans,
and this is a very accurate portrayal of the hydraulic
coin-op. However, it’s a bit too easy and suffers from
too much repetition of tedious tasks.
AIR DIVER
IMPORT
It 75 72
72 77
This is very similar to Afterburner, in both looks and
playability. Air Diver is a more challenging game to
play though, with a wider variety of opponents, and
real tough guardians.
ALESTE
IMPORT
13 7112
60 80
This is one fun shoot-’em-up to play. The power-ups
are a joy to use and the graphics are very detailed.
Like similar games, though, this may prove just too
darn easy for most MD players.
ALEX KIDD IN THE ENCHANTED CASTLE £29.99
72 It 73
70 72
Thankfully this is Alex’s only appearance on the
Mega Drive. This platform adventure has loads of
games and is packed with an average selection of
adversaries, but the whole thing gets very boring.
The Console XS guide to
everything Sega and Nintendo
starts here. On the following
30+ pages we list every single
game released for Sega and
Nintendo in the UK. If it's out in
the UK, it's in the Console XS
software rundown.
To aid you in your quest for
the ultimate gaming experience,
every game comes complete
with its very own set of
ratings, and a short synopsis.
To whole listing is coloured
coded for each machine, so
make sure you know what
format you're looking at.
126
ConsoleXS MAY 1992
61 Will
61 Nil
PRODUCER
K
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
Ultimately, this horizontal alien beat-’em-up is just
far too easy to be good value for money. Admittedly,
the two-player option is fun and the graphics good -
but it’ll all be over very soon.
ALIEN STORM
SEGA
134.99
80 63 80 51 78|
Okay, so this was the first game to impress Mega
Drive owners - but it is also one of the oldest, and it
shows. The graphics are flickery and response slow.
Usually given away free - nuff said...
ALTERED BEAST
SEGA
£34.99
78 65 01 70 68
Only go for this if you are a real fan of strategy
games. The subject matter is very interesting, and
well portrayed with some decent graphics. Sadly, it’s
very hard to get into.
AMBITION OF CAESER
IMPORT
77 41 73 90 73
One of the first golfing games, but still holding its
own with the likes of PGA Tour Golf. Above all, you
really feel as if you’re out there on the course,
smacking little white balls. Good hidden game, too.
ARHOIO HUMBITOSR 60U
£34.99
16 7112 7112
One of the most innovative products from Sega, this
art package encourages you to draw feats of excel¬
lence within the confines of the Mega Drive. Only
one problem, you can’t save or print out the pictures.
ART ALIVE
SEGA
£39.99
till 7! 75 71
This is a very vacant shoot-’em-up. The graphics
are poor, the power-ups limited and the guardians a
cinch to kill. Why bother when there are far more fun
games to play on the Mega Drive?
ARROW FLASH
SEGA
£34.99
12 26 16 41 14
Massive RPG in the style of Gauntlet, with two play¬
ers simultaneously vandalising eight graphically
excellent levels. The sound’s great, too, and above
all there’s a much used password save.
ARCUS ODYSSEY
RENOVATION IMPORT
41 66 43 11 62
This is called Target Earth in the States. You play a
robot on a moonscape who basically has to bash
similar robots over eight stages. Not much fun, but
there are a few neat cheats.
ASSAULT-SUIT-LEYNOS
IMPORT
61 61 76 74 64
This is a well hidden gem in the Mega Drive market.
Worth seeing just for the amazing 3-D graphics, but
also containing very addictive gameplay. A fine
walkabout shoot-’em-up.
AXIS
IMPORT
Nil lilt IS
Surprisingly, this was never released officially in the
UK which is a pity because SunSoft have come up
with a fine conversion. It may get a tad boring, but
the accurate graphics hold things together.
BATMAN
SUNSOFT
IMPORT
mi on ii
There’s some excellent presentation at the start of
Battlemaster which really welcomes novices. You
can also pick up this simple RPG for a lot less than
most, so it’s worth a look for beginners.
BATTLEMASTER
ARENA
IMPORT
ii n iin n
This is another game of which little is said, but this
has one advantage over the other shoot-'em-ups -
it’s tough. Very tough. If you want a great looking
and sounding shooter, then this is your man!
BATTLE SQUADRON
EA
£39.99
is n ti tin
What an extremely poor beat-’em-up. Colourful,
detailed graphics offset by terrible sound and slow
jerky gamepiay. Don’t be fooled by the pretty pic¬
tures, there’s nothing nice about this game.
BEAST WARRIORS
RIOT
IMPORT
3) 32 24 66 36
Satisfactory two-player shoot-’em-up with cool
sound and stunning level guardians. The only prob¬
lem occurs when too many sprites appear on¬
screen - lock-up. It’s pretty easy too.
BIO SHIP PALADIN
IPL
IMPORT
16 7( 74 64 71
This gives a new dimension to the old Tetris sce¬
nario - literally. Tetris goes 3-D as you try to fit the
blocks into a well. It takes quite a while to get used
to the perspective, but once you do it’s very tough.
BLOCK-OUT
EA
£34.99
161612 7176
The most flawed part of the accurate conversion is
that it is very, very easy. Grab a partner, and in two-
player mode you’ll soon have it completed. The
graphics are neat, with very decent presentation.
BONANZA BROS
SEGA
£34.99
16 76 11 63 76
MAY 1992 ConsoleXS
(HE PRODUCER
RATINGS
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if ^
not officially ^
avaiable.
2
o
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
mqjppfpwssre
BUDOKHAN
CAUFORNIA GAMES
CASTLE OF ILLUSION
U £39.99 (2 It (7 71 55
SEGA £39.99 12 71 75 13 79
SKA £39.99 95 94 97 95 95
The excellent presentation of Budokhan builds up a
terrific atmosphere. It's just a shame that beneath all
this is a very shallow beat-’em-up with few oppo¬
nents and limited moves. Sad but true
Beach bums would really dig this game if they had
the bread. All of the cool sports are included, but the
game seems rushed, with simple graphics and
gameplay.
If you haven’t got this yet, what have you been doing
with your time? This game, starring Mickey Mouse,
has got everything; great graphics, super sound,
gorgeous gameplay, and dynamic difficulty.
COLUMNS
ska £19.99 51 79 93 82 84
Such simple puzzle games as this never seem
VFM, but when you play them for as long as you’ll
be playing this it all becomes clear. Even v
human opponent you’ll be piling blocks for ages.
HACKDOWN SEGA £39.99 8
mu «t
Wander around Gauntlet- style, shooting everything
1 that moves. The graphics are very detailed and the
1 gameplay very addictive. Grab a friend and the fun
■ is doubled. Worth playing.
CUBE MICRON!! IMPOST 3
6 It IT 4111
It’s a sad day when something as appalling as this
1 dire shoot-’em-up is released onto the market. Its
1 only purchase value is the novelty of saying you
" have the worst ever shoot-’em-up on the MD.
DANGEROUS SEED
DARIUS II
DARK CASTLE
impoii 85 89 83 85 85
wio impost 85 75 82 87 83
EA
£34.99
55 83 51 59 52
The novel graphics, both sprites and backgrounds,
make this a real involving shoot-’em-up. There are
12 levels of alien plant terminating, ensuring this
lasts for longer than your geraniums.
The 12 levels of action can be attacked in any order
which means there are a variety of endings. That
alone should tickle the fancy of any shoot-’em-up
players who reckon they’re too good for the MD.
The soundtrack is the only saving grace of this
tedious offering. Jerky character animation and poor
collision detection will soon have you reaching for
the off button. Poor EA product.
DESERT STRIKE
EA
£39.99
92 99 94 88 92
This is a masterpiece of intense action as you take
the controls of an Apache helicopter that is sent on
special missions throughout the Middle East. Pure
arcade blasting fun with a little strategy.
DEVIL CRASH
TECHNOSOFT IMPORT
93 88 91 99 9
Better-than-arcade quality pinball simulation.
1 Stunning graphics and addictive as hell! although
there’s only one main table (three screens high),
■ there are tons of brilliant bonus rooms.
DICK TRACY
SEGA £34.99
83 54 79 89 7
Loads of neat cartoon statics - “I’m on my way...’’ -
and a decent attempt at film character sprites, but
the gameplay lacks any originality to really impress.
■ The best version of the game, though.
128
ConsoleXS MAY 1992
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
3 there’s loads of originality in DJ Boy - a beat-
) on roller-skates? - it suffers from being too
simple and far too easy. With little variation you
won’t be playing this for long
61 IE
PRODUCER
1!
The name by which
Company on
Or import if
</> <t
uu
o
it is best known in
the front of
not officially
T Q O-
z
LLj
this country.
packaging.
avaiable.
± Z
1 8 %
O Co O
—J
<
X
V
DJ BOY
SAMMY IMPORT
11U 5515 55
A real treat for fans of the arcade machine Two
players can team up to jump and punch their way
through the three stages of the city. This is much
better than the sequel, although it’s far, far too easy.
DOUBLE DRAGON
BALLISTIC
£29.99
HRISIIK
How can such a good arcade receive such a poor
conversion? Everything is bad - even the sound!
The graphics are flickery, characters slow to
respond and gameplay tiresome.
DOUBLE DRAGON II
PAL SOFT
IMPORT
mi is uu
garre, then this could t
of well-drawn guys to
This is undoubtedly one of the most accurate sports
conversions ever. Due to its realism, EA Hockey is
immense fun to play - especially in two-player One
fault: one-player is no challenge.
EA HOCKEY
EA
<».» 80 72 73 40 77
m» 90 82 94 73 93
Again, this shoot-’em-up contains too few levels (just ^
five!) and they’re easy to conquer. But the game- Q
play’s involving and very addictive, which can get ELEMENTAL MASTER TECHNOSOFT IMPORT 9
you completing it again and again.
15714 711
1
This game not only looks great, it also plays like a A
gift from the gods. The brilliant animation and statics n
really encourage you to venture further, even though ££ YIENTO RENOVATION IMPORT #
this is one tough game to crack.
2 89 90 94 9
6
Addictive and playable, F-1 Circus is one of the best
arcade driving sims yet. With plenty of courses to
razz around and the ability to create your own per¬
sonal high-speed suicide machine, it’s great fun.
M CIRCUS
SEGA 134.99
NICHIBUTSU IMPORT
It lit! It
HUMttH
Great roaring sound effects and superb graphics
make this real racing fun. It may not be as fast as F-
1 Circus , but the visuals are far better, making it
more likely to attract your money in the end.
F-1 GRAND PRIX
VARIE
IMPORT
89 91 83 92 90
Stunningly fast and authentic flight sim breaking
new ground on the MD. Plenty of scenarios to be
shot down in, including Iraq, with Saddam shedding
tears for his beloved comrades.
F-22 INTERCEPTOR
EA
£39.99
90 82 84 93 93
and most challenging
any machine. Fans of
it, but it is also very
to the genre.
Although the graphics are astounding, with some
superb animation and scrolling, this game is full of
poor collision detection, frustrating restart points and
repetitive gameplay. Very, very tough.
EA
£39.99
FANTASIA
_ ^ 80 52 82
SEGA £39.99 92 83 7! 92 81
Full marks for having a go at splitting the screen for
simultaneous two-player racing, but zero marks for
looks and gameplay. Racing games are essentially
simple - but surely not this basic?
FASTEST 1
HUMAN
IMPORT 1
IIS IIP
Originally titled The Killing Game Show on the
Amiga, this is an excellent and accurate conversion.
Headbanging soundtrack accompanies this vast
thinking-man’s platform game.
FATAL REWIND
EA
£39.99
IP ISP
MAY 1992 Console
129
61 NAME
Ml
11
RATING!
The name by which
Company on
Or import if
- ULI _4
co ^ O ^
it is best known in
the front of
not officially
y _ 5 z <
-r- Q Q> LU
this country.
packaging.
avaiable.
-9 LU _l L-
Q_ Z. _l
< 3 5 < lr
S 2 o 5 o
FIGHTING MASTERS
FINAL BLOW
FIRE SHARK
FIRE MUSTANG
Fire Mustang
FLICKY
FORGOTTEN WORLDS SEGA
GAIN GROUND
GALAXY FORCE II
. §ONUS
l w,f -' I OE3
Galaxy Force II
■■■■■I
GHOSTBUSTERS
GHOULS'N'GHOSTS SEGA
GOLDEN AXE
GOLDEN AXE II
HARD DRIVIN'
HEAVY UNIT
HERZOG ZWEI
IMPORT
Nt$i3 55 N
TAITO
IMPORT
natmiN
SEGA
£34.99
iuihnii
IMPORT
oanu
SEGA
£29.99
62 56 70 55 67
SEGA
£34.99
SO 7182 <5 82
SEGA
£34.99
85 79 90 83 88
IMPORT
75 72 32 20 40
SEGA
£34.99
n is so tr»
SEGA
£44.99
so is ts nu
SEGA
£34.99
nnuisn
SEGA
£39.99
nun his
SEGA
£29.99
78 73 86 90 83
TENGEN
£39.99
88 60 92 67 86
IMPORT
81 67 77 79 78
SEGA
£34.99
71 57 75 80 76
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
Here’s another of those games with ultra visuals
designed only to conceal the fact that there’s noth¬
ing else there. Average beat-’em-up for v
but still better than Beast Warriors.
The fact that this game is criminally easy to com¬
plete means you should not look here for value tor
money. The boxers look great though, but their
power is so immense no-one else stands a chance.
Fun shoot-’em-up with everything but a decent chal¬
lenge. Good graphics, immense power-ups and a
large array of menacing opponents assures a good
time is had by all - but there are better.
Somehow, a WW2 setting for a shoot-’em-up just
doesn’t seem right - even with the heavy storyline
running throughout. The large graphics slow down
the gameplay beyond an acceptable speed.
This game received some very decent reviews
when it was released - goodness knows why. The
graphics are appalling, with tiny sprites and simple
backgrounds, and the gameplay’s very monotonous.
A decent conversion of the Capcom coin-op,
although the repetitive gameplay does get very try¬
ing. The stages are long and the enemies varied
making this a tough, but enjoyable, shoot- em-up.
If you like simultaneous two-player games, you’ll
love this. You and a friend must control a band of
varied fighters who must shoot, bomb and jump
their way through a massive landscape - brilliant.
Okay, so this one looks like the real thing, but it’s
miles off the mark. This coin-op was so successful
and it has been slaughtered on the Mega Drive. No
playability, less challenge - a total loser.
and love have
with massive heads. It’s no
even cocked up the ‘
The price of this is a real joke. Okay, it’s probably up
there with Sonic and Castle of Illusion as a great
arcade adventure, but there’s no excuse to charge
over the odds. Trouble is, everyone should buy it!
One of the truly pioneering Mega Drive arcade
adventures - but struggling to keep up with today’s
standards. It’s a bit easy, but the game contains
loads of locations and aggressive adversaries.
Unbelievable - this is even easier than the original.
However, this “remix” contains loads of new tough
creatures to eradicate and some neat story screens.
Don’t buy both games, though.
This is a really strange game. Fancy —-
20-tonne tank
whole thing
adding a novel aspect to an
This 3-D driving game from within the car, using
filled vector graphics to display the road etc, is one
of most playable driving games ever. The comput¬
er’s easy to beat - but then you start racing yourself!
This shoot-’em-up’s point of interest is that you can
change the shape of your ship as you encounter dif¬
ferent terrain. It adds a tactical aspect to what is
essentially more of the same from Japan.
With a name like that, you wouldn’t think this was an
official UK release Even so, it’s a fair old attempt at
combining strategy with the odd piece of arcade
action among tanks. Interesting.
130
ConsoleXS MAY 1992
S3EM
This is a truly superb shoot-’enr>-up. While the g
play keeps you stuck to it like a limpet, the graphics
continue to surprise and the sound keeps the
adrenalin going. A real must-buy.
INSECTOR X
This was the first MD game to be programmed in m
the UK. Unfortunately the conversion from computer 1|
doesn’t seem to have clicked. Everything is far too JAMES POND EA £39*99 1
bland and boring to excite Pond fans.
978 82 78 7
0
Some say this is better than Sonic - one thing’s for a
sure, it’s much faster! The graphics are super slick.
the gameplay challenging and above all it’s a really JAMES POND II EA £39*99 f
fun game to play. A brilliant sequel.
8 98 94 98 9
4
....
This is one of Sega’s first attempts at an American
football game, but not even the great Joe Montana
can save it from being unplayable and boring. Save
your money for any of the others.
JOE MONTANA FOOTBALL
£34.99
KKNUR
This is the first Sportstalk game from Sega, and it
includes a real-life running commentary on your
match. Very innovative. The side-on view is not as
good as John Madden Football , though.
JOE MONTANA II SEGA
£34.99
11 Nil MIS
Single-handedly started the American football fol¬
lowing on the Mega Drive. This is real fun to play,
although it’s far too easy to get through the comput¬
er competition. Worthy of a peek.
JOHN MADDEN FOOTBALL
£39.99
ISSISHM
While puzzle games aren’t exactly rare on the Mega
Drive, Junction adds a new flame to the fire by mix¬
ing a Pipe Mania game with a slide puzzle. This
results in a very enjoyable and challenging game.
JUNCTION
£39.99
import 84 50 82 84 81
Exciting beat-’em-up featuring sumo wrestlers and
other similarly overweight persons. Scrolling back¬
drop is exquisite but it may prove to be a mite easy
for old hands.
KABUKI SOLDIER
TAITO
IMPORT
80 71 79 88 7 )
Above all, the Kid is cool. With his Ray-Bans glisten¬
ing in the midday sun, he must venture over and
underground to save his mates. Best of all, Kid can
change his persona, resulting in constant variety.
KID CHAMELEON
SEGA
£39.99
90 8 ) 98 89 89
.
isn
This was one of the first EA sports games to fully
utilise the EASN characteristics. It’s incredibly realis¬
tic and looks great. The rivalry between LA and
Boston is intense and the action gets really hot.
LAKERS VS CELTICS EA
This is a really disappointing beat-’em-up.
Disappointing because the graphics are great - with
brilliant red splats when you knock someone’s head
off - but are let down by slow, repetitive gameplay.
LAST BATTLE
SEGA
£34.99
80
88 88 41 88
If you were a fan of the coin-op version, then you’ll
love this. It’s an exact replica, the only difference
being lack of trackball (obviously!) and lack of chal¬
lenging levels. Still very playable, though.
MARBLE MADNESS
EA
£34.99
12
89 88 8 ) 82
John Madden Football
31
MAY 1992 ConsoBeXS
3_53
r ^mm
/: \. N S
Jr
MEGAPANEL
IMPORT
MEGA TRAX
IMPORT
MERCS
SEGA
£39.99
nnuttis
»»«»
in nun
This deserves a pat on the back for trying, but Mega
Trax fails to come off as the hilarious and enjoyable
game that a 4x4 beach racing game should be.
Split-screen versus mode is good
Identical to the arcade original, Mercs boasts stun¬
ning graphics and beefy sounds, but is very easy for
most players. The cart also contains Commando ,
which only gives you one life and is really tough.
MONSTER HUNTER
IMPORT
»«!iun
Controlling a sword-wielding young lass may tickle
your fancy, bul the whole adventure through the
greenery soon gets very tedious and you perform
V
Monster Hunter
MOONWAUER SEGA £34.99 1
690 88 90
Jacko supplies a great musical accompaniment for
n£ this faerytale adventure in which you have to save
QD some captured children. The graphics and anima-
* " tion are top-notch, but the game will be quickly over.
MYSTIC DEFENDER SEGA £34.99 I
0777171
While Mystic Defender is a blasting frenzy for the
in first couple of plays, it soon turns into nothing more
I L than a boring wander through the far eastern under¬
growth. Simple, but constantly fun.
Mystic Defender
OUTRUN
SEGA
£39.99
84 75 81 50 80
Although the concept is old, this still has a basic
undefinable draw. Perhaps it’s the joy in burning up
other road-users in your Ferrari... Sadly, this slows
down when too much gets on screen.
PAC-MANIA
TENGEN
£34.99
86 75 81 84 81
3-D Pac-Man is a rather pleasant outing. The graph¬
ics are excellently defined, which makes the whole
thing a joy to play. If you like to reminisce about the
old days, this could bring back memories.
PAPERBOY
TENGEN
£39.99
77 70 81 87 80
A fine conversion of a game now firmly entrenched
in many people’s hearts. Plenty of new streets and
even more hazards to circumnavigate. It still lacks
and two-player versus mode, though.
PHANTASY STAR II
SEGA
£59.99
71 41 70 73 71
PHANTASY STAR III
SEGA
£49.99
ihi nun
PHELIOS
SEGA
£34.99
75 67 7t 35 60
First of the mammoth RPG series on the Mega
Drive. It’s fairly easy to get into, and you always feel
as if you’re making progress - which is encouraging.
Old-hands may find it too easy, though.
Now this is more like it - ten quid cheaper than the
original! The progress shows with improved graph¬
ics. but the sound is still weak. But if adventuring’s
what you want, it's all here.
Mediocrity is the order of this shoot-’em-up, with
bog-standard audio-visuals and ordinary gameplay.
Another one you’ll finish the day you get it and
immediately consign to the dusty shelf.
ConsoleXS MAY 1992
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
graphics, gut
On© of the most over-rated games ever is exposed
on the MD for what it really is - boring. This certain¬
ly isn’t an action game, yet the strategy isn’t clever
enough to keep mental players enthralled for long.
The graphics are very simple in the sport which is a
cross between wrestling, martial arts and soccer. It’s
a shame because the actual idea is quite innovative,
but it’s poorly executed and lacks atmosphere.
You could be forgiven for thinking you were watching
a Disney cartoon on TV, that’s how cool the anima¬
tion is. One of THE best games for the Mega Drive.
Add it to your collection or stay lame.
fare from the far east. The
okay, but there’s nothing - not even a
ode! - that sets this apart from every
in this genre. Obviously, it far too easy.
1 two games in one - an accurate coin-op con¬
version and a super-charged toughie for pros - this
is one platform game you’ll be playing for ages. Cute
graphics and sound plus very addictive gameplay.
Shooting the gun-toting inhabitants of a forest
always seems to have a strange attraction and this
is no different. But the action gets repetitive and the
collision detection’s poor making it very frustrating.
Widely considered to be the best game of the orien¬
tal beat-’em-up, magic-’em-up genre. The graphics
are big and beautiful with some excellent backdrops.
Another essential purchase for every Sega owner.
imeplay ruins this
Even the graphics haven’t
A | AAmKalnMt iAAi/inn
Of ure comoaianu. mowny
box is very original.
Extremely large, extremely colourful and extremely
difficult sum up Rings of Power. If you can survive
for any length of time, this game will entrance you
and drag you deep inside itself, never to return.
This variation on the arcade game Enduro Racer is
very successful. You have to race a motorbike
through the countryside, overtaking or clubbing your
competitors, and avoiding the cops. Great fun.
Wicked two-player game with James Bond over¬
tones. As you progress through the levels be pre¬
pared for encounters with hoods with sub-machine
guns and panthers. Only works on Jap machines.
in this Indy-style «
of down-market Streets of Rage with
eco-friendliness. There are just a few
stop it from being great.
This is one of those strange Jap arcade adventures
featuring little people with big eyes on big heads. In
fact, the whole thing is mildly disturbing. But there’s
very little here to keep you playing long.
Not quite a must-buy, but still one of the best walka-
long shoot-’em-ups. The addition of a dog to do your
dirty work and help you out of awkward situations
adds a welcome element to an excellent game.
Almost identical to the raved-over Amiga version,
but still lacking content. Beautiful sound and graph¬
ics are let down by monotonous gameplay which
could leave you bored out of your skull.
61 Hi
The name by which
it is best known in
this country.
PRODUCER
Company on
the front of
packaging.
IE
Or import if
not officially
avaiable.
GRAPHICS WSM
sound
GAMEPLAY W—m
CHALLENGE
bf
OVERALL JJ:
VI
rJnTl Mrau
rIrrIwnTtR
TENGEN
149.99
HHNISK
POPULOUS
EA
£39.99
IS H II II 1!
POWERBALL
IMPORT
«non
QUACKSHOT
SEGA
£39.99
HHKIiK
RAIDEN TRAD
BIGNET
IMPORT
SO 75 SS 50 64
RAINBOW ISLANDS
TAI70
IMPORT
HIS NISH
RAMBO III
SEGA
£29.99
IS Si It 13 li
THE REVENGE OF SHINOBISEGA
£34.99
00 85 92 S4 90
BIIIACIM A&IAII
RINVMPt AnvEl
IMPORT
I2I04IIS60
RINGS OF POWER
EA
£49.95
IIII IS IS II
ROAD RASH
EA
£39.99
90 S3 92 90 90 1
ROLLING THUNDER 2
NAMCOT
IMPORT
N II 00 It 03
RUNARK
IMPORT
II131100 It
SDVAUS
LASER SOFT IMPORT
10 it 12 i) 05
SHADOW DANCER
SEGA
£34.99
17 00 It 0010
SHADOW OF THE BEAST EA
£44.99
02 11 77 17 71
MAY 1992 Console (S
133
>my » lsq
I iMIly vyii
GAME NAME
PH
IE
RATIN'
The name by which
Company on
Or import if
. LU
co O
it is best known in
the front of
not officially
y _ 3 z
T Q Q. LU
this country.
packaging.
avaiable.
E z ^
< 2 5 <
3 8 3 5
EDE$(i
•■V .r ''^iU.Z-S
SOKOBHAN
mm
SONIC THE HEDGEHOG
SEGA
£34.99
SPACE HARRIER II
SEGA
£34.99
MB Ml
Baa mi
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
Not much fun here as you move crates around a
warehouse to cover particular squares. Lacks any
sparkle to give you the incentive to keep playing for
more than a hour. Simplistic in the e
Sega’s supersonic hero’s first outing is just what
everyone says it is, purely brilliant. Unfortunately it
doesn’t have much depth, and the game is easily
completed, but overall it has to be experienced.
The 12 stages will keep you playing for ages, but the
poor sound, appalling collision detection and awk¬
ward playing view may prove too much for most
ardent fans. This only ever worked in the arcade.
SPIDER-MAN
SEGA £39.99
KHHtTIS
Spidey fans will be well satisfied with this conver¬
sion. All the bad guys are here, along with some
excellent story-telling screens adding to the atmo¬
sphere. Dodgy collision detection is
STARFLIGHT U £49.99 1
4 no hi
m Deep space mining is the name of this game, but
A the astro equivalent of Arthur Scargill is nowhere in
1 L sight so no fear of strikes! Plenty of combat but also
plenty of strategy. Beware of repetition, though.
STREET SMART SEGA 134.99 t
inn hi
A disappointingly poor attempt at a streetwise beat-
'fl 'em-up from America. The gameplay is limited due
U to the small array of martial arts moves. It’s also
very easy to complete the game on your first go.
and tunes awesome, but it could soon a
SEGA £44.99
91 99 90 till
fc **24 ".'.v. - V.*Yv.
Great conversion of the Capcom coin-op but ail
stages, bar the last, are easily completed. The
graphics on some stages will have you <
but too many sprites onscreen c
SUPER FANTASY ZONE SEGA £34.99 5
9 99 91 lit
The original coin-op was pretty wacky, and so’s this.
1 Added extras include power-ups and newer, bigger
guardians. Corking good fun for a few hours but
after that you - and your eyes - may become weary.
SUPER HANG-ON SEGA E34.99 9
979 99 99 1
m Super smooth scrolling at a mind-numbing pace
B ensures you’ll get the thrill of motorbiking every time
B you play this. The feel of racing is perfect - what
more do you need for a great racing game?
SlIPEJ LEAGUE IASEUAU SEGA
£34.99
tSHHttll
The inherent problem with baseball is that it's an
essentially repetitive game. To stave off tl
dom, you have to have loads of features in a c
sole conversion. Enough to keep you enthralled.
SUPER MILITARY IMPORT 9
Ml 19 799
. For a wargame, this looks great. There are loads of
n super statics that really build up the tension and set
U the scene for a very challenging confrontation. The
computer’s tough, and it even has a battery back-up.
SUPER MONACO GP SEGA £34.99 9
9 91 99 91 9
m One of the best car racing games lacks just one
B thing, a two-player mode. Everything else is there,
U especially the gameplay which really feels like you’re
racing around the top GP circuits. Good fun.
134
ConsoleXSMAY 1992
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on Or import if ^
the front of not officially ^
packaging. avaiable.
CO ^ O
y _ 3 z <
x 9 & a &
| i I I S
O 8 O 5 o
Essentially a shoot-’em-up, this gamo's claim to
fame is that it changes between two views (one from
behind the chopper, the other from above) to add
variety. All it does is confuse frustrating gameplay.
Taking a side-on view and scrolling the court across
the screen, this is a very innovative interpretation of
the popular sport in Japan. Animation is excellent,
but you really have to play the sport to enjoy it.
This suffers from unbearably sluggish gameplay
which is a pity because the massive sprites which
cause it are very welcome. The graphics are excel¬
lent all-round, but it’s hard to get into this game.
SUPER THUNDER BLADE SEGA
There’s not much here to excite even the president
of Treco himself. The graphics and sound are poor,
the gameplay flawed and the difficulty non-existent.
A poor American shoot-’em-up.
£34.99
IMPORT
139.99
149.99
TASK FORCE HARRIER EX TRECO IMPORT
SUPER VOLLEYBALL
SWORD OF SODAN EA
■■■
mi non
wnunu
1(11(11!!!
ihhi ms
Apart from the sound, the biggest let down is the ■
predictability of it all. There are a few trick shots but llIA _...... ...... Ill HAM I
there’s no real-life random aspect and no fouls. TECMO WORLD CUP '92 TECMO IMPORT I
making the two-player mode the only real fun.
11 Dm
Normal baseball fare, but with a few added extras. a
For instance, everything is controlled by menus, 111 PI A11V ft
there’s an option to play over the Sega modem, and iJy 1 BASEBALL IMPORT w
a battery back-up for the play-offs.
11! HUM
Even better than the original, this one will again
have you playing for ages. Those wacky backdrops ...
again make this standout as a real arcade experi- THUNPlR FORCE III
ence. Essential purchase for all arcadesters.
.
SEGA
£34.99
£34.99
11 50 55 52 )5
It may only work on Jap machines, but don’t feel as
if you’re missing anything here. The graphics are
TAITO
IMPORT
75 5571 75 57
fun. but the sound is appalling, in fact not much bet¬
ter than the unoriginal storyline.
THUNDERFOX
Destined to become a cult classic, ToeJam & Earl is
a Space Age adventure of bodacious proportions.
Cartoon style graphics and some of the best sam¬
pled sound you will ever hear. Can get tedious.
TOEJAM & EARL
SEGA
£34.99
52 55 52 52 51
I14.M
5i Minn
Know as Tatsujin in Japan, this was a real hit when
it was released. Although a normal vertical shoot-
’em-up, this one is immense fun due to the excellent
power-ups available. Easy, though.
TRUXTON
SEGA
£34.99
II H»»H
A challenging conversion of a 16-bit computer game
that really plays well on the Mega Drive. The innova¬
tive shooting technique adds a new twist into a basi¬
cally average, but large, platform shoot-’em-up.
TURRICAN
BALLISTIC
£34.99
1411IIM It
Another average shoot-’em-up that is criminally
easy to complete. Through a freak accident you are
forced to defend the whole of Earth with just a few
bi-planes. Normal fun initially, but it doesn’t last.
TWIN HAWK
SEGA
£34.99
tmiiin
MAY 1992 ConsoleXS
135
6AMENAME
MED
IE
RATINGS GAME DESCRIPTION
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
^ >£ g A quick synopsis of what type of game
5 = o 2 2 it i s , how it plays and whether you
^ 2 ^ zj should add it to your collection.
§9 S 5 0
■ITTi V
11 k l Wm m B 1 m m
ULTIMATE TIGER
UNDEADLINE
VALIS III
PALSOFT
IMPORT II 71 II II II
IMPORT II II SI II IS
IMPORT II 71 71 IS 78
Instead of a boring plane, you get to c
the most heavily-armoured helicopters on E
This means raw arcade blasting action with tons of
weapons available to down enemy. Fun.
You may be forgiven for thinking Undeadline is just a
shoot-'em-up. But after playing it, your opinion will
be radically altered. Mega power-ups and stunning
zombie level guardians keep everything, er, alive.
The first of the series to hit the Mega Drive looks
great, but is incredibly boring. The plethora of pic¬
tures featuring wide-eyed Japanese people can’t
save this monotonous arcade adventure.
WAN WJUil WORLD KANEKO IMPORT
WARMER SPEdAl IMPORT
WARSONO
TRECO IMPORT
IflOKtTII
HtS»3P4t
It plays very similarly to
graphics make you
under the influence of
Great f(
The only fun thing here is beating the hell out of the
oncoming hordes - some of them look like little
Marios. While the usual elements are all here, most
people will be dissatisfied with the lack of detail.
You’ll need quite a bit of time and patience to fully
appreciate this wargame. This 8Mbit battery back¬
up cartridge holds tons of delights if you can take
time to study the manual and find the great game.
WHIP RUSH
SEGA
£34.99
liDWItlS
Shoot-’em-up city again. The backgrounds are
superb and scroll along at eye blurring speed. Main
sprites are very well drawn, and above all it’s very,
very playable. A bit of a cult classic, too, apparently.
WINGS OF WOR
IMPORT
II HI! HR
At the end of each level there are some really dis¬
gusting guardians to kill, this alone makes the
gameplay fun. You really race through each level
and the whole thing gels well together. Worth a look.
WINTER CHALLENGE
BALLISTIC
£39.99
iii!n«n
Eight different events make up this snow-laden epic.
The intro scene showing the Olympic flame being lit
is great. The game itself fails to convey the realism
in most events and soon gets tedious.
WONDER BOY IV
SEGA
£39.99
titoEi nn
More fun than the original Mega Drive version, but
still asking the player to perform tedious tasks over
and over again. The graphics are impressive, but
they fail to make Wonder Boy a cult figure.
WORLD CUP ITALIA 90
SEGA
£29.99
iminii
The Kick Off view is much better than the Tecmo
attempt, but this game suffers from the same limited
moves of Tecmo World Cup '92. Still, it was a brave
attempt at the time and should be applauded for it.
WRESTLE WAR
SEGA
£34.99
br ruh
Although screen pictures may make this game look
like a WWF winner, it’s far from it. Getting the moves
is so infuriating that you do more wrestling with the
joystick than with the game.
ConsoleXS MAY 1992
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
ppipp
Company on
the front of
packaging.
Or import if
not officially
avaiable.
Normal golf is a strange enough game, but when
you combine it with the twisted mind of game
designer Will Harvey, you get something out of this ZANY GOLF
world. This is a great party game.
Horizontal shooter which is flawed by its small
graphics and ease of completion. Looks like R-Type
but won’t give any of that game's fans any problems ZERO WING
whatsoever. That said, it is quite fun to play.
Painter games live on, but only just in this cheap
and cheerful puzzler. Average graphics and sound,
but the control method is very awkward to get hold ZOOM
of. Soon gets either too boring or too frustrating.
EA
SEGA
t39.» M NUNN
import 12 79 89 88 77
129.99 88 88 42 81 48
Flight sims on the Master System have never been
very complex, and this isn’t breaking any new gro¬
und. There are some average opening statics, but
in-game graphics are pretty dreadful. Frustrating.
ACE OF ACES
SEGA
£32.99
nun His
Trying to be Spy Hunter on the Master System, this
fails miserably. Dodging, shooting or bumping into
the vehicles soon gets very repetitive, even with a
few surprise elements. Not enough overall content.
ACTION FIGHTER
SEGA
£12.99
tt !lII» SI
This is ancient, but relying on the good old-fash¬
ioned principle of keeping the player busy by chuck¬
ing loads of planes at him, this shoot-’em-up is still
quite a blast frenzy. Graphics are now unimpressive.
(1W
SEGA
Sega have done a good job on their own coin-op,
keeping the speed and frenetic action of the simple
arcade machine. It contains all the coin-op features,
even the flying flip which will send you dizzy.
AFTERBURNER
SEGA
£29.99
85 81 41 8185
This is definitely the worst of little Alex’s outings onto
the MS. Its main problem is the very harsh restart
procedure which always places you back at the
beginning when you die. Very, very tedious.
ALEX KIDD IN HI-nCH WORLD
£29.99
78 78 47 51 54
Despite being Alex’s first trip into the MS world, this
is undoubtedly his most successful. It was designed
in competition to Nintendo’s Mario and uses many
of the same successful elements. Essential.
MIX KIDD IN MIMCU WORLD
£24.99
82 7( 12 41 10
By mixing ninjas with their most successful charac¬
ter (till Sonic came along), Sega are on safe ground
here. There’s plenty of platform adventuring to keep
you enthralled for ages. Only one player, though.
KpSj?:
JkR ■■ Ai AA Al
Usually Alex Kidd provides you with a really testing
challenge that normally lasts for months. Finding the
12 lost stars won’t take you very long though, even
with them spread over six relatively large worlds.
ALEX KIDD AND THE LOST STARS
£29.99
80 78 71 47 74
Aliens are infiltrating planet Earth. You and a friend
are the last hope for the human race. Massive
game, cool visuals, but a bit on the easy side. A sort
of Golden Axe in the 21st century. Recommended.
MIEN SIMM
SEGA
£29.99
74 48 82 80 81
This game becomes a real pleasure to play if you
team up to explore and destroy the seven alien-
infested ships. Rescuing hostages adds the impetus
to keep you playing for ages.
MIEN SYNDROME
SEGA
£29.99
81 78 41 85 85
MAY 1992 ConsoleXS
137
GAMEHAMI
The name by which
it is best known in
this country.
M
Company on
the front of
packaging.
11
Or import if
not officially
available.
GRAPHICS 9J|
SOUND
GAMEPLAY ^lll!
CHALLENGE
OVERALL O
(A
IKH
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
ALTERED BEAST
SEGA
£29.99
ntsstiSH
This is an appalling conversion of one of Sega : s
most popular coin-ops. It’s a basic beat-’em-up but
is severely flawed due to the fiickery sprites when
they overlap, and the jerky scrolling.
AMERICAN BASEBALL
SEGA
£29.99
ntitnst)
For a game that is hardly played in the UK, baseball
games are in tremendous abundance on console.
This little offering allows you to manage one of 26
teams plus bat and pitch.
AMERICAN PRO FOOTBALL
£29.99
tmiinti
Unlike most of the successful American football
games, this one takes a top-down view of proceed¬
ings. The graphics are small but distinct and have a
little animation. Good for beginners.
ASSAULT CITY
SEGA
£29.99
It It H MU
A superb shoot-’em-up in all areas, especially with
some very colourful and futuristic backgrounds and
sprites. The action is kept fast and furious, and even
though there are only six levels, it’s a challenge.
ASTERIX
SEGA
£29.99
RHHNH
Whatever you do, don’t miss out on this tour de
force of arcade adventuring. The graphics could
have been taken from the comic book, and the inci¬
dental music is more than just that.
ASTRO WARRIOR
SEGA
£29.99
itsiisiit!
Go deep into outer space to attack alien forces. The
usual shoot-’em-up stuff, and there’s nothing here to
make you think different. Just pick up the power-
ups, learn the attack strategy and you're away.
AZTEC ADVENTURE
SEGA
£12.99
Hunnn
This is one of the arcade adventures that could have
been real fun, if not for the fact that every time you
die, you get chucked back to the beginning. If the
graphics weren’t so good, it would be insufferable.
BACK TO THE FUTURE II
£34.99
01! i! (ID
Pathetic, overpriced movie tie-in that has the odd
good-looking graphic that you may recognise. If you
liked the film, don’t buy it anyway because it’ll really
disappoint. Avoid like the plague.
BACK TO THE FUTURE III
£34.99
ii it m sin
Much better sequel, but has only three stages and
they get easier instead of harder. The programmers,
Probe, have taken recognisable bits from the film
which should please fans of the series.
BANK PANIC
SEGA
£17.99
msis»n
If you’re one of the few people with a Phaser gun,
then this cheap offering presents quite good value
for money. You have to stop robbers in a bank, while
trying to avoid innocent bystanders.
BASKETBALL NIGHTMARE SEGA
£29.99
on hub
This is a really innovative approach to basketball. It’s
obviously inspired by the film Teen Wolf, as monster
teams line up against each other on the outdoor
court. A game based solely on making you laugh.
BATTLE OUT RUN
SEGA
£29.99
nun « i
It sounds like Chase HQ under another name, and
that’s exactly what this is. You simply have to zoom
down the road, avoiding the traffic, catch up with the
drug dealer’s car and stop him. Out Run rehash.
BLACK BELT
SEGA
£24.99
ms ii
A criminally easy beat-’em-up from the mists of
time. The graphics are incredibly poorly defined with
backdrops containing little more than a wall and
some sky. Unexciting and repetitive.
BLADE EAGLE 3-D
SEGA
£19.99
Dili™
The addition of some relatively effective 3-D graph¬
ics just about brings this shoot-’em-up above the
usual simple offerings. It presents little challenge on
the early levels, but really punishes on the last.
BOMBER RAID
SEGA
£29.99
si bo mi
This is really testing as you try to take out both air
and ground targets that try to down you. It’s not test¬
ing mentally, but is certainly testing your patience
and everything quickly gets exceedingly boring.
BONANZA BROS
SEGA
£29.99
BUDKO
There are great graphics, a brave attempt at speech
and even some extra bonus stages in here.
Although primarily a two-player game, it’s also bril¬
liant by yourself. Whatever you do, just do it.
138
ConsoleXS MAY 1992
PRODUCER
PIKE
ratings!
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
available.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
No matter how many times you’ve played Bubble
Bobble, your overall impressions never change.
Although an ancient piece of software, it’s a real
classic. Essentially repetitive, but very addictive.
BUBBEE BOBBIE
SEGA
£29.99
77 71 M tl 71
Six events are packed into this cart - skateboard,
footbag, surfing, BMX, half-pipe and frisbee - which
means long-lasting challenge and enhanced playa¬
bility.
CALIFORNIA GAMES
SEGA
£29.99
80 7! 85 82 S3
Finding buried treasure in real-life is pretty tough, so
don’t expect it to be much easier here. Despite
being difficult, the superb sprites and decent sound
welcome you and keep you playing for ages.
CAPTAIN SILVER
SEGA
£29.99
ts tl to to tl
If you’re constantly robbed by one-armed bandits,
then this will solve your addiction to the things in an
instant. After playing all of the Las Vegas-based
games here, you’ll be sick of the sight of them.
CASINO GAMES
SEGA
£29.99
48 40 52 64 54
California Games
Mickey’s adventure through the magical fcrest and
castle to find his beloved Minnie is one of the best
games on the Master System. Brilliant animation
and sprite definition make this a joy to watch.
This is what Battle Out Run was trying to be. and
isn’t much better. The main problem is that it takes
ages to reach the druggies, and if you cock up it
takes ages to relocate them.
Although the graphics and sound look grim in
today’s climate, the playability of Choplifter contin¬
ues to shine through. Recommended as one of the
most enduring and addictive games of all-time.
You control a strange little fellow who simply goes
around on his faithful white cloud shooting anyone
who looks at him in a strange way. Loads of big
guys throughout the levels ensures you’re kept busy.
CASTLE OF ILLUSION
SEGA
CHASE HQ
SEGA
CHOPLIFTER
SEGA
CLOUD MASTER
SEGA
129.99
129.99 32 53 SO S3 72
mm II8NN8
£29.99
ntiNHN
Possibly the best implemented version of this excel¬
lent Sega Tetris clone. It plays nothing like Tetris,
though; it’s far more enjoyable and rewarding, espe¬
cially in two-player versus mode.
The Shinobi series never seems to stop, and
although this isn’t strictly a continuation of the
anthology, it does contain similar elements. Its only
flaw is that the gameplay lacks any content.
While the seven levels of the fortress you have to
explore are certainly vast, they lack anything to do
and soon become very tiresome. Admittedly, it’s fun
at first, but the repetition soon gets tedious.
Stuck in the jungles, you must not only fight your
way through the undergrowth but also through the
inordinate amount of unfriendlies unwilling to hand
over the amulet, etc. Good, if a little repetitive.
COLUMNS
CYBER SHIHCBI
SEGA
SEGA
CYBORG HUNTER SEOA
DANAN: THE JUNGLE FIGHTER
mm HIIH SO f
£ 29.99 73 73 73 S3 33
£ 24.99 73 43 33 53 32
,» KB Hi! II
A simple Op Wolf clone. George must pound his
way through six levels of mobsters to find his girl. It
adds nothing new to the genre, and therefore
becomes too boring very quickly. Give it a miss.
After a fairly good Mega Drive version, the Master
System one has been really screwed up. This has
blurred graphics, jerky animation and is totally
unplayable. One of the worst film tie-ins.
For once, the Master System version is much better
than the Mega Drive one. This is a very accurate
conversion suffering only from being a bit too easy
for a game with only a few levels.
Moving through the landscape, two fighters must
blast all who stand in their way, picking up all the
power-ups. Great two-player action makes this a
decent, albeit easy, shoot-’em-up.
DEAD ANGLE
DICK TRACY
DOUBLE DRAGON
DOUBLE HAWK
mm ItMIIP
mm NE81S
mm UN IS UN
mm IS U It II»
SEGA
SEGA
SEGA
SEGA
Dead Angle
MAY 1992 Console (S
Enduro Racer
mm
M(ii
m
RATIN
The name by which
Company on
Or import if
CO
UJ
0
it is best known in
the front of
not officially
u
T= Q
o_
Z
this country.
packaging.
available.
5 Z
% o
UJ
1
3
<
X
KJ
SKI
ran
A A
A
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
i perfectly on the
small screen, this one seems lost and vacant in the
abyss of a TV screen. Even so, there’s enough chal¬
lenge in there to keep RPG fans happy for months.
This game isn’t going to win any friends at CND, but
DYNAMITE DUKE
SEGA
£29.99
iii to ft n n
if you like your action simple point ’n’ shoot you can
go wrong here. It’s very similar to Operation Wolf,
but the graphics are far superior.
DYNAMITE DUX
SEGA
£29.99
12 53 51 55 55
For a cute and colourful arcade beat-’em-up featur¬
ing ducks of all things, this is a very playable and
challenging package. The dodgy scrolling occasion¬
ally affects play, but overall it’s a lot of fun to play.
ENDURO RACER
SEGA
£9.99
55 55 55 53 55
This is nothing like the arcade game as you view
your bike from above and he races over an obstacle
course. The game plays surprisingly well and the
backdrops are detailed. It lacks a two-player mode.
A decent conversion of Sega’s popular coin-op. You
play a cop trying to gain promotion to the ESWAT
branch, but must first prove your worth by cleaning
up a section of the community. Challenging.
Ten levels packed with MiGs mean you’ll have to
M6neHTBt
SEGA
£17.99
keep your wits about you. Sadly, this game suffers
from being too complex for its own good; it’s neither
simple fun to play or taxing on the brain.
FANTASY ZONE
SEGA
£12.99
I! 0)111 II
For such a paltry asking price how can you ignore
this ground-breaking shoot-’em-up? No-one has
ever used colour to such effect on the MS; this
game requires sun-glasses! A piece of history.
FANTASY ZONE 2
SEGA
£24.99
NON NO
More of the same abuse of the Master System
colour palette, but just what we’ve come to expect
from twisted Japanese people. Eight more levels that
129.99
THE FLINTSTONES GRANDSLAM £29,99
it 5 ? m i\ n
GAIN GROUND
SEGA
E29.W
NISI! Nil
GA1AXY FORCE
SEGA
£29.99
MHESIEH
GAUNTLET
SEGA
£29.99
FINN Hi!
ft 57 54 75 53
GHOSmUSTEIS
SEGA
£29.99
53 57 55 52 53
GHOST HOUSE
SEGA
£17.99
52 53 55 It 45
are just as tough and challenging as the original.
They’ve looked at Chase HQ and Battle Out Run
and have obviously decided, “sod the storyline, let’s
just stick a gun on the car and see how it goes”. Well
it doesn’t go too bad, actually. The best attempt yet.
The problem here is that this game is aimed at a
very young audience. The quality of programming is
evident, except everything is very simple to execute
and soon bores you. For the inexperienced only.
This is one of the few innovative games on the
Master System. You and a friend have to choose
from a band of warriors and attack a number of pro¬
gressively difficult strongholds. Good teamplay.
Although the Mega Drive version is awful, this little
coin-op game is excellent fun on the MS. There are
some truly hideous enemy sprites, but it only makes
you more determined to blow them to bits.
You’ll need to be gun-toting for this game as it’s
Phaser compatible. So grab that gun and blast all
hell out of the varmits stepping on your turf. It’s all
harmless fun, but becomes a bit boring.
Atari’s famous coin-op manages well to squeeze
into the Sega, albeit under a two-player guise.
Everything is just like the real thing, so if you could
put up with the vastness of the original, here it is!
Find the ghost, bust the ghost, bag the ghost.
Repeat till end... Yes it all gets very boring very
quickly, even if busting the ghosts does require
some talent. Looking very old now.
Some things in life were never meant to be tam¬
pered with. This ghostly - ghastly - encounter
requires little skill and is aimed at very, very young
players (like two-year-olds).
140
ConsoleXS MAY 1992
GAME imiFUON
MR
IE
ratings!
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
available.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERAM*
A great conversion of Capcom’s classic medieval
romp through the undergrowth and onto gigantic
the Mega Drive version, but it plays like a dream.
GHOULS'N'GHOSTS
SEGA
£29.99
IIH HIIH
A freak accident has caused missiles from all over
the world to zoom off into space and threaten to
come back down and blow everyone up. But you
must get there first and blow them up in space.
GLOBAL DEFENSE
SEGA
£12.99
ii ii is n ii
The follow-up to Afterburner is a real joy to fly, with
plenty of action to make you sweat. The speed is
phenomenal so watch there’s no bogeys on your tail
and only fire those guided missiles when locked on.
G-LOC
SEGA
£29.99
IIIIII III)
A respectable attempt at portraying every Sega
owner’s favourite hack-’em-up on the 8-bit. It suffers
from one limitation over its 16-bit brother, you only
get the chance to control one player, not three.
GOLDEN AXE
SEGA
£29.99
M It H II It
Old Death Adder is back, but before you try to defeat
him, remember that this is strongly RPG based. Yes.
there’s none of the arcade action of Golden Axe
here, just lots of adventuring and questioning.
GOLDEN AXE WARRIOR
SEGA
£32.99
IS II 70 7117
This is a strange, but lovable, golfing extravaganza
for one or two-players. While it may not look like a
visual feat of golfing delights, you’ll be glad to hear
that it’s packed with playability and raw fun.
GOLFAMANIA
SEGA
£32.99
77 52 04 11 12
The evil Golvellius (he even sounds bad with a
name like that) has dispatched seven of his top
demons to prevent you from passing through the
valley and into his domain. Very challenging.
GOLVELLIUS
SEGA
£29.99
10 75 IIII12
One of the very large “Great” series, but not as good
as it pretends to be. Even so, for a game that is as
old as this, the graphics and sound are decent and
it’s still playable. For the sports fans only.
GREAT BASEBALL
SEGA
£24.99
II 10 71 75 75
It doesn’t look as good as that freaky game
will be more at home here. The two-player mode
makes the game a real challenge.
GREAT BASKETBALL
SEGA
£24.99
11IIH UH
Stop! There is no reason to buy this game with the
likes of Joe Montana Football already out for the
Master System. This is a crinkly attempt at re-living
the sport, and just doesn’t contain the atmosphere.
GREAT FOOTBALL
SEGA
£24.99
IIHIIHH
Stop! There is no reason to buy this game with the
likes of Leaderboard already out for the Master
System. This is a crinkly attempt at re-living the
sport, and just doesn’t contain the atmosphere.
GREAT GOLF
SEGA
£24.99
II BIS Ml)
The player sprites are just far too small to make this
game enjoyable or enthralling. In fact the overall pre¬
sentation is pretty grotty, not doing anything for the
great sport. Too old to crack it with the big boys.
GREAT VOLLEYBALL
SEGA
£24.99
mi miss
If you’re a fan of the coin-op, then how can you
resist this little beauty for just under a tenner? It’s
fairly quick, and not too jerky when weaving in and
out. Not brilliant but excellent value.
KUEG-OH
SEGA
£9.99
70 70 77 70 70
Boxing games are definitely the most repetitive type
of game around. This one does well in that the
opposition put up a really good fight and normally
knock you down. Looks much better on the GG.
HEAVYWEIGHT CHAMP
SEGA
£24.99
71 54 70 15 77
Unbelievable intro graphics lead into a terminally
brain-dead game. This is VERY slow and mono¬
tonous. Plenty of characters to play with, but with
the combat scenes boring there’s not much hope.
HEROES GF THE LANCE
US GOLD
£34.99
04 50 17 0( 10
An excellent conversion packed with everything from
the original, even the speech. The animation is sec¬
ond to none, and jump and rolling around the many
levels is a joy. Superbly addictive gameplay.
IMPOSSIBLE MISSION
US GOLD
£29.99
00 07 01 01 00 1
MAY 1992 ConsoleXS
141
Joe Montana Football
mm
The name by which
it is best known in
this country.
RATINGS
Company on Or import if ^ >- o
the front of not officially 5= o ^ 2 <
packaging. available.
2 o < x '
O uo O u O
A quick synopsis of what type of game
it is. how it plays and whether you
should add it to your collection.
Missile Defence 3-D
KENSEIDEN SEGA
£25.99 72 17 81 i! 84
While there’s no doubting the size of Kenseiden, it
does suffer from being not only very easy in parts
(especially against the warlords), but also rather
predictable. A large but overly simple beat-’em-up.
TENGEN 129.99
mn»
RUNG FU KID
Although this has all of the features, it doesn’t quite
come up to scratch. The graphics aren’t bad but the
sound is severely lacking and the colours
themselves blur rather badly. Still addictive, though.
You are blessed with a talisman that gives you
supernatural strength and protects you from any
F underhand ninja tricks. Kung fu games are nothing
new and this just continues the line of mediocrity.
USER GHOST SEGA
£29.99 88 78 it 82 84
A better Phaser game, this can also by played just
as effectively with the joypad. You have to protect a
small girl who is walking through a haunted house.
There are some great statics and backgrounds.
IINE OF FIRE SEGA
rn.» T9 tr 79 IS 12
A very impressive vertical shoot-’em-up, lacking a
two-player mode. The six long levels are packed
with some fine looking guardians, and decent back¬
drops. More mindless but enjoyable entertainment.
MAZE HUNTER 3-D SEGA
£ 19.99 72 81 7( 74 72
You are thrown into a labyrinth from which no-one
has ever escaped. Not exactly a nice way to start,
but there’s plenty of incentive to get going as tons of
little sprites chase you. Quite big but pretty easy.
MERCS
£32.99
8( 78 77 12 71
One of the easiest games on the Master System.
After just a few goes, this one will have caved in and
admitted defeat. It’s a pity because there are some
good graphics and the gameplay is fun.
MS. PACMAN TENGEN
£29.99 74 8( 74 78 72
Tecmagik’s Pac-Mania is a tough game to beat, and
even though this is a very accurate conversion of
the Atari arcade machine, it doesn’t quite hit the
mark. Everything is far too dated. Two-player is fun.
INDIANA JONES 3 US GOLD
JOE MONTANA FOOTBALL SEGA
£ 34.99 83 78 78 88 i(
£ 29.99 8( 7( 84 8( 78
This game is very, very frustrating. Not only is it
damn hard, with none-too-friendly restart points, but
the collision detection is also suss. Still, the graphics
are encouraging and reflect the film.
If only this game weren’t so blinking easy, it would
keep you playing for ages. There are tons of moves
for aficionados plus Joe’s recommended one for us
normal folk. Overhead side-view works well.
£29.99
80S9EEE0ES
This arcade adventure contains some great charac¬
ter sprites, but the backgrounds get a little unorigi¬
nal. The quest for information is enormous and it will
take an age to complete. Enjoyable but simple.
Donald’s first excursion onto 8-bit is amongst the
best games around. The graphics are superb, with
some typically Disney animation. Best of all, this
game is mega-tough and presents excellent VFM.
SEGA
SEGA
SEGA
SEGA
£32.99
81 88 88 88 84
£29.99 (( 81 12 48 7(
£29.99 3$ S3 IS It IS
This RPG is really rather good. The whole thing is
controlled via menus, which although takes time
does allow you to perform a large range of tasks.
The graphics are good and the challenge high.
This is a grim old game for the Master System to
endure. You’ll need your 3-D glasses for this one,
but you won’t miss much without them. Everything is
very repetitive and requires absolutely no talent.
Which ever way you look at it, the MS version of
Monopoly is poor VFM. You could get the Monopoly
Deluxe table-top for less than this, and it would still
be more fun. It’s accurate, but what’s the point?
Play your cards right and you might be (un)lucky
enough to get a free copy of Michael Jackson’s film
with this. Thankfully, the game is much better than
the film, with attractive graphics and decent sound.
I0RD OF THE SWORD SEGA
THE LUCKY DIME CAPER SEGA
MIRACLE WARRIORS
MISSUS DEFENCE 3-D
MONOPOLY
MOONWMKER
ConsoleXS MAY 1992
tin mi
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
61 IE
The name by which it
is best known in this
country.
mm
Company on
the front of
packaging.
1!
Or import if
not officially
available.
This game looks dreadful, so it’s just as weil it has
the undefinable draw they call playability. It’s a really
simple beat-’em-up, and not very taxing. If you’re the
school bully type, you’ll love it.
MTHEEtO
SEGA
£17.99
If you’re a fan of Capcom’s corking coin-op
Commando, then for just a tenner you can have this
bargain bonanza of Samurai-swarming forest await¬
ing your body-blowing talents. Poor graphics.
THE NINJA
SEGA
£9.99
The old Phaser gun should really come into its own
here, but the light detection isn’t too hot and it’s
more effective to combine it with the joypad. The
backgrounds are neat, but the scrolling is annoying.
OPERATION WOLF
TAITO
£29.99
There just isn’t the feeling of speed in this coin-op
conversion of Sega’s most successful racer.
Graphics are kept to a minimum and very simple.
Available at the same price for use with the specs.
OUTRUN
SEGA
£29.99
This great interpretation of Out Run not only adds
more vehicles and a much longer route, it also tags
on a more plausible storyline. You are a secret
agent chasing big time crooks all over Europe.
OUTRUNEUROPA
US GOLD
£29.99
Admittedly, this is an excellent interpretation of Pac-
Man, but £35 for such an old concept is asking a bit
much. If you’ve got the cash, and don’t mind splash¬
ing out, you won’t be disappointed.
PAC-MANIA
TECMAGIK
£34.99
This has done an excellent job of emulating the bril¬
liant coin-op, but everything is looking a bit old now.
Above all, though, it’s very playable and is sure to
challenge you well into the morning.
PAPERBOY
TENGEN
£29.99
Compilations of games on cart should always be
treated with trepidation. Space doesn’t allow EVERY
game to be good. Here you get an average simula¬
tion of pub games, all simply designed.
PARLOUR GAMES
SEGA
£17.99
This is a strange-looking game. The penguins are
particularly well drawn, but the backgrounds very
simply constructed. Controlling the penguin is great
fun, and the primary draw of thegame. Interesting.
PENGUIN LAND
SEGA
{19.99
It may be a stonking 40 quid, but this is one game
where you’ll certainly get VFM. This huge cart even
comes with a battery back-up, which is lucky
PHANTASY STAR
SEGA
{39.99
RATINGS
or) $ O _
v _ 3 z
x 9 Ss i±2
Q_ Z. ^ _i
< 3 5 < ir
2 O S 1 a
O oo O u O
Bininn
T1 S3 SO 72 73
68 70 62 60 63
80 75 90 8788
7! 41II13II
42 45 51 33 51
because you’ll be coming back to this over and over.
Populous won many awards, but it is still one of
those games you’ll either love or hate. This version
is very accurate to the original, but about TEN times
as big. If you’re a fan, you’ll love this mind-bender.
Only worth a mild look if you’ve got the glasses. You
have to clear waters teaming with enemy boats etc,
whilst trying to keep your own intact. It’s all very sim¬
ple stuff and not worth bothering about really.
NPUUXIS
1ECMASIK 134.99
POSEIDON WADS 3-D SEGA EI9.99
NO
non his
o «»011
SS3EH S!S4
An excellent environmentally friendly shoot-’em-up.
The graphics are top-notch and scroll smoothly
beneath you as you zoom up the screen blasting the
invaders and picking up extra weapons.
POWER STRIKE
SEGA
£24.99
HNNI1N
All the razzmatazz of all-American wrestling is
valiantly attempted here, but the overall impression
is that it’s been skimped on in all departments. The
entertaining range of guys should make you laugh.
PRO WRESTLING
SEGA
£24.99
nunuH
Only the graphics save this dreadfully boring and
unplayable game - and even then if you don’t like
’em cute, you might wanna puke. The mix of arcade
and strategy may have worked if it weren’t so stupid.
PSYCHIC WORLD
SEGA
£29.99
it 15 41 31 At
There are many arcade adventure games around,
but this one has taken the best bits from them all
and resulted in a terrific little game. The main char¬
acter, Mr Fox, is almost as cheeky as Sonic himself.
PSYCHO FOX
SEGA
£29.99
32 51 31 33 33
MAY 1992 Console CS
QUARTET
SEGA
£24.99
g mi mi
Warning: despite its name, this cart is not four
games in one. In fact, it’s one fairly unimpressive try
at a platform shoot-’em-up. The action can get quite
frantic at times, but monotony soon creeps in.
RAMBO III
SEGA
£29.99
II Gil IS IT
Despite the limitations of this being a Phaser-based
product, it is remarkably playable. Rambo III is sur¬
prisingly challenging considering it’s all been seen
before, but the addiction lasts for weeks.
RAMPAGE
SEGA
£29.99
11 ii mi is
Everyone’s got a destructive nature in them some¬
where, and this is guaranteed to bring it out.
Basically, you control one or two gorillas who must
smash up apartment blocks. Simple but brilliant.
RAMPART
TENGEN
£29.99
SI 11 IS till
Behind the average options and title screen of this
coin-op conversion lies a truly addictive game.
Simple really; build a castle, decide where you want
your cannons and then decimate your enemy!
RASTAN SAGA
SEGA
£29.99
II If UN II
It’s a basic hack ’n’ slash romp through many vary¬
ing landscapes, but this is one of the best games of
its type. It’s a classic because everything is polished
and you won’t be completing it in the first week.
RCGRAND PRK
SEGA
£29.99
HISIIHH
In a game where multi-player action is a necessity, it
is sadly the worst part of the game. Luckily, the odd
graphics are interesting but why do Sega continue
to slap their name all over the hoardings?
RESCUE MISSION
SEGA
£9.99
Hill) MW
Your job is to protect medical supplies that are trying
to be distributed to the troops - and what an enjoy¬
able task it is. The graphics are great and the game-
play’s spot on. Got a Phaser? Got a tenner? Get this!
R-TYPE
SEGA
£29.99
wii«wn
This is arguably the greatest shoot-’em-up to ever
grace the Master System. It is - bar the odd graphic
deficiency - a totally accurate conversion of Irem’s
smash coin-op. Everything is great. Go for it!
RUNNING BATTLE
SEGA
£29.99
65 48 68 79 79
The Master System really needs a first class beat-
’em-up. Sadly, this ain’t it. Everything is so slow, and
even the colourful non-flicker graphics can’t
enhance this poor try. Get Alien Storm instead.
SCRAMBLE SPIRITS
SEGA
£29.99
511415 17 44
Sorry, but there isn’t anything rescuing this from the
scrap heap. The game is basically little more than a
vertically scrolling shoot-’em-up and a pretty poor
one at that. With such a choice, you could find better.
SECRET COMMAND
SEGA
£12.99
75 57 it 55 15
For £12.99, you’d be stupid not to miss out on this
Commando clone. This is very close to the Capcom
coin-op; it’s even based in a jungle with huts and
everything. Essential for an self-respecting shooter.
SEGA CHESS
SEGA
£34.99
15 56 56 56 55
Functional graphics and some dodgy speech may
put some grand masters off, but stick with it and you
will find a supreme chess sim with a host of extras
including varied views and computer opponents.
SHADOW DANCER
SEGA
£32.99
ins mm
Definitely the worst version of this MD classic, it suf¬
fers from flickery graphics and a bad response rate
but there are some pleasing effects such as the full
screen magic and the lightening dog.
SHADOW OF THE BEAST
TECMAGIK
£29.99
II fill HW
Despite the Master System’s obvious limitations,
Tecmagik have done the business on Beast. Just
like the original it has superb visuals, excellent
mood music, and even some improved gameplay!
SHANGHAI
SEGA
£24.99
nsiwwis
Based on that old Japanese puzzle game, Shanghai
is one of the most addictive and mind-bending puz¬
zle games around. You’ll be confused at first, but if
you persevere your efforts will be well rewarded.
SHINOBI
SEGA
£29.99
HIIHSIII
When it was released, everyone went wild, but in
the light of day there’s nothing much spectacular
about this beat-’em-up. There are only five levels
with stranded kids, and that should be a doddle.
61 111
The name by which
it is best known in
this country.
I'M IK RATINGS HUM
Company on Or import if ^ ^ J 5 j A quick synopsis of what type of g
the front of not officially 5= a 5 5 5j it is ’ how it P la y s snd whether you
packaging. available. < § § 3 should add it to your collection.
ConsoleXS MAY 1992
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
Company on
Or import if
CO
5
U1
o
it is best known in
the front of
not officially
y
i
Q
z
this country.
packaging.
available.
CL
2
o
Z
=5
o
CO
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<
X
V
i bit c
simple rounds of j
games are always r
so grab the family and gather round.
If you’ve just bought a light gun then this is just the
cart with which to hone your skills. It contains three
varying types of game - marksman shooting, trap
shooting and safari hunt - making it excellent value.
Like its MD counterpart, EA Hockey, Slap Shot is
easy to get into and has all the added “extras” like
brawling and dodgy umpiring. Don’t worry if you
don’t like the real thing, this is pretty manic.
Totally excellent conversion proving that the MS can
retain some originality. Sharing many of the charac¬
teristics of the MD version, this mini adventure is
super-fast and instantly compelling. One of the best.
With only a dutch of lives and no way of restarting
or continuing on any of the 18 levels, even arcade
players will be tested here. Available in a dreadful 3-
D version for a tenner less.
A brilliant conversion of the smash Amiga game.
Jump into the future and play a vicious game of
handball. The graphics are superb and the playability
still as great as ever. The league is also very testing.
SHOOTING GAMES
SLAP SHOT
SONIC THE HEDGEHOG
SEGA
SEGA
SEGA
»flunnn
124.99 72 22 72 72
n bb« n
mm WBHfllS
SPEEDBALL
£29.99
£29.99
S6 80 92 94 92
One of the greatest and toughest RPGs on the
Master System, ranking almost as good as
Phantasy Star. The vast adventure will take you
underground, through space and even time...
SPELLCASTER
SEGA
£29.99
90 5S 90 92 90
While obviously not up to the Mega Drive version’s
look, this one doesn’t quite have the playability
either. It’s very tedious bashing bad guys, but there’s
a compelling storyline to keep you going.
SPIDER-MAN
SEGA
£29.99
801! 77 BO 80
The stars of MAD magazine have always been
favourites on home computer. This conversion
retains all their appeal, and even has the one player
sniggering when the other walks into his traps.
SPY VS SPY
SEGA
£17.99
85 78 90 90 90
The graphics and sound are about as expected but
the main character is very sluggish, especially when
jumping. This version is even easier than the MD
version, making its long-term appeal dubious.
STRIDER
SEGA
£29.99
52 N 7151H
You take charge of a submarine and basically have
to progress through the seaworld, amongst all the
coral and sea weed, while shooting anything that
moves. It’s like a poor water-bound R-Type really.
SUBMARINE ATTACK
SEGA
£29.99
05 40 67 80 68 1
This is a real disappointment. The graphics are
hopeless; not only are the sprites small but they are
terribly animated and the backgrounds contain no
detail. Even fans of the series won’t be impressed.
SUMMER GAMES
SEGA
£29.99
40 55 42 29 40
Professionally put together with all the features of
the original, bar the all-important playability. Not only
do you struggle for ball control, the action slows
down with three or more players onscreen.
While Sega listened to the MD criticism and added
a simultaneous split-screen two-player mode, the
graphics have really suffered. A poor atmosphere is
created by flimsy backgrounds and poor animation.
US SOLD £29.9?
SUPER MONACO 6P SE6A £29.99
null
UN OH
Excellent two-player action with some brilliant close-
ups. Good all the way through and tough to beat at
higher one-player levels. Be prepared for some late
nights if you want to become a NBA champ.
SUPEI SEAL BASKETBALL SEGA
£24.99
HtEHttlS
Remarkable conversion. Domark have come up
trumps with this hot variation on Space Invaders.
Guardians, original waves and a sensational simul¬
taneous two-player option set this above any clone.
SUPER SPACE INVADERS DOMARK
£29.99
lift turn
MAY 1992 ConsoleXS
GAME NAME
The name by which
it is best known in
this country.
Company on Or import if ^ 5 3 i
the front of not officially === Q § z
packaging. available.
ills
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
Super Monaco GP
Super Tennis
SWER TENNIS SEGA
This price of this one just keeps dropping and drop¬
ping, and it’s easy to see why. The graphics are
childish, the sound appalling and it completely fails
to capture any of the sport’s fun. Miss it.
TEDDY BOY SEGA
M .99 64 49 78 75 70
This is one of those strange games that is very sim¬
ple in concept, but superbly implemented and sub¬
sequently very addictive and playable. However, be
warned it’s a VERY cute platform game.
TENNIS ACE SEGA
£29,99 HNNKN
Forget Super Tennis, this is how you write a decent
tennis game. There’s a great side-on close-up of the
server, and the view down onto the court for normal
play works well. Tennis fans should apply here.
THUNDER BLADE
SEGA
£29.99
72 82 01 80 08
There’s a great game here just waiting to burst out.
However, even the decent graphics can’t hide the
fact that due to the changing views this game has
some dodgy collision detection. Very frustrating.
TIME SOLDIERS
SEGA
£29.99
mi ii a ii
The coin-op on which this was based was a fairly tor¬
rid affair, so goodness only knows how they expect¬
ed to improve on it. More time is spent running from
enemies than fighting them and this gets tedious.
TRANSBOT
SEGA
£9.99
nos#
Oh dear, what went wrong here? All the usual ele¬
ments are here - it’s a shoot-’em-up, based in a
post nuclear world, and aliens are invading - but it’s
so badly programmed, Transbot is awful.
VIGILANTE SEGA
WANTED SEGA
fM.99 tl 72 71 77 77
124.99 75 10 |{ tl ft
This coin-op conversion is a very simple beat-’em-
up, but worthy of praise for the sheer enjoyment you
get out of bashing the hell out of the street thugs. A
two-player option is sadly deficient.
Rootin’ tootin’ varmit-blowing Phaser fun as you are
appointed sheriff of the town and told to clean up
the place. Well, what are you waiting for? Grab your
holsters and set to work - you might even enjoy it!
WONDER BOY SEGA
£24.99 77 57 14 80 tl
Even though this is the first in the Wonder Boy trilo¬
gy, it still holds much appeal for many arcade adven¬
turers. Sadly, everything - all the graphics, sound
effects, etc - are very dated now.
WONDER BOY IN MONSIERLAND
( 29.99 88 80 00 00 00
The Boy’s second outing continues the challenging
gameplay. You’ve 12 levels to progress through and
the action is constantly fast and the baddies furious.
Buy it, play it, and you won’t regret it. Honest.
WONDER BOY III: DRAGON'S TRAP
£29.99
»iHiN«
If you like the others, you’ll go wild over the third out¬
ing. You must again hack your way along the path,
but are helped out by shops along the route selling
weapons. A great arcade adventure.
WOULD CLASS LEADED BOARD
£29.99
nii min
A quality golf sim with all the bells and whistles. All
you need for a round or two, including a full set of
clubs, hazards galore and masses of playability. Dig
out your plus-fours and get swinging.
WORLD CUP HAUA 90 SEGA
£24.99
hb mm
It’s a lot easier to control the ball in this than Kick
Off, but ultimately you feel more like you’re playing a
table-top pub game than the real thing. It’s good to
see them getting some real speed out of the MS
WORUGRAND NIX SEGA
( 12.99 !8 88 07 82 (0
There has yet to appear a decent car racer game on
the Master System. While this one has the basic
element - cars - it fails to have the other important
things, like decent graphics, sound and opponents.
09.99 2021722482
If you've got the other top MS RPGs, then there’s no
reason why you shouldn’t have this in your collec¬
tion. It’s vast, comes with a great manual and map,
and even a password save. A whopper!
WORLD GAMES SEGA
£24.99 IIN Nil IS
While Summer Games was dreadful and California
Games excellent, this chestnut is definitely middle-
of-the-road software. None of the games is truly bad,
but none of them stands out as worth much play.
ULTIMA IV
ConsoleXS MAY 1992
GAME NAM!
mm
IE
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which it
is best known in this
country.
Company on
the front of
packaging.
Or import if
not officially
available.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
Unlike the other footy games on the Master System,
this scrolls horizontally. The players are a bit bigger
than most, but the odd viewing perspective makes it
hard to put the ball where you want it to go.
WORLO SOCCER
SEGA
£24.99
SI i! HMD
You’ll have a great deal of difficulty telling the differ¬
ence between the 16-bit original and this version.
(To help, this doesn’t have the background). Great
stuff, but there are some dodgy collisions.
XENONU
£29.99
Kill! HIS
While this is an excellent RPG, it doesn’t quite have
the playability of the big three - Ultima, Phantasy
Star and SpellCaster. Even so, it’s a real puzzler
and will waste away many late nights.
Y'S: 1HI VANISHED OMENS
{32.90
Hit IS DM
Zaxxon was a great game in the arcades, and this
version has completely ruined it. The graphics are
appalling, the sound irritating and the gameplay
unrecognisable beyond belief. Don’t encourage it.
ZAXXON 3-D
SEGA
{19.99
43 23 H 41 42
Some great statics in the game and a decent story¬
line in the manual help create an involving atmo¬
sphere. The Norsa forces are expanding and you
must dive deep into their system and blow them up.
ZIIUON
SEGA
{24.99
H SO 43 31 17
This is practically identical to the original, with the
evil, but strangely lovable, Baron Ricks up to his old
tricks again. Now he’s captured your friends, and
IIUIONII
SEGA
{24.99
70 S2 43 47 47
their garbled cry for help must be answered soon
One of the stars of Golden Axe features in his own
game. Be warned, this is a very Japanese-based
RPG, and nothing like the great Golden Axe. It’s
very unfriendly and poorly executed. Give it a miss.
AX-WITUt
SEGA
IMPORT
I! it It it Si
Mega-colourful and crammed with cutesy bad guys
and Bubble Bobble style graphics, The Berlin Wall is
the top platform game for the GG. Innovative
guardians, and over 25 packed levels.
THE BERUN WALL
KANEKO
IMPORT
92 IS 99 11 N
The control method is extremely quirky with men
running in the wrong directions and the computer
player seemingly unbeatable - but apart from that
it’s a fair conversion of America’s favourite sport.
BATTER UP
SEGA
124.99
74 69 tl 90 79
Everyone’s favourite game is even better on the
Game Gear with shrunken graphics that make
Mickey look superb. Most of the rooms from other
versions are here, making it an essential purchase.
CASTIE OF ILLUSION
SEGA
124.99
till IS till
An excellent conversion of the top-selling Game Boy
mind-bender There are tons and tons of options
here to challenge all levels of chess player. There’s
even some tips from the great Chessmaster himself.
THE CHESSMASTER
SEGA
£24.99
till fill It
Very tough and challenging puzzle game in the style
of Tetris. Excellent in one-player but even better with
two players linked up. Could become one of the all-
time classic Sega games on any machine.
COLUMNS
SEGA
£19.99
tt ts 94 90 92
A very big game for such a small machine, and well
worth the attention of all RPG buffs. It’s packed with
loads of pick-ups and plenty of people to talk to, and
considering the Game Gear, it’s very large indeed.
DRAGON CRYSTAL
SEGA
£24.99
tttOtitttij
Very challenging as you play Gorby trying to dis¬
tribute the goods from his Russian factories out to
the panicking people. Loads of elements try to stop
FACTORY RANK
SEGA
£24.99
tt 13 89 92 90
you, but make this one tough and enjoyable game.
MAY 1992 Console CS
147
! RATINGS
*
r.ru
wix r
y
Columns
w/N*a
1.1 Kb l
1
I ri’f t „
The name by which
it is best known in
this country.
FANTASY ZONE
Company on Or import if ^
the front of not officially ^
packaging. available.
§
LU
o ;
A quick synopsis of what type of game
o
CL
a r
it is, how it plays and whether you
z
o
tn
i
1 1
should add it to your collection.
FROGGER
GALAGA '91
GGALESTE
SEGA
SEGA
NAMCOT
COMPILE
£19.99 52 75 54
£19.99 10 73 72 74 71
impost 04 SO 70 OS 03
IMPORT
HI! I! IIII
ay this game with your sun-glasses on because
small screen combined with the mind-numbing
colours make this a real eye strain. But that’s what
this shoot-’em-up’s about - totally OTT.
Frogger has a sick attraction just to see your friend
get run over on his first couple of goes. Of course,
after you’ve familiarised yourself with the timing, this
becomes very repetitive and simplistic.
A poor shoot-’em-up is at the heart of this nostalgic
release. The screen blurs far too easily and the
whole style of play rapidly repeats itself. By the time
you reach level six you have seen it all before.
Halley Wars pails into insignificance against this ulti¬
mate blaster for the GG. Smooth scrolling, original
and awesome guardians and ear-busting SFX make
the Aleste experience one you will never forget.
G-LOC
SEGA
124.99
(IttfiUH
Everyone comments how quickly G-LOC moves on
the Game Gear, but so would you if you had no
graphics to shift around. Everything is far too simple
to create any sort of atmosphere. This is very boring.
GRIFFIN
IMPORT
81 SO 88 85 86
Another brightly coloured shoot-’em-up, and a damn
playable one too. Big sprites and addictive gameplay
make this a great game. There are also some statics
of foxy young Japanese girls to spur you on.(!)
HAILEY WARS
SEGA
124.99
N it N K N
One fine game. The action is fast and the weapons
big, ensuring some excellent blasting action. The
five levels are very different and require special tac¬
tics to finish each. A real star performer on the GG.
HEAVYWEIGHT CHAMP
SEGA
IMPORT
It 57 71 ti 74
Converted almost directly from the MS version this
sad boxing sim becomes incredibly repetitive after
only a short while. The graphics may look good but
closer inspection reveals very bad animation.
1
INDIANA JONES 3
SEGA
£24.99
1434 75 15 71
Exactly the same as the MS in terms of style and
layout but the graphics seem more detailed due to a
closer perspective. Sound is atrocious and the basic
game is incrediblytough. Only for die-hard Indy fans.
JOE MONTANA FOOTBALL SEGA
£24.99
14 44 171495
Despite the limitations of the small screen, Sega
have managed to squeeze in this massive game,
and added a few extras to boost the fun. Everything
from the MS game is here, making it one hot cookie.
KINETIC CONNECTION
SEGA
£24.99
14 54 71 73 72
Overly difficult puzzle game in which you have to
rearrange the pieces of a jigsaw. There are some
nice graphical touches, and it’s fun for a while but
Kinetic Connection ultimately drives you insane.
THE LUCKY DIME CAPER
SEGA
£24.99
14 13 42 14 40
Cartoon capers with everybody's favourite Disney
psycho, Donald Duck. The gameplay is instantly
compelling and the challenge is never in doubt, and
there’s even some amazing music for each level.
MAPPY
IMPORT
IT III) JIN
Jump around platforms collecting things. Not exactly
original and not exactly good either. The graphics
are really unimaginative, and there's absolutely no
playability. Give it a miss - please.
NINJA GAIDEN
SEGA
£24.99
99 It TS TI TI
Gorgeous graphics and sprite animation combine
with a variety of levels to create the Ninja Gaiden
beat-’em-up experience. If you find it too tough, dig
out the import version which has a password option.
OUTRUN
SEGA
£24.99
till NO
The classic racer loses nothing in translation to the
small screen - except its difficulty. Even so, it’s very
exhilarating and miles better than Super Monaco
GP on the GG. The hand-held racer for you.
PAC-MAN
SEGA
£24.99
TO n II ST H
The Pac is back! And what a great little game this is.
Everything is just like in the coin-op, even the music
brings back memories of the old days. Trouble is,
after a while it soon wears off and you get bored.
148
ConsoleXS MAY 1992
11
SM!
Mil 91(1
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
available.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
o vera r.r.
This is a most fun little escapade. It plays just like
the old coin-op as you shove blocks of ice around
and try to squash or electrocute animals. It may not
pass the RSPCA laws, but it sure is a laugh.
KNSO
SEGA
{19.99
78 80 11 89 7 )
Dodgy graphics and frustrating gameplay knock this
back a little. Slow shoot-’em-up action that gets a lit¬
tle predictable after a while. There are plenty of bet¬
ter games in this genre - like GG Aleste.
POP BREAKER
IMPOKI
87 75 03 79 48
Blimey, this is a truly awful game. It’s one of those
games that actually makes you cringe as you play it.
Anyone who has bought this has our pity. It’s an
arcade adventure in which you use ESP - nuff said!
PSYCHIC WORLD
SEGA
{19.99
47 35 30 58 32
Under-rated slash-’em-up adventure game, which
contains loads of locations and a variety of very
tough opponents. The backgrounds and sprites are
very smooth and detailed. A real must-buy.
RASttN SAGA
SEGA
{14.99
90 82 9 ) 92 91
Works well on the Game Gear, although it's a little
short and will soon be completed by anyone who’s
played any of the series before. Still, it becomes
very addictive even to a real pro.
SHINOBI
SEGA
124.99
ntitsntt
Based on the cuddly French puzzle game Skweek
(under which name it is also known), with colourful
graphics that are a tad on the small size. All the
addictiveness of Klax with 30 passworded levels.
SLIDER
SEGA
£24.99
is nil Nil
Boring card game translated onto the small screen.
Some nice sprites but sound and gameplay soon
become annoying. Novelty soon wears off, even the
girl telling you how many levels you’ve got to go.
SOLITAIRE POKER
SEGA
£24.99
HMH 30 74
Possibly better than any other version. Crystal clear,
super fast graphics with original zones and
guardians based on the MS version. Love him or
loathe him, Sonic is in your pocket in fine style.
SONIC THE HEDGEHOG
SEGA
£29.99
NUDISM
Super Golf
The hit conversion has been ripped to shreds by the
Sega team. Jerky playability and blocky sub-stan¬
dard graphics make this a shambolic affair that will
disappoint any fans of any versions. Oh dear.
Forget the Master System version, Flying Edge
have based this little beauty on the Mega Drive ver¬
sion. It’s not only packed with cartoon story statics,
but also some enthralling gameplay over five stages.
Golfing made simple. Not as realistic as
Leaderboard but no less fun. Cartoon graphics, cad¬
dies with different personalities and colourful options
screens make this a sim for less serious golfers.
The definitive footy game on the GG. Amazing
playability makes the MS version blush with shame
Fast gameplay means frantic goal scrambles but
there is some speed blur. Totally excellent!
SPACE HARRIER
SEGA
SPIDER-MAN
ACCLAIM
SUPER GOLF
SIGMA
SUPER KICK OFF
SEGA
am NRtiNH
i4.m 94 72 9$ 8$ 92
import 89 79 88 81 84
H9.99 79 48 94 85 93
While there’s certainly the speed in this racing con¬
version, it lacks everything else - especially feel.
The graphics are ultra simplistic, sound basic and
gameplay very boring as there’s little interaction.
SUPER MONACO GP SEGA
£ 19.99 J5 $2 W 5( SS
Known as Revenge of Drancon in the States, this
really adds fun to the normal arcade adventure. The
great graphics and sonic effects combine with the
deep gameplay to make a very addictive game.
WONDER BOY
SEGA
£19.99
it 85 85 81 84
Break-Out games are two-a-penny nowadays and
while this one doesn’t take them to the Twilight
Zone, it does add loads of neat graphic and game¬
play features. A perfect pocket puzzler for all ages.
WOODY POP
SEGA
£19.99
84 77 87 90 87
Everything an armchair golfing enthusiast could
want is right here: clubs, courses and even some
crackly speech! Gameplay is limited and sometimes
very slow but two-player is appealing.
WORLD CUSS LSADSRBOARD
£24.99
78 59 72 82 80
MAY 1992 Console
149
tftf *
GAME NAME
The name by which
it is best known in
this country.
PRODUCES
Company on
the front of
packaging.
m
Or import if
not officially
avaiable.
GRAPHICS JM3F
SOUND
GAMEPLAY JJJJf
CHALLENGE 2S
OVERALL
u%
OlOESniON
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
A BOY AND HIS BLOB
NINTENDO
£34.95
7170IIII00
Guide the Boy and his Blob (don’t worry, it’s clean),
through an obstacle-infested game that spans the
New York subways and an alien planet. Weird, won¬
derful and well worth buying!
ADVENTURES OF LINK
NINTENDO
£39.99
00 01 02 0101
The second in the classic Zelda series, and a real
adventuring experience. Overflowing with monsters,
mazes and magic, it’s one of the most atmospheric
and absorbing games available on a console!
BAD DUDES
OCEAN
£39.99
00 to St 01 SO
A dodgy conversion of the Dragon Ninja game, but if
you persevere with the unconvincing speech, limited
moves and flickery sprites, you may find there’s a
good game. Dig deep, though.
BATMAN
SUNSOFT
£44.99
02 12 1) 02 00
A five-level extravaganza featuring the Caped
Crusade, the devil incarnate in the body of the
Joker, an abundance of creative and inspired traps,
and more action than your average hero deserves!
BATTLE OF OLYMPUS
NINTENDO
£34.99
7) 01 70 70 70
The obligatory gods and talking animals are joined
by some innovative settings and mind-numbing
problems. Not quite in the same class as Link, but
one to add to your collection if you like Zelda.
BAYOU BILLY
KONAMI
£34.99
71 St 40 SO 45
Bayou Billy puts you into the role of an outback hero
whose girlfriend has been kidnapped. No awards for
the scenario, and the game, which is essentially a
beat-’em-up, fairs little better.
BIONIC COMMANDO
CAPCOM
£39.99
71 71 12 72 70
An impressive and enjoyable conversion of the
arcade hit. Smooth scrolling, responsive controls
and compulsive gameplay more than make up for
the ludicrous storyline. Could prove a bit too easy.
BLACK MANTA
TAITO
£34.99
t( 7! IS 1312
An on-going movie style storyline, large characters
and a variety of ninjitsu manoeuvres and magic
make Black Manta a cut above the rest. An interest¬
ing and fundamentally entertaining piece of software.
BLADES OF STEEL
KONAMI
£34.99
t4 97 tO tl 00
This is a top-notch ice hockey game. With fast, flow¬
ing action, a stunning array of speech, multi-difficulty
levels, detailed graphics and an authentic atmo¬
sphere, it’s one compulsive game!
BUSTER MASTED
SUNSOFT
£39.99
71 71 00 t7 tO
Enter a radioactive realm of rodents and glowing
reptiles. Although showing its age, Blaster Master is
still a fine game, with a huge landscape to search
and a vast amount of obstacles to deal with.
HUE SHADOW
mo
£34.99
12 70 IS 1210
Ninja thrills and spills abound in this fresh and inno¬
vative cart. Guide the karate king through levels of
grotesque guardians and novel traps, using a variety
of weapons to see you through.
BOtUDERDASH
FIRST BYTE
£29.95
70 70 tt 90 IS
A conversion of the classic C64 game, Boulderdash
sees you guiding Rockford through several rock-
filled mazes. The fast and furious action is compli¬
mented perfectly by smooth and effective graphics.
BUBBiE BOBBLE
TAITO
£29.99
72 00 12 tO 02
Bub and Bob explode onto the NES in a near per¬
fect conversion of the coin-op hit. Two-player action,
over 100 testing levels and loads of laughs make
this well worth adding to your collection.
01 02 71 00 00
This Mario 2 lookalike is okay as platform games go,
BUGS BUNNY BIRTHDAY BLOWOUT
£44.99
with the basic requisites of the genre in the way of
action, pitfalls and variation in enemies, but for the
money you could get far better. Try before you buy.
BIIRAI (KMER
NINTENDO
£29.95
00 52 00 01 00
There aren’t many shoot-’em-ups on the NES, and
unfortunately, Burai Fighter hasn’t been missed.
With sketchy graphics and untidy gameplay, it’s for
hardcore blasting fans only.
CALIFORNIA GAMES
MB GAMES
£34.99
49 52 51 48 50
A pretty poor conversion of a classic computer title.
The controls don’t help as you attempt to surf, skate
and bike your way through the sunny state events.
The graphics aren’t much cop either.
150
ConsoleXS MAY 1992
GAME DESCRIPTION
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
(HE
The name by which
it is best known in
this country.
HER PRICE
Company on Or import if
the front of not officially
packaging. avaiable.
RATINGS I
1-11 I
1
This 3-D extravaganza has plenty going for it. with
an assortment of highly charged missions and a
grand finale that will prove an ordeal for even the
most battle hardy pilots! Good stuff.
CAPTAIN SKYHAWK
MB GAMES
134.99
79 70 82 SO 81 1
The first in the Castlevania series, and it shows! This
is based in medieval times when vampires were ripe
and ghosts more than a rare occurrence. The action
comes thick, yet it’s laborious and slow at times.
CASTLEVANIA
KONAMI
129.99
68 67 $8 70 68
An absolutely awful version of Break-Out that
should never have got further than the designer’s
table. Completely unoriginal, an antiquated concept
and simple gameplay make this a waste of plastic.
CRACKOUT
MLCOM
£34.99
52 29 35 32 30
If this wasn’t so expensive, this would actually be a
joke. But, as it stands, it’s just a complete rip-off!
Lack of creativity, poor design, ghastly controls, the
least exciting driving sim ever developed...
DAYS OF THUNDER
MINDSCAPE
£42.99
29 52 25 19 22
It’s quite well put together, and doesn't suffer from
slow text screens. Taking over medieval Britain
through brute force or tournaments is fun for a while,
but longevity isn’t one of this game’s strong points.
DEFENDER OF THE CROWN
£44.99
66 63 72 59 68
This is a poor man’s version of the classic
Boulderdash. Graphically this is better, but game-
wise Rockford is still far ahead. But if you enjoyed
Boulderdash, you’ll no doubt have fun with this.
This rather aptly titled cart features both Donkey
Kong and Donkey Kong Jr, which will really roll the
years back! Obviously showing their age now, but
they are still a “barrel” of fun!
DIGGER T ROCK
MB GAMES
£39.99
£24.99
tin (Min
62 40 68 65 66
DONKEY KONG CLASSIC
NINTENDO
The original of this martial arts series features four
levels of face-thumping, bone-crunching, hair-pulling
action that should please the ardent beat-’em-up
fanatic. Moves are a bit limited, though.
DOUBLE DRAGON
TRADEWEST
£39.99
71 It 717171
An improvement over its predecessors, DD2 intro¬
duces simultaneous two-player action as well as
some violent new moves and a larger variation of
enemies. Expensive, but a great beat-’em-up.
DOUBLE DRAGON 2
ACCLAIM
£39.99
7172121) 11
The story follows a similar theme to the others,
although the moves available and the combatants
differ quite radically. As with most fighting games, it
really comes into its own as a two-player game.
DOUBLE DRAGON 3
ACCLAIM
£TBA
177(141217
An old but damn fine game. Realistic play, many of
the rules from the original game, fast graphics (if a lit¬
tle flickery), and unbeatable two-player action, make
this a real must for armchair sports enthusiasts!
DOUBLE DRIBBLE
KONAMI
£29.99
II 7114 7(12
This Tetris clone obviously relies much on the pres¬
ence of Mario for high exposure! It’s unlike other
Mario games, but if you’re after a strategy game in
the same mould as Tetris, then look no further!
DR MARIO
NINTENDO
£34.99
(1 54 74 75 71
Elite have tried to re-create the delayed reaction of
the controls in a different, and more suitable envi¬
ronment. They have failed miserably, leaving a
game with little going for it except high class visuals.
DRAGON'S LAIR
ELITE
£39.99
44 71 42 4( 45
One of the classic NES games, Duck Hunt is used
in conjunction with the Zapper Gun, and is obviously
aimed at the younger end of the market. There are
some neat touches, but it can get very monotonous.
DUCK HUNT
NINTENDO
£29.99
(7 72 54 (4 (4
Join Scrooge and his pals as they search for the five
lost treasures. An abundance of various monsters,
clever and challenging traps, great graphics and
absorbing gameplay make this a must!
DUCK TALES
CAPCOM
£44.99
14 44 4( 42 41
This ancient arcade moto-cross/race game has had
its day, and its limited appeal and “excite’’ment is
just a little dated to be popular. Quite challenging,
EXCITEBIKE
NINTENDO
£24.99
51 45 51 52 57
(■JttSViO©* t j
Donkey Kong Classics
oil i v
f»A«^
■Ml
nunin^
Double Dragon 3
101I>I 1 1 H> ,<<;
i <
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“■ safe r-■■• > -* rv *
li I 'r i m
Duck Tales
but unfortunately a little limited!
MAY 1992 ConsoleXS
151
GUI!
PRODUCER
IE
GAME DESCRIPTION
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
FAXANADU
NINTENDO
£29.99
42 49 32 (9 35
Yet another adventure game along the same lines as
Link. Some of the text is pretty dodgy, but it’s gener¬
ally a well put together adventure that will frustrate
and infuriate you yet remain maddeningly addictive.
FOUR PLAYER TENNIS
ASMIK
£34.99
II3973 73N
Anyone for tennis? Well look no further than this
rather good simulation. Lots of different aspects are
included such as doubles, mixed doubles and, of
course, the all-important tournament.
GAUNTLET 2
MINDSCAPE
£42.99
17 N M N ft
A very classy conversion of the arcade sequel.
Fantastic graphics, unbelievable sound, four-player
action and tons of levels are all included. You’ll need
a Four Score for real multi-player fun.
GOLF
NINTENDO
£29.99
53 49 67 50 66
This golf game has endured the passage of time
quite well, and still retains a good challenge for bud¬
ding champions. The graphics are dated, but all in
all this is certainly worth its reasonable price tag.
GREMLINS 2
SUNSOFT
£49.99
90 91 IMG 10
An enjoyable romp, if a little pricey. Guide Gizmo
through a multitude of levels, using everyday items
to see off his gremlin cousins. Very challenging, and
great fun, yet why so expensive?
GUMSHOE
NINTENDO
£29.99
ft 49 35 11 3G
Another one of those pointless Zapper gun games,
although this one is even worse than the others. You
need to guide some old detective through wave
upon wave of attacks. Very dull, so why bother?
HIGH SPEED
NINTENDO
£44.99
56 55 60 05 65
This has all the excitement of pinball with a few
added extras thrown in. Quite novel and extremely
challenging with some manic levels to get through.
Much like Pinbot, so don’t get both.
HOGAN'S ALLEY
NINTENDO
£29.99
37 12 43 40 49
Hogan's Alley has all the excitement and challenge
of a headache! Take aim and pick off the baddies,
taking care not to shoot the goodies. Gripping stuff,
eh? Don’t waste your money, get some Anadin.
HUNT FOR RED OCTOBER
IRON SWORD
HI-TECH
£42.99
42 37 43 43 74
44 49 43 71 79
This movie conversion has you as Ramius, the
Russian submarine captain. Loads of really haz¬
ardous levels will test your skills no end. Packed
with action and great ideas; very challenging.
The sequel to Wizards and Warriors, and pro¬
grammed by those clever and innovative people at
Rare. It’s okay , with an extensive play area and car¬
toon graphics, but it’s certainly not sensational.
NINTENDO
£39.99
S3 34 34 59 S3
You are the isolated warrior and it’s your task to rid
Earth of an alien invasion. This game is an extreme¬
ly dull sci-fi shoot-’em-up. Challenging in that there’s
a great deal of enemies, but so very boring!
ISOLATED WARRIOR
NINTENDO
£34.99
JACKIE CHAN RUNG FU
HUDSON
£42.99
74 79 77 74 77
A kung fu extravaganza, this one will have you bat¬
tling forces of evil for ages. Some great scenes and
ingenious hazards await you as you fight your way
through the levels to victory. Edge-of-the-seat stuff.
JACK NICKLAUS GOLF
KONAMI
£34.99
44 32 34 S3 32
It ain’t particularly impressive since the controls are
very poor and it’s not as good as any of the other golf
games available. Even Jack himself fails to give you
much encouragement. Back to the clubhouse lads.
KUIIKI: QUANTUM FIGHTER
£34.99
47 42 43 47 79
If you’re into fast, frenzied action games, you won’t
be disappointed with this one. You get transported
into a computer and must beat the hackers trying to
invade it. Some great levels and sizzling gameplay!
KICKLE CUBICLE
NINTENDO
£29.99
41 41 77 79 39
Attention puzzle freaks! This is the game you’ve
been waiting for. Dozens of challenging levels await
you in one of the best puzzle/maze games yet
released on the NES. Frustratingly fantastic!
KUNGFU
NINTENDO
£29.99
32 32 57 54 55
This old favourite will still frustrate some of the most
adept gamesplayers. Unfortunately it’s a little limit¬
ed, as you fight your way up through the floors to
reach the master of evil and rescue your girl!
152
ConsoleXS MAY 1992
p
m
Ginn
GAME NAME
mi
IE
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
One of the most popular games of all time, Legend
of Zelda combines roleplaying with arcade tactics.
Challenging in all areas, it’s a very unique and addic¬
tive game, despite the very iffy graphics and sound.
£39.99
II DUN IS
LEGEND Of ZELDA
NINTENDO
Grab your low-gravity pak and prepare for some
great sci-fi action as you attempt to reinstate some
order to the galaxy. Some unique hazards in an
action-packed expedition will need your full attention.
10W 6 MAN
TAXAN
£34.99
ii mni it
This is a good game, which will keep you guessing
as you venture through the mansion and attempt to
solve the puzzles therein. But as for being the most
expensive NES game, don’t buy it on principle!
MANIAC MANSION
JALECO
£54.99
minim
The NES version of the coin-op classic isn’t quite as
hot as the Game Boy version, but it’s still a damn
fine game. Plenty of thrills and spills, and some test¬
ing time limits make for some pretty frenetic play!
MARBLE MADNESS
MB GAMES
£39.99
n n n n n
First there was Mario, then came Mega Man! It’s
gripping stuff as the Man battles through numerous
levels and pits his wits against formidable foes. If
leaping and shooting is your thing, get a load of this!
MEGA MAN
CAPCOM
£34.99
II HUNK
There’s nothing like a sequel to keep a good thing
going! Mega Man returns to take on some more
devious enemies, in some equally hazardous levels.
This is a great sequel; better than the original.
MEGA MAN II
CAPCOM
£44.99
II II BE BE M
A difficult and frustrating game, Metal Gear is for
hardened adventure fans only. It’s all looking a bit
tacky now, especially the scenery and characters
which are very dated. Not recommended.
METAL GEAR
KONAMI
£34.99
SI«SI EE Si
Despite the fact that the graphics are very messy,
and the game map poorly put together, Metroid is
actually quite a good game. The emphasis is more
on search and find rather that blast and maim.
METROID
NINTENDO
£34.99
minim
Based on the cult TV programme, this cart has some
of the most challenging gameplay on the NES. Non¬
stop action with the three agents in your command
will find you in some impossible situations... maybe!
MISSION IMDOSSIBU
KONAMI
£39.99
is mm ii
This is the latest cash-in on the Ghostbusters
theme, but isn’t it all getting a little tired and staid?
Graphically it’s okay, but New Ghostbusters is lack¬
ing in the depth and playability departments.
NEW GHOSTBUSTERS II
HAL
£34.99
DTEEE HEO
This coin-op conversion is just as much fun and just
as exciting. Guide Tiki, the crusading kiwi, through
the precarious lands of New Zealand, and free all
the captured kiwis.
This football game is rather poor for a machine lack¬
ing a footy game. The characters are ridiculous, and
the gameplay is slow and not as exciting as football
NEW ZEALAND STORY
OCEAN
£42.99
£34.99
imuitn
nmmN
MNIENDO WORLD CUP
NINTENDO
should be. Wait until something better comes along.
This cute little game combines strategy and action
well as you attempt to make territorial gains and
defeat the enemy. The different gameplay aspects
make it exciting and enjoyable. Good two-player.
NORM AND SOUTH
KEMCO
£44.99
IIII null
This is a truly sad execution of one of the most fun
arcade games from Atari. Unbelievably, everything
is bad about this game - in fact, anyone found
enjoying themselves should seek psychiatric help.
PAPERBOY
MINDSCAPE EJ4.99
IIIIH Nil
Pinball for the Nineties? Most definitely! Pinbot
offers adrenalin pumpin’ excitement of the real thing
with the technical advancement of the NES, result¬
ing in a frenetic and addictive game!
PINBOT
NINTENDO
£34.99
NII8NN
A rather disappointing platform game. Guide an
Arnie character through the many hi-tech levels,
using your boomerang to kill off your foes. It’s unfor¬
tunately a case of high potential never realised.
POWER BLADE
TAITO
£34.99
null ii si
New Ghostbusters II
New Zealand Story
MAY 1992 ConsoleXS
153
Rainbow Islands
(INI
PRODUCEE
PRICE
OlEOnON
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
PROBOTECTOR
KONAMI
£34.99
it 4177 70 71
Also known as Gryzor or Contra, Probotector offers
two-player excitement over a number of diverse
stages. It’s showing its age somewhat, but if you’re
into shoot-’em-ups, then you’ll no doubt enjoy this.
POPEYE
NINTENDO
£19.99
3210 22 00 IS
It’s funny that some people actually think they can
convert an arcade game to the 8-bit NES and imp¬
rove on it. When Popeye in the arcades was so bad,
however did they expect to do a better NES version?
PUNCH OUT
NINTENDO
£29.99
78 59 72 75 74
Box your way to the top of the world in this bruising
test of speed and skill. This game is now a little
dated, but it still retains a strong challenge, with
loads of boxers and some pretty neat graphics.
RAD GRAVITY
ACTIVISION
£34.99
7] Ot 72 70 71
A game with humour! Okay, so it isn’t actually funny,
but at least they tried! A multitude of missions grace
this Space Age romp, although it’s little more than a
platform game really. Very challenging, though.
RAD RACER
SQUARE
£29.99
07 40 S7 54 51
Believe it or not, this is a car racing game. As with
many NES titles, it hasn’t aged too well. Check out
Turbo Racing since it’s far better, with more options
and more compulsive gameplay.
RAINBOW ISLAND
OCEAN
£42.99
710170 ton
This sequel to Bubble Bobble re-introduces the
intrepid dinosaurs to the NES. Fast and furious
gameplay and cutesy graphics make this a very
appealing, not to mention addictive, game.
RESCUE
KEMCO
£29.99
71 50 01 54 05
This was well received when first released, as it
combines a variety of assorted sections, dependant
as much on skill as reflexes. It looks pretty dynamic,
but longevity suffers due to the fact that it’s so easy!
RESCUE RANGERS
NINTENDO
£44.99
81 07 00 05 05
Chip and Dale are off on a colourful adventure which
will see them take on the evil Fat Cat. This includes
some great visuals, where the full size world causes
some problems for the horribly cute heroes!
R0B0C0P
OCEAN
£42.99
08 50 71 71 71
That metallic machine-like man of the movies
makes it to the NES. Rid the streets of Detroit of
crime in a one-man crusade. This shoot-’em-up is
non-stop action, with thugs-a-plenty!
ROLLER GAMES
PALCOM
£39.99
75 70 05 74 72
Get your skates on! Punch it out with numerous ene¬
mies who inhabit the various levels which are littered
with dangerous obstacles for someone on skates! A
great deal of testing levels to sharpen your skills.
SHADOWGATE
KEMCO
£49.99
02 10 70 tl 71
A very esoteric game, unquestionably good, but for
a certain type of player only. At the price, it could be
an expensive mistake to make. Make sure you take
a look before handing over your dosh.
SHADOW WARRIOR
TECMO
£34.99
72 75 14 81 85
Another one of those beat-’em-ups, although in this
you use a sword to cut up your opponents. Loads of
levels, plenty of action and some very testing
sequences make this money well spent.
SILENT SERVICE
PALCOM
£34.99
70 50 05 00 05
A rather unconventional submarine simulation with
little action but plenty of knobs and dials to read.
There’s certainly a question mark over its suitability
for a console, but a brave effort all the same.
SIMON'S QUEST
KONAMI
£34.99
80 81 72 75 70
The sequel to Castlevania with better graphics and
more interaction. It’s a very big game, with loads to
discover and do, yet it’s a bit laborious even for an
adventure. Plenty of better games in the genre.
THE SIMPSONS
ACCLAIM
£39.99
78 70 70 80 78
This one will have you pulling your hair out as you
attempt to thwart the alien invasion of body snatch¬
ers. Bart is on top form as he leaps to a deserved
victory, and surprisingly no-one eats his shorts!
SKI OR DIE
KONAMI
£39.99
57 50 02 00 00
If you want to take part in some hot winter sports
from the comfort of your armchair, then look no fur¬
ther! Downhill ski-ing, snow surfing and aerobatics
will have you practically preparing the snowballs.
154
ConsoleXS MAY 1992
GAME DESCRIPTION
611 !
Mil PRC!
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
The arcade hit makes it to the NES, although why
they bothered is unclear. Miniscule and indistinct
graphics and monotonous gameplay make this one
boring game. Not all that it’s been cracked up to be.
SMASH TV
ACCLAIM
£39.99
18 If 44 2817
Slither your way through frenzied gameplay second
to none. The game combines action with some
maze-like problems as you overcome each world,
before returning to your home under some rock.
SNAKE RATTLE 'N' ROLL
NINTENDO
£29.99
86 76 tt 17 IS
An improvement over its predecessor. Metal Gear,
with better presentation and atmosphere. It's pretty
much limited to adventure fans, and unwelcoming to
arcade blaster types who want a change.
SNAKE'S REVENGE
KONAMI
£34.99
78 76 71 76 71
It’s by far the best Jetman yet! Guide the intrepid
space explorer across countless planets, blasting
the aliens and grabbing the treasure. A long-lasting
challenge and loads of loony encounters.
SOLAR JETMAN
NINTENDO
£29.99
66 86 82 61 )1
Fantastic graphics and a huge land to search are the
basic attractions of this under-rated game. It’s a real
brain tester too, with loads of traps to overcome and
techniques to master. A real adventuring experience!
SOLSTICE
IMAGESOFT
£34.99
81 78 82 88 83
It’s a stonking new game that has to rate as one of
the best on the NES. Very much in keeping with the
film, it combines adventure elements with the kind of
action that an arcade player dreams about!
STAR WARS
LUCASFILM
£49.99
8( 11 87 88 86
A ridiculously over-priced and stunningly bad simu¬
lation game. Sketchy graphics, nonexistent appeal,
and a complete lack of depth! A shame as the NES
needs a decent flight simulator.
STEALTH ATF
ACTIVISION
£34.99
86 86 26 11 36
A classic. Guide Mario through eight magical worlds,
stomping on your enemies, using mushrooms and
flowers as power-ups and avoiding perilous traps all
in an attempt to save the Princess. A necessity!
SUPER MARIO BROS
NINTENDO
£29.99
68 68 88 87 88
An even better sequel, this time featuring more
characters, tougher levels, more variety and a multi¬
tude of enemy characters. Undeniably addictive,
and one of the best video games ever created!
SUPER MARIO BROS 2
NINTENDO
£39.99
88 88 8( 87 86
Unbelievable it may be, but SMB 3 is superior to its
predecessors in every way. Better graphics, more
powers, an amazing amount of levels, an unprece¬
dented number of enemies... Yeah, we like this one.
SUPER MARIO BROS 3
NINTENDO
£39.99
86 86 88 88 88
Based unashamedly on the popular table top role-
playing games, this lets you take a party of four
hardy adventurers through a multitude of dungeons
full of hideous monsters and glittering treasures.
SWORDS AND SERPENTS
INTERPLAY
£34.99
82 61 86 78 86
A very convincing wrestling game with all the basic
requisites that make the “sport” such a dubious
laugh. Ail your favourite caricatures are included.
Highly dramatic and highly addictive!
TECMO WORLD WRESTLING
£34.99
72 88 88 86 87
Cowabunga and all that. This has a plethora of levels
and traps confronting the shell-backed heroes. Like
the Turtles themselves, this is looking dated now,
with many far better games available for the money.
TEENAGE MUTANT HERO TURTLES
£34.99
68 76 61 88 66
The Soviet brainbuster isn’t quite as addictive on the
NES as on the Game Boy, but it’s not all bad with the
extra colour. Tedium sets in after a while, though,
with little more to do than build lines of blocks.
TETRIS
NINTENDO
£29.99
8) 88 66 67 68
Another one of those really duff Zapper gun games,
except this one could be worse... Indistinct graphics,
very dodgy sound and rather dull gameplay make
up this sad excuse for entertainment.
TO THE EARTH
NINTENDO
£29.99
12181(1814
A sad follow up to an equally bad game, Top Gun II
fails to impress or inspire in any way. Repetitive
gameplay and a ridiculously substandard two-player
TOP GUN II
KONAMI
£44.99
68 71 SI 88 86
option make this a very unattractive proposition.
MAY 1992 ConsoleXS
155
mm
The name by which
it is best known in
this country.
mm
Company on
the front of
packaging.
PI 1
Or import if
not officially
avaiable.
EATINGS
w UJ
l/> O !
E § ^ 3 !
i s i $ >
o bs o 5 o
gi motion
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
TOTALLY RAD
JALECO
£39.99 4
83140
»1S
Totally RadR Far from it, sadly. Deformed graphics,
ludicrous gameplay, preposter ous controls and
excrutiatingly bad tunes and effects make for a very
unenjoyable time for everyone.
TROG
ACCLAIM
ITU 4
1 40 38
ms
Pac-Man for the Nineties, or a game that plays as
old as its cavemen storyline? Sadly the latter as
Trog shows that the wrong implementation of a clas¬
sic game can end up lacking the fun of the original.
TURBO RACING
DATA EAST
£39.99 7
8 42 10
it*
Feel the need for speed? Experience the excitement
of formula one on your NES! Loads of options, tons
of tracks and realistic racing all combine to make
this the hottest 8-bit grand prix game around!
TURTLES II
KONAMI
£49.99 7
HI 44
mi
Okay, the green-backs are a bit old hat now but this
sequel, based on the arcade game, isn’t too bad.
With a great two-player option, it can be a real laugh
- but Konami will be laughing louder by asking £50!
WWF CHALLENGE
ACCLAIM
£34.99 I
2 47 41 41 44
All the razzmatazz of the Yank sport brought to your
screens in rather disappointing fashion. There are a
few neat moves, but the graphics and controls really
let it down. Get Tecmo World Wrestling instead.
ALLEYWAY
NINTENDO
£21.99
«imi*
A grotesque malformation of a game, with almost
insultingly simplistic gameplay and zero lastability.
It’s based on the Break-Out theme, yet fails to add
to it in any way.
AMAZING SPIDER-MAN
NINTENDO
£21.99
45 It 42 51 II
A brilliant comic book conversion of the aging super¬
hero. Six gripping levels, enthralling gameplay and
some nifty powers make this one of the better Game
Boy games.
BALLOON KID
NINTENDO
£21.99
44 44 44 44 42
Despite the many game permutations, Balloon Kid
is a very monotonous and uninspired game. It’s
based on the old Balloon Fight, which, unfortunately,
was never exactly sensational.
BATMAN
SUNSOFT
£24.99
7( 72 44 44 44
Minuscule graphics it may have, but Batman is still a
compelling and frenetic platform game that will keep
you playing for months to come! Fans of the film will
not be disappointed.
BOULDERDASH
NINTENDO
£24.99
74 74 44 44 44
A direct conversion from the NES game, with the
same fast and furious gameplay and detailed graph¬
ics, albeit in monochrome. The perfect portable puz¬
zle companion.
BOXXLE
NINTENDO
£24.99
It* il HD
A rather drab puzzle game that has about as much
appeal as Roy Hattersley in drag. The many
screens test the old grey matter, but the presenta¬
tion and visuals leave much to be desired.
BUBBLE GHOST
FCI
£21.99
HUSH!*
Another puzzle cum action game that relies upon
cutesy characters rather than novel twists. Not a
bad effort, but only really for die-hard puzzle fanat¬
ics. Originated by Infogrames.
BUGS BUNNY
KEMCO
£21.99
*«««*
The Crazy Castle plays host to Bugs and his car¬
toon chums, yet it’s all a bit subdued. Too much run-
nin’ and not enough thumpin’ makes this another
run-of-the-mill Game Boy title.
BURAI FIGHTER DELUXE
TAXAN
£21.99
Rill! till
Vastly superior to its NES counterpart, Burai Fighter
Deluxe is the perfect cure for an itchy trigger finger.
If you’re a fan of R-Type, this will go with you every-
where.
156
ConsoleXS MAY 1992
,r.S • Nltt.
SAME DESCRIPTION
*U1P ill IIP
VMIfli tmifilk
HEI 1!
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
• V ; i
GAMEPLAY
CHALLENGE
cvrfnu.
A pretty nifty conversion of the NES game, although
obviously not quite in the Casttevania IV class. Still,
if you’re after a spooky and challenging platform
game, then this is it.
CASTLEVANIA
KONAMI
£24.99
mum
Even if you enjoyed the arcade game, you’ll be
mightily disappointed with this. Race your patrol car
through five banal, mundane, sleep-inducing, brain¬
fusing tracks... very tedious.
CHASE HQ
TAITO
£24.99
tt 4t If 1! If
A pretty good version of the karate classics, and one
of the tougher Game Boy games. Nothing here but
gratuitous violence perfectly translated from the
coin-op.
DOUBLE DRAGON
TRADEWEST
£21.99
nnitnn
Exploitation in more ways than one. Not only does
this use Mario to sell what amounts to little more
than an average game, but it’s also a Tetris rip off.
Quite addictive, though.
DR MARIO
NINTENDO
£21.99
ft ft (tint
Join in the fun and frolics with Donald Duck as he
battles through level upon level of manic action. This
is much the same as the NES game, with high quali¬
ty graphics and challenge.
DUCK TALES
CAPCOM
£24.99
tt Utt iff!
Dynablaster is a novel little game, combining puzzle
and action better than most. Bombing walls and
enemies makes up most of the action, yet it’s sur¬
prisingly addictive.
DYNABLASTER
HUDSON
£24.99
This includes a four-player adaptor; the reason for
the high price. FI Race itself is a brilliant motor rac¬
ing game with all of the elements that you would
expect to find in a computer version.
FI RACE
NINTENDO
£29.99
It ft )l fill
Much like Metal Gear but without the vast number of
items, Fortified Zone will please adventure and
shoot-’em-up fans alike. Give it a go, you might even
like it.
FORTIFIED ZONE
JALECO
£21.99
71 7t ft 72 71
An adventure of enormous proportions, Gargoyle’s
Quest boasts some of the best graphics on the
Game Boy as well as being one of the most addic¬
tive games around.
GARGOYLE'S QUEST
CAPCOM
£21.99
94 16 92 95 93
Nearly identical to the lack-lustre NES version, this
fails to impress in any single way. Repetitive game-
play and some very dodgy graphics mean another
failure.
GHOSTBUSTERS 2
ACTIVISION
£21.99
58 48 47 48 44
Not quite in the same league as the NES version,
yet it’s still quite an interesting little game. Guide the
resourceful Gizmo through numerous stages, fight¬
ing off the gremlins.
GREMLINS 2
SUNSOFT
£24.99
78 19 71 74 71
A surprisingly complete and playable golfing simula¬
tion that stands up there with the best of them when
it comes to entertainment. A multitude of game
options for all fans.
GOLF
NINTENDO
£19.99
ft 7t 97 ft ft
Based on the impressive film, Hunt For Red
October offers just another shoot-’em-up with little in
the way of innovation to make it stand out. Take a
look, but don’t expect too much.
Probably the worst Game Boy game available.
Laborious gameplay, ludicrous graphics and a lack¬
adaisical design section all help to make this puzzle
“game” a complete waste of money.
Based on an aging arcade game which puts you in
charge of a rather diverse animal. Possibly for the
young at heart rather than being a game to stimu¬
late the hardcore player.
Another one of those beat-’em-ups that dominate
the scene, and, while it boasts decent graphics, the
actual play offers little. Weary, insipid stuff appealing
to school bullies only.
HUNT FOR RED OCTOBER HITECH
HYPER LODE RUNNER BANDAI
KING OF THE ZOO NINTENDO
KUNG FU MASTER NINTENDO
m» IQ II IS I) f 3
m.« It It IS It II
£21.99 St tt tl (1 It
m» 7f St Si fl St
Golf
MAY 1992 ConsoleXS
1ST
lllfE
M PRC!
cim
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
OVERALL
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
KWIRK
ACCLAIM
121.99
7i nu mi
Yet another puzzle game, although this ranks as
one of the best. Pleasing and occasionally con¬
founding gameplay, with puzzles galore to overcome
combines well with cute graphics.
M0T0RCR0SS MANIACS
KONAMI
£19.99
Nil 17 mi
An entertaining and very challenging motorbike
game with more than enough to enthral you! Loads
of obstacles and some really neat touches adorn
the game - buy it!
NAVY SEALS
OCEAN
£21.99
7171 71 75 71
Even though it was a poor film, the game is actually
quite addictive. It’s only a matter of blasting anyone
that looks remotely evil, but it’s well presented and
reasonably playable.
NEMESIS
KONAMI
£21.99
7172 urns
A conversion of the arcade classic, Nemesis really
rolls back the years! Fast and furious blasting action
with a great deal of challenging levels make this one
for those after a genuine great!
NINTENDO WORLD CUP
NINTENDO
£21.99
31 31 II 11 IS
One of the worst footballing games ever conceived,
let alone actually released. Awful graphics, unrealis¬
tic gameplay and a complete lack of thought. The
programmer should be shot.
PAPERBOY
MINDSCAPE
£21.99
27 21 )2 31 33
Marginally better than the NES version, but not by
much. The same terrible perspective and deficient
sprite collision make it unplayable, unappealing and
worth avoiding.
PRINCESS BLOBETTE
NINTENDO
£24.99
717111(133
A new version of the NES game A Boy And His
Blob which has retained all of the fun and humour
that made the original so good. Innovative, vast and
very addictive.
Q-BERT
JALECO
£24.99
4i S3 52 SI SI
Another arcade classic now available for the Game
Boy. Not much has changed since Q-Bert was ini¬
tially released, with repetitive and dull gameplay and
substandard graphics.
RADAR MISSION
NINTENDO
£21.99
(7II (1 Si SI
Radar Mission introduces battleships to the hi-tech
environment of the Game Boy with debatable
results. It’s fairly therapeutic, but it’s also slow and
rather dull much of the time.
REVENGE OF THE GATOR
NINTENDO
£21.99
II3131NII
ROTG brings pinball up to date with a thrilling and
compelling game. A number of play screens, bonus¬
es galore and authentic action make this well worth
a look!
R0B0C0P
OCEAN
£24.99
31 71 72 91 33
This Ocean conversion owes more to the original
computer versions than the NES one. Good, intense
action and some diverse encounters make
RoboCop a fulfilling and compelling game.
R-TYPE
NINTENDO
£24.99
3I3S12 NII
A brilliant conversion of the classic arcade shoot-
’em-up. Loads of levels, clear and concise graphics
and non-stop action make this one of the best blast¬
ing games available!
SIDE POCKET
NINTENDO
£21.99
72 71 11 11 31
A truly inspired pool game which is engrossing and
very addictive. Ball control, cue strength, trick shots
and authentic movement all combine to make Side
Pocket a real classic!
SNEAKY SNAKES
NINTENDO
£24.99
71II IS IIII
A rather disappointing version of the immortal
Snake, Rattle and Roll. The humour has been lost,
and a side-on view preferred to the 3-D perspective,
which doesn’t help.
SOLAR STRIKER
NINTENDO
£21.99
11 (2 72 74 7)
A nifty little shoot-’em-up, which, although not a real
good looker, is still a challenging and gripping game
for simple blasters. Not as good as Nemesis,
though, but one for die-hard fans.
SUPER MARIO LAND
NINTENDO
£21.99
II II 17 IS II
As with any Mario game, Super Mario Land is
amazing, with the kind of gameplay that makes
Mario so popular. If you don’t have a copy, what’s
wrnnn with v/nu?
158
ConsoleXS MAY 1992
G1E DEMON
DIE NAME
MEI IE
RATINGS
A quick synopsis of what type of game
it is, how it plays and whether you
should add it to your collection.
The name by which
it is best known in
this country.
Company on
the front of
packaging.
Or import if
not officially
avaiable.
GRAPHICS
SOUND
GAMEPLAY
CHALLENGE
Rare’s latest masterpiece of racing delights. Smooth
scrolling, excellent graphics and loads of different
courses feature in the game, making it a blast right
to the finish line!
SUPER RC PRO AM
NINTENDO
124.99
II Nil
UN
As with Golf, this sporting simulation concentrates
on offering a hugely enjoyable game while retaining
as many elements of the real thing as possible. It
works perfectly.
TENNIS
NINTENDO
£19.99
nim
NN
More ninja turtle fun and frolics await in this new
Game Boy adventure. It’s essentially a platform
game, but it’s good, clean fun all the same. Not as
dated as the other versions.
TEENAGE MUTANT HERO TURTLES
£24.99
min
NH
This conversion of the NES game offers more
medieval madness in an appropriate setting. The
action comes thick and fast, and the challenge is
sustained by diverse and original levels.
WIZARDS AND WARRIORS
£21.99
Nil IS
NN
Whilst not in dramatic style that they’re accustomed
to, this green version does them a favour by taking a
slightly serious view. The wrestling manoeuvres are
even half realistic!
WWF SUPERSTARS ACCLAIM 124.99
it 7i 55 n »
Teenage Mutant Hero Turtles
GE
NINTENDO NES
CONTROL DECK.79.99
ACTION SET H.99.99
A BOY & HIS BLOB.34.99
ADVENTURE ISLAND.39.99
ADVENTURE OF LINK.39.99
BAD DUDES.39.99
BOULDER DASH.29.99
BUBBLE BOBBLE.29.99
BUGS BUNNY.44.99
CAPTAIN PLANET.TBA
CASTLEVANIA.29.99
CRACK OUT.34.99
DONKEY KONG.24.99
DOUBLE DRAGON.39.99
DOUBLE DRAGON II.39.99
DUCK TALES.44.99
GOLF.29.99
GREMLINS II.44.99
HUNT FOR RED OCT.39.99
JACK NICKLAUS GOLF.34.99
KICK OFF.35.99
KUNG FU.29.99
LEGEND OFZELDA.39.99
LOW G MAN.34.99
MANIC MISSION.54.99
MEGA MAN.34.99
MEGA MAN II.44.99
NEW GHOSTBUSTERSII.34.99
NEW ZEALAND STORY.39.99
NINTENDO WORLD CUP....34.99
PAPERBOY.24.99
PUNCH OUT.29.99
RAINBOW ISLANDS.39.99
ROBOCOP..39.99
SHADOW WARRIOR.34.99
SILENT SERVICE.34.99
SIMPSONS.39.99
SNAKE RATTLE *N’ ROLL.29.99
SOLAR JETMAN.29.99
STAR WARS.49.99
SUPER MARIO BROS 2.39.99
SUPER MARIO BROS 3.39.99
TETRIS.29.99
TOP GUN II.44.99
TURTLES II.44.99
WWF.34.99
GAMEBOY
GAMEBOY + TETRIS.69.99
A-MAZINGTATOR.24.99
ADVENTURE ISLAND.26.99
ASTEROIDS.21.99
ATTACK KILLER TOM.26.99
ADVENTURE ISLAND.26.99
BASES LOADED.24.99
BATMAN.26.99
BATTLE TOADS.26.99
BILL ELLIOT-NASCAR.26.99
BOULDERDASH.26.99
BUBBLE BOBBLE.24.99
BUBBLE GHOST.24.99
CASTLEVANIA 2.26.99
CHESSMASTER.26.99
DAYS OF THUNDER.26.99
DOUBLE DRAGON.24.99
DOUBLE DRAGON 2.26.99
DUCK TALES.26.99
ELEVATOR ACTION.26.99
FACE BALL 2000 .26.99
FASTEST LAP.24.99
FISH DUDE.24.99
FRENCH-ENGLISH TR.29.99
GHOSTBUSTERS II.24.99
GODZILLA.24.99
GOLF.19.99
GREMLINS II.26.99
KLAX.24.99
KUNG FU MASTERS.24.99
MARBLE MADNESS.26,99
MEGA MAN.24.99
MEGA MAN II.26.99
METROID II.24.99
MICKEY MOUSE.26.99
NAVY SEALS.24.99
PAPERBOY.24.99
PLAY ACTION FOOT.21.99
PRINCE OF PERSIA.26.99
ROBOCOP.24.99
ROBOCOP 2.26.99
SHANGHAI.24.99
SIDE POCKET.24.99
SKATE OR DIE.26.99
SPIDERMAN.24.99
SUPER MARIO LAND.24.99
SUPER PRO AM.24.99
TENNIS.19.99
TERMINATOR 2.26.99
TRAX.24.99
TURRICAN.26.99
TURTLES 2.27.99
WORLD CUP SOCCER.21.99
WWF SUPERSTARS.26.99
SUPER NINTENDO
SUPER NES
+ MARIO 4*.149.99
YOU CAN ALSO PART EXCHANGE YOUR OLD GAME. POSTAGE: GAMES FREE, HARDWARE £8
ALL ITEMS/PRICES & DATES SUBJECT TO CHANGE & AVAILABILITY. ITEMS MARKED* NOT YET RELEASED.
PAYMENT BY CHEQUE, PO, ACCESS & VISA. MAIL CORRESPONDENCE TO TEWKESBURY ONLY.
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CHEATS ; TIPS AND GAME
SOLUTIONS
CHEATS GALORE
0891 101 234
CONSOLE HOTUNE
0891 445 990
CONSOLE CHEATS AND TIPS
SEGA CHEATS AND TIPS
089 1 445 991
0891 445 933
NINTENDO CHEATS AND TIPS
0891 445 913
HEROES OF THE LANCE HELPLINE
0891 442 025
THE IMMORTAL HELPLINE
0891 445 928
SONIC & QUACKSHOT HELPLINE 0891 866 001
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PROPRIETOR:- JACQUELINE WRIGHT, P.O. BOX 17,
ASHDON UNDER LYME, OL7 OWW
Calls cost 36p a min at 'cheap rate' and 48p a min at all other times.
$ 0 j\l£> 01 i
Jl
MEGA DRIVE
Spectacular multi¬
level platform
adventure featur¬
ing the cod king,
James Pond.
Sizzling graphics,
foot-tapping tunes
and demanding
gameplay - a
cracker!
JAMES POND II.£30.99
MASTER SYSTEM
Phenomenal heli¬
copter combat
flight simulation
taking place in the
Gulf. Several
brain-busting mis¬
sions and beauti¬
ful 3-D landscapes
to fly though.
DESERT STRIKE.£40.99
An adventure of
epic proportions
that will take you
through the solar
system in a bid to
defuse the
Doomsday Device.
Guaranteed to
keep you glued to
the screen.
BUCK ROGERS.£41.99
FANTASTICK.£29.99
PRO ACTION
REPLAY
The ultimate intelligent
hacking device for your
Mega drive. Will find
cheats for you
automatically.
£41.99
BUBBLE BOBBLE.£27.50
CHAMPIONS OF EUR0PE..£31.99
SONIC.£27.50
GAME GEAR
KICK OFF.£25.99
In this spectacular
shoot-'em-up you
play a terminator,
model T-800 whose
mission is to save
John Connor from
being eliminated by
the T-1000. If you
don't succeed it's
"Hasta la vista,
Baby!"
TERMINATOR 2.£37.90
TROG
It's survival of the
fastest in the prehis¬
toric land of Og. Trog
the crazy, one-eyed
caveman is hungry
and wants you for
dinner. Explore 50
islands in your des¬
perate battle to stop
becoming extinct.
£27.50
GAME BOY
GAMEBOY
CARRY ALL
Holds Gameboy, bat¬
tery pack, ear¬
phones, up to 12
gamepaks, leads,
batteries plus lots
more
£19.99
GAMEBOY
SOFT
CARRYING
CASE
£15.99
GAMEBOY MAGNIFIER..£8.99
GAME LIGHT.£9.99
AMPLIFIER.£13.99
OSIDlSi sV
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IN MADDEN 9-2 CAME OF THE MONTH
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ULTIMATE SOFTWARE
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MPORT MEGA DRIVE £
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WITH SONIC £124.
MEGA DRIVE
AFTERBURNER 2 —
ALIEN STORM 24.99
ALISA DRAGOON —
ARCH RIVALS —
BACK TO THE FUTURE 2 —
BACK TO THE FUTURE 3 -
BAD OMEN 32.99
BARE KNUCKLE 24.99
BATMAN —
BLOCKOUT —
BONANZA BROS 29.99
BUCK ROGERS —
BULLS VS LAKERS —
CHUCK ROCK —
COLUMNS —
CALIFORNIA GAMES —
DAVID ROBINSON BASKETBALL —
DESERT STRIKE —
DICK TRACY 19.99
DEVILS CRASH 34.99
DECAP ATTACK —
DONALD DUCK (QUACKSHOT) 34 99
ESWAT 19.99
EA HOCKEY —
F22 INTERCEPTOR —
FANTASIA 22.99
FATAL REWIND —
FIGHTING MASTERS 34.99
FLICKY -
GOLDEN AXE 21.99
GOLDEN AXE 2 27.99
GHOSTBUSTERS 19.99
GHOULS AND GHOSTS 29 99
GYNOUG (WINGS OF WAR) 24.99
HELLFIRE 16.99
JB DOUGLAS BOXING 24.99
JOHN MADDEN 92 —
JOE MONTANA 2 —
JORDAN VS BIRD —
KID CHAMELEON —
KRUSTYS FUN HOUSE —
MICKEY MOUSE 29.99
MS PACMAN —
MARBLE MADNESS —
MERCS 2999
MARVEL LAND 24.99
NEW ZEALAND STORY 24.99
OUTRUN 24.99
FANTASY STAR 2 —
FANTASY STAR 3 —
PAPERBOY —
PHEUOS 19.99
PITFIGHTER -
PGA TOUR GOLF -
QUACKSHOT (DONALD DUCK) 24.99
REVENGE OF SHINOBI -
RINGS OF POWER -
RBI 3 BASEBALL -
ROAD RASH -
ROLLING THUNDER 2 -
ROBOCOD (JAMES POND 2) -
SIMPSONS -
SUPER MONACO GP 29.99
SUPER MONACO 2 -
SUPER OFF ROAD -
SHADOW OF THE BEAST -
SHADOW DANCER 24.99
SUME WORLD 32.00
SUPER REAL BASKETBALL -
SWORD OF VERMILION -
STARFUGHT -
STRIDER 29 99
SONIC THE HEDGEHOG 27 99
UK/US
31.99
31.99
34 99
CALL
34.99
34.99
31.99
29.99
24.99
31.99
37.99
CALL
CALL
26.99
34.99
34.99
34.99
34.99
31.99
34.99
31.99
34.99
34.99
34.99
29.99
34.99
26 99
31.99
34.99
31.99
29.99
34.99
31.99
31.99
29 99
34.99
34.95
34.99
CALL
34.99
31.99
34.99
34 99
34.99
34.99
49.99
44.99
34.99
34.99
36.99
34.99
34.99
31.99
34.99
34.99
29.99
39 99
29.99
CALL
31.99
CALL
29.99
39 99
31.99
31.99
44 99
34.99
37.99
31 99
MEGA DRIVE CONTINUED
SPIDERMAN
22.99
34.99
SHINING IN THE DARKNESS
—
43 99
STREETS OF RAGE
29.99
31.99
SPEEDBALL 2
—
CALL
TECMO WORLD CUP '92
32.99
—
TERMINATOR
—
CALL
THUNDERFORCE 3
—
34 99
TOE JAM AND EARL
—
34.99
TOKI
29 99
31 99
TURBO OUTRUN
32.99
—
TWO CRUDE DUDES
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34 99
WARDNER
—
29 99
WORD CUP ITALIA 90
—
26.99
WINTER CHALLENGE
—
31.99
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—
34 99
WRESTLE WAR
29.99
31.99
XENON 2
—
34.99
ZERO WING
29.99
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MEGA DRIVE ACCESSORIES
MEGA DRIVE TURBO JOYPAD
9.99
POWER BASE CONVERTER
27 99
UK/JAP ADAPTOR
9.99
GAMEGEAR £86
GAMEGEAR CONTINUED
HEAVYWEIGHT CHAMP 23.99 —
LEADERBOARD GOLF — 23.99
MICKEY MOUSE — 22.99
MAGICAL GUY 23.99 —
MAPPY 23.99 —
NINJA GAIDEN — 23.99
PENGO — 18.99
PITFIGHTER — 42.99
PSYCHIC WORLD — 18.99
PUTTER GOLF — 18.99
ROCKETEER 44.99 —
SOLITAIRE POKER — 18.99
OUTRUN 23.99 23.99
SONIC THE HEDGEHOG 22.99 26.99
SUPER MONACO GP — 18.99
SHINOBI 22.99 22.99
SPACE HARRIER — 23.99
SUPER CONTRA — 44.99
WONDERBOY — 18.99
WOODY POP — 18.99
GAMEGEAR ACCESSORIES
MASTER GEAR CONVERTER 22.99
AC MAINS ADAPTOR (SEGA) 9.99
CAR ADAPTOR (SEGA) 16.99
^NrENDo^'COM/SyPER NE <
includes super MARIO wor U i S d GAMes
GAMEGEAR
JAP
UK/US 1
I ALESTE
23.99
_
I COLUMNS
—
18.99
1 DRAGON CRYSTAL
—
22.99
I DONALD DUCK
22 99
26.99 I
1 FI EXHAUST HEAR
44.99
—
1 FANTASY ZONE
23.99
—
1 G-LOC
—
22.99
1 GOLDEN AXE (AXE BATTLER)
23.99
CALL
I FACTORY PANIC
—
18.99
I GRIFFON
23.99
—
1 HALLEY WARS
—
23 99
I JOE MONTANA
—
23.99
I JUNCTION
23.99
1 SUPER FAMICOM/SUPER NES
CAVEMAN NINJA (JOE & MAC)
42.99
39.99
CASTLE VANIA
—
44.99
CHESSMASTER
—
42.99
HOME ALONE
—
42.99
EARTH DEFENCE FORCE
44.99
—
FI EXHAUST HEAT
44.99
—
FINAL FIGHT
42.99
42.99
FINAL FANTASY 2
—
44.99
FINAL FANTASY
—
44.99
GHOULS AND GHOSTS (SUPER)
42.99
42.99
GOEMAN WARRIOR
44.99
—
HATRICK HERO
44.99
_
JOHN MADDEN FOOTBALL
—
39.99
LEMMINGS
42.99
39.99
PAPERBOY 2
—
42.99
PILOT WINGS
42.99
42.99
R.P.M. RACING
—
39.99
RUSHING BEAT
44.99
_
SIM CITY
—
42.99
SUPER CONTRA
44.99
44.99
SUPER FIRE WRESTLING
44.99
—
SUPER R-TYPE
36.99
42.99
SUPER FORMATION SOCCER
44.99
_
SUPER TENNIS
_
42.99
SUPER OFF ROAD
—
44.99
SUPER FANTASY ISLAND
44.99
—
SMASH TV
_
42.99
U.N. SQUADRON
44.99
44.99
WWF SUPER WRESTLEMANIA
—
39.99
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44.99
—
ZELDA
46.99
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26.99
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26.99
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26.99
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26.99
BUBBLE BOBBLE
26.99
BANK PANIC
16.99
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26.99
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26.99
CYBER SHINOBI
26.99
DICK TRACY
26.99
DOUBLE DRAGON
26 99
FLINTSTONES
26.99
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2699
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26.99
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26.99
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29.99
IMPOSSIBLE MISSION
26.99
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26.99
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2699
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26.99
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29.99
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29.99
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29 99
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26.99
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26,99
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26.99
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26.99
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26.99
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26.99
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9.99
WORLD CUP ITALIA 90
22.99
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26.99
_ gameboy
£67.99
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ATTACK OF THE KILLER TOMATOES
22.99
ADDAMS FAMILY
22.99
BATMAN
22.99
BATTLETOADS
22.99
BEETLEJUICE
22.99
BILL & TEDS
22.99
BUBBLE BOBBLE
22.99
CHOPLIFTER 2
22.99
DOUBLE DRAGON 2
22.99
GAUNTLET 2
22.99
MEGAMAN 2
22.99
MICKEY MOUSE (DANG. CHASE)
22.99
NINJA GAIDEN
22.99
ROBOCOP 2
22.99
SUPER MARIOLAND
18.99
SIMPSONS
22.99
TERMINATOR
22.99
TURTLES 2
22.99
WORLD CUP
18.99
WWF
22.99
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13.99
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